Player Matchup

Hun Batz
Hun Batz
Gold IV
 
Hun Batz
Gold IV
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold III
Benai
Cupid
Gold III
Level 168
God Stats
26W - 25L
1,500 SR
Queue Stats
527W - 518L
1,683 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
Gutroo
Morgan Le Fay
Gold I
Level 131
God Stats
9W - 21L
1,500 SR
Queue Stats
70W - 70L
1,715 MMR
Solo
Geb
Geb
Gold V
LivingYEETGod
Geb
Gold V
Level 140
God Stats
7W - 3L
1,500 SR
Queue Stats
68W - 61L
1,627 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
Perjam
Zhong Kui
Gold III
Level 154
God Stats
3W - 0L
1,900 SR
Queue Stats
130W - 143L
1,783 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 160
1,580 SR
1,661 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 157
1,548 SR
1,630 MMR
Achilles
Achilles
Gold III
 
Achilles
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
DoZeRoUnKnowN-_-
Janus
Gold II
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
Gui_impiedoso
Gilgamesh
Gold III
Level 157
God Stats
3W - 7L
1,742 SR
Queue Stats
755W - 757L
1,644 MMR
Party 1
Atlas
Atlas
Gold V
LORDCHIN_
Atlas
Gold V
Level 145
God Stats
4W - 1L
1,500 SR
Queue Stats
231W - 213L
1,606 MMR
Solo
Rama
Rama
Gold I
TensaiHanzaru
Rama
Gold I
Level 170
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 44L
1,901 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
1 / 0 / 1
3,935
787
1,210
4,175
1,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
Benai
Cupid
6
0 / 1 / 0
3,220
644
1,944
3,332
868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Gutroo
Morgan Le Fay
7
0 / 0 / 2
4,156
831
2,700
2,252
807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
1 / 1 / 1
3,873
775
1,121
3,583
1,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
Perjam
Zhong Kui
7
0 / 0 / 0
4,187
837
1,112
2,713
1,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
IshtarAo KuangCu ChulainnThor

VS

Bans
ScyllaHe BoFenrirMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
2
0 / 0 / 0
2,693
539
0
381
134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 1 / 0
3,473
695
724
2,573
838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gilgamesh
Gui_impiedoso
Gilgamesh
7
0 / 0 / 1
3,695
739
2,428
3,528
1,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Atlas
LORDCHIN_
Atlas
5
1 / 1 / 1
3,926
785
2,285
4,414
2,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 0 / 1
4,187
837
2,434
4,668
1,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
2
Kills
2
2
Deaths
2
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
0
1
1.5
L
Achilles
 
Achilles
0
0
0
0
W
Cupid
Benai
Cupid
0
1
0
0
L
0
1
0
0
L
Gilgamesh
Gui_impiedoso
Gilgamesh
0
0
1
0.5
W
Morgan Le Fay
Gutroo
Morgan Le Fay
0
0
2
1
L
Atlas
LORDCHIN_
Atlas
1
1
1
1.5
W
1
1
1
1.5
W
Zhong Kui
Perjam
Zhong Kui
0
0
0
0
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,087
Damage
7,871
16,055
Taken
15,564
6,475
Mitigated
6,755
7,916
Healing
6,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
1,210
490
0
2,612
4,175
1,205
0
642
3,533
0
21,011
L
Achilles
 
Achilles
0
0
0
13
381
134
0
0
381
0
1,966
W
Cupid
Benai
Cupid
1,944
1,085
227
1,390
3,332
868
0
601
2,731
0
15,123
L
724
46
0
625
2,573
838
0
1,615
958
22,562
0
L
Gilgamesh
Gui_impiedoso
Gilgamesh
2,428
803
0
748
3,528
1,485
0
1,300
2,228
0
18,628
W
Morgan Le Fay
Gutroo
Morgan Le Fay
2,700
239
0
798
2,252
807
0
1,144
1,108
29,174
0
L
Atlas
LORDCHIN_
Atlas
2,285
1,059
220
1,746
4,414
2,973
0
1,562
2,852
10,489
0
W
1,121
119
0
1,591
3,583
1,999
0
622
2,961
9,003
0
W
Zhong Kui
Perjam
Zhong Kui
1,112
223
0
1,298
2,713
1,596
0
0
2,713
24,218
0
L
2,434
2,167
0
2,805
4,668
1,325
0
456
4,212
0
28,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,371
Gold Earned
17,974
196
Minions Killed
145
0
Camps Cleared
0
605,132
Distance Traveled
500,512
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
3,935
787
52
10
0
139,082
1
L
Achilles
2,693
539
3
1
0
21,093
0
W
Cupid
3,220
644
28
6
0
113,562
0
L
Janus
3,473
695
44
9
0
108,432
0
L
Gilgamesh
3,695
739
32
6
0
149,924
0
W
Morgan Le Fay
4,156
831
50
10
0
125,970
0
L
Atlas
3,926
785
11
2
0
120,109
2
W
Geb
3,873
775
13
3
0
129,000
0
W
Zhong Kui
4,187
837
53
11
0
97,518
0
L
Rama
4,187
837
55
11
0
100,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role