Player Matchup

Janus
Janus
DontBanMePlz247
Janus
Level 26
God Stats
14W - 10L
1,500 SR
Queue Stats
119W - 115L
1,555 Elo+
Party 1
Bakasura
Bakasura
Gaurdian241
Bakasura
Level 86
God Stats
1W - 1L
1,297 SR
Queue Stats
80W - 76L
1,558 Elo+
Party 1
Kuzenbo
Kuzenbo
V3ryh1gh420
Kuzenbo
Level 38
God Stats
18W - 8L
1,614 SR
Queue Stats
51W - 45L
1,491 Elo+
Party 1
Team Averages
Level 50
1,470 SR
1,535 Elo+

VS

Team Averages
Level 54
1,187 SR
1,122 Elo+
Cupid
Cupid
ImmaChubbyChzr
Cupid
Level 82
God Stats
1W - 2L
1,200 SR
Queue Stats
4W - 16L
1,101 Elo+
Solo
Kukulkan
Kukulkan
Whay2sketchy
Kukulkan
Level 28
God Stats
1W - 8L
1,110 SR
Queue Stats
5W - 11L
1,151 Elo+
Party 2
Vamana
Vamana
iapplypressure96
Vamana
Level 53
God Stats
6W - 9L
1,251 SR
Queue Stats
195W - 253L
1,115 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 8
11,303
807
18,478
6,874
2,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Gaurdian241
Bakasura
15
9 / 0 / 4
11,288
806
11,109
15,205
8,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
V3ryh1gh420
Kuzenbo
16
2 / 2 / 10
10,920
780
5,791
15,039
12,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 2
8,719
623
4,201
13,516
4,161
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kukulkan
Whay2sketchy
Kukulkan
13
0 / 5 / 2
8,138
581
10,147
10,160
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 3 / 1
8,632
617
3,966
15,508
11,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
16
Kills
2
3
Deaths
16
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
W
Bakasura
Gaurdian241
Bakasura
9
0
4
11
L
0
8
2
0.13
W
Kuzenbo
V3ryh1gh420
Kuzenbo
2
2
10
3.5
L
Kukulkan
Whay2sketchy
Kukulkan
0
5
2
0.2
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,378
Damage
18,314
37,118
Taken
39,184
24,826
Mitigated
18,082
7,871
Healing
2,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,478
868
0
204
6,874
2,933
1,514
2,699
4,175
73,754
1,298
W
Bakasura
Gaurdian241
Bakasura
11,109
8,075
0
6,368
15,205
8,989
150
2,097
13,108
0
46,412
L
4,201
1,269
577
229
13,516
4,161
0
6,131
6,322
0
29,169
W
Kuzenbo
V3ryh1gh420
Kuzenbo
5,791
1,572
0
1,299
15,039
12,904
589
4,846
10,193
19,486
0
L
Kukulkan
Whay2sketchy
Kukulkan
10,147
199
0
401
10,160
2,854
0
7,085
2,733
38,931
1,721
L
3,966
2,024
0
1,634
15,508
11,067
67
9,704
4,108
0
12,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,511
Gold Earned
25,489
203
Minions Killed
142
0
Camps Cleared
0
836,030
Distance Traveled
688,982
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,303
807
114
8
0
268,553
0
W
Bakasura
11,288
806
71
5
0
303,909
0
L
Cupid
8,719
623
61
4
0
198,908
0
W
Kuzenbo
10,920
780
18
1
0
263,568
0
L
Kukulkan
8,138
581
63
5
0
229,583
0
L
Vamana
8,632
617
18
1
0
260,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role