Player Matchup

Fenrir
Fenrir
HiZicc
Fenrir
Level 105
God Stats
7W - 5L
1,627 SR
Queue Stats
33W - 33L
1,332 Elo+
Party 1
Amaterasu
Amaterasu
Kuroi_Karasu_23
Amaterasu
Level 103
God Stats
6W - 4L
1,206 SR
Queue Stats
106W - 102L
1,384 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MustyRabbit6513
Morgan Le Fay
Level 57
God Stats
2W - 2L
1,099 SR
Queue Stats
30W - 34L
1,364 Elo+
Solo
Cernunnos
Cernunnos
NoomDeezy
Cernunnos
Level 12
God Stats
2W - 3L
1,274 SR
Queue Stats
11W - 23L
1,238 Elo+
Party 1
Ganesha
Ganesha
xDoubleSundayx
Ganesha
Level 83
God Stats
2W - 2L
1,274 SR
Queue Stats
54W - 67L
1,333 Elo+
Party 1
Team Averages
Level 72
1,296 SR
1,330 Elo+

VS

Team Averages
Level 83
1,444 SR
1,452 Elo+
Izanami
Izanami
Lyd Dani
Izanami
Level 109
God Stats
2W - 4L
1,500 SR
Queue Stats
70W - 62L
1,388 Elo+
Solo
Erlang Shen
Erlang Shen
RoseSon99
Erlang Shen
Level 113
God Stats
18W - 30L
1,420 SR
Queue Stats
166W - 155L
1,584 Elo+
Solo
Ah Puch
Ah Puch
TePaseoOe
Ah Puch
Level 63
God Stats
13W - 12L
1,589 SR
Queue Stats
105W - 115L
1,404 Elo+
Solo
Yemoja
Yemoja
briandre9
Yemoja
Level 68
God Stats
110W - 128L
1,262 SR
Queue Stats
557W - 593L
1,421 Elo+
Solo
Surtr
Surtr
tmcrack07
Surtr
Level 63
God Stats
4W - 3L
1,448 SR
Queue Stats
4W - 4L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HiZicc
Fenrir
20
17 / 4 / 2
15,528
597
28,428
31,211
19,265
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Kuroi_Karasu_23
Amaterasu
19
3 / 3 / 3
12,761
491
16,107
23,568
32,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
MustyRabbit6513
Morgan Le Fay
19
1 / 6 / 3
12,505
481
12,849
18,056
7,551
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cernunnos
NoomDeezy
Cernunnos
17
0 / 2 / 5
11,034
424
8,271
15,889
7,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
0 / 3 / 9
11,903
458
7,379
23,219
36,903
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lyd Dani
Izanami
18
2 / 6 / 3
11,585
446
20,470
24,425
8,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
RoseSon99
Erlang Shen
20
8 / 4 / 2
12,727
490
13,739
29,149
19,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
TePaseoOe
Ah Puch
19
5 / 7 / 3
12,225
470
21,494
23,807
9,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Yemoja
briandre9
Yemoja
18
1 / 2 / 6
10,768
414
7,949
17,975
23,701
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Surtr
tmcrack07
Surtr
10
0 / 2 / 0
8,691
334
3,881
7,015
3,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
30
21
Kills
16
18
Deaths
21
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
HiZicc
Fenrir
17
4
2
4.5
W
Amaterasu
Kuroi_Karasu_23
Amaterasu
3
3
3
1.5
L
Izanami
Lyd Dani
Izanami
2
6
3
0.58
W
Morgan Le Fay
MustyRabbit6513
Morgan Le Fay
1
6
3
0.42
W
Cernunnos
NoomDeezy
Cernunnos
0
2
5
1.25
L
Erlang Shen
RoseSon99
Erlang Shen
8
4
2
2.25
L
Ah Puch
TePaseoOe
Ah Puch
5
7
3
0.93
L
Yemoja
briandre9
Yemoja
1
2
6
2
L
Surtr
tmcrack07
Surtr
0
2
0
0
W
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,034
Damage
67,533
111,943
Taken
102,371
103,310
Mitigated
64,355
30,313
Healing
28,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
HiZicc
Fenrir
28,428
9,341
0
13,260
31,211
19,265
832
6,628
24,583
0
164,132
W
Amaterasu
Kuroi_Karasu_23
Amaterasu
16,107
6,605
0
4,571
23,568
32,188
548
5,544
18,024
2,546
88,767
L
Izanami
Lyd Dani
Izanami
20,470
14,931
549
8,541
24,425
8,594
1,360
2,288
21,914
0
117,125
W
Morgan Le Fay
MustyRabbit6513
Morgan Le Fay
12,849
616
115
2,322
18,056
7,551
851
10,367
7,689
102,876
0
W
Cernunnos
NoomDeezy
Cernunnos
8,271
2,464
0
7,273
15,889
7,403
1,953
3,211
12,678
0
76,751
L
Erlang Shen
RoseSon99
Erlang Shen
13,739
7,371
0
8,220
29,149
19,440
587
5,844
22,812
0
96,468
L
Ah Puch
TePaseoOe
Ah Puch
21,494
873
0
4,648
23,807
9,181
100
7,696
15,714
94,714
0
L
Yemoja
briandre9
Yemoja
7,949
1,412
2,619
1,688
17,975
23,701
184
5,717
11,980
53,305
0
L
Surtr
tmcrack07
Surtr
3,881
1,694
0
1,835
7,015
3,439
0
0
6,600
226
38,798
W
7,379
395
0
2,772
23,219
36,903
919
4,903
18,316
46,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,731
Gold Earned
55,996
685
Minions Killed
578
0
Camps Cleared
0
2,489,693
Distance Traveled
2,044,352
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,528
597
172
7
0
530,652
0
W
Amaterasu
12,761
491
140
5
0
562,128
0
L
Izanami
11,585
446
194
7
0
416,246
0
W
Morgan Le Fay
12,505
481
168
6
0
477,039
0
W
Cernunnos
11,034
424
199
8
0
474,611
0
L
Erlang Shen
12,727
490
116
4
0
528,672
0
L
Ah Puch
12,225
470
136
5
0
441,309
0
L
Yemoja
10,768
414
61
2
0
486,552
3
L
Surtr
8,691
334
71
3
0
171,573
0
W
Ganesha
11,903
458
6
0
0
445,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role