Player Matchup

Kumbhakarna
Kumbhakarna
Gold V
ARMOR_Monkey
Kumbhakarna
Gold V
Level 159
God Stats
11W - 5L
1,512 SR
Queue Stats
38W - 27L
1,613 MMR
Party 2
Medusa
Medusa
Gold V
ChangedName1823
Medusa
Gold V
Level 155
God Stats
0W - 1L
1,736 SR
Queue Stats
38W - 25L
1,667 MMR
Party 2
Tyr
Tyr
Gold V
herobrin721
Tyr
Gold V
Level 159
God Stats
0W - 1L
1,548 SR
Queue Stats
38W - 26L
1,613 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 158
1,599 SR
1,631 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 101
1,826 SR
1,637 MMR
Chang'e
Chang'e
Silver I
FasterYT
Chang'e
Silver I
Level 141
God Stats
31W - 35L
1,605 SR
Queue Stats
53W - 68L
1,589 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
UnRealAbysmal
Kuzenbo
Gold V
Level 120
God Stats
6W - 2L
1,839 SR
Queue Stats
43W - 51L
1,663 MMR
Party 1
Hercules
Hercules
Gold IV
ballsdeepbilly
Hercules
Gold IV
Level 42
God Stats
8W - 6L
2,035 SR
Queue Stats
30W - 31L
1,659 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ARMOR_Monkey
Kumbhakarna
13
2 / 2 / 2
8,982
749
5,883
14,630
13,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 6 / 2
8,241
687
8,188
12,864
5,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 5 / 1
8,629
719
11,214
15,306
14,609
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
GaneshaAchillesVulcanHeraAh Muzen Cab

VS

Bans
ShivaYu HuangIshtarBaba YagaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FasterYT
Chang'e
16
3 / 1 / 9
9,930
828
12,103
12,394
5,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
15
6 / 2 / 6
9,656
805
12,308
12,058
18,249
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
14
4 / 1 / 9
9,640
803
11,786
15,087
12,273
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
13
13
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
ARMOR_Monkey
Kumbhakarna
2
2
2
1.5
L
1
6
2
0.33
W
Chang'e
FasterYT
Chang'e
3
1
9
7.5
W
Kuzenbo
6
2
6
4.5
W
Hercules
4
1
9
8.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,285
Damage
36,197
42,800
Taken
39,539
33,401
Mitigated
35,947
8,366
Healing
17,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
ARMOR_Monkey
Kumbhakarna
5,883
639
0
1,766
14,630
13,606
0
9,703
4,927
11,131
0
L
8,188
4,617
0
2,491
12,864
5,186
502
7,593
5,271
0
47,752
W
Chang'e
FasterYT
Chang'e
12,103
1,462
3,325
6,482
12,394
5,425
775
2,857
9,350
66,525
0
W
Kuzenbo
12,308
2,916
187
1,914
12,058
18,249
541
3,554
8,262
29,314
414
W
Hercules
11,786
4,323
0
5,413
15,087
12,273
1,615
4,437
10,511
2,053
29,033
L
11,214
459
0
4,109
15,306
14,609
1,119
7,999
7,307
6,497
26,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,852
Gold Earned
29,226
137
Minions Killed
179
0
Camps Cleared
0
648,090
Distance Traveled
699,522
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
8,982
749
14
1
0
227,940
0
L
Medusa
8,241
687
76
6
0
195,144
0
W
Chang'e
9,930
828
113
9
0
220,245
0
W
Kuzenbo
9,656
805
24
2
0
229,402
0
W
Hercules
9,640
803
42
4
0
249,875
0
L
Tyr
8,629
719
47
4
0
225,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role