Player Matchup

Morgan Le Fay
Morgan Le Fay
Druid4565
Morgan Le Fay
Level 99
God Stats
3W - 4L
1,580 SR
Queue Stats
139W - 119L
1,626 Elo+
Solo
Ravana
Ravana
Haru
Ravana
Level 156
God Stats
15W - 2L
1,731 SR
Queue Stats
361W - 162L
1,820 Elo+
Party 1
Chaac
Chaac
Nayeon
Chaac
Level 126
God Stats
7W - 4L
1,849 SR
Queue Stats
18W - 8L
1,861 Elo+
Party 1
Surtr
Surtr
OceanView
Surtr
Level 105
God Stats
10W - 2L
1,500 SR
Queue Stats
63W - 36L
1,944 Elo+
Party 1
Anhur
Anhur
PopcornisGay
Anhur
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
369W - 171L
1,867 Elo+
Party 1
Team Averages
Level 129
1,632 SR
1,824 Elo+

VS

Team Averages
Level 142
1,579 SR
1,704 Elo+
Anhur
Anhur
AllSeer
Anhur
Level 172
God Stats
0W - 2L
1,500 SR
Queue Stats
237W - 157L
1,797 Elo+
Party 2
Amaterasu
Amaterasu
ChristinaXLove
Amaterasu
Level 61
God Stats
1W - 1L
1,701 SR
Queue Stats
102W - 57L
1,834 Elo+
Party 2
Charybdis
Charybdis
H2ONjerdo
Charybdis
Level 159
God Stats
0W - 1L
1,327 SR
Queue Stats
138W - 115L
1,516 Elo+
Party 3
Tyr
Tyr
Stunning
Tyr
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 3L
1,773 Elo+
Solo
Raijin
Raijin
TheGanMan
Raijin
Level 155
God Stats
3W - 5L
1,867 SR
Queue Stats
123W - 102L
1,598 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Druid4565
Morgan Le Fay
14
3 / 2 / 2
8,432
602
9,875
9,312
4,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ravana
Haru
Ravana
15
11 / 0 / 6
9,556
683
16,619
8,072
3,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
Nayeon
Chaac
13
3 / 0 / 10
8,145
582
4,486
13,727
11,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Surtr
OceanView
Surtr
13
1 / 1 / 5
8,416
601
8,073
13,885
12,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

14
3 / 1 / 4
8,910
636
8,353
9,349
3,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AllSeer
Anhur
5
0 / 3 / 1
4,918
351
2,403
8,868
3,053
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Amaterasu
ChristinaXLove
Amaterasu
9
1 / 5 / 0
6,136
438
3,456
15,376
6,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
H2ONjerdo
Charybdis
9
1 / 5 / 0
5,777
413
3,247
12,320
2,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 5 / 0
7,309
522
11,240
20,482
17,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
TheGanMan
Raijin
11
1 / 5 / 0
6,782
484
7,413
10,200
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
21
Kills
4
4
Deaths
23
27
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anhur
AllSeer
Anhur
0
3
1
0.17
L
Amaterasu
ChristinaXLove
Amaterasu
1
5
0
0.2
W
Morgan Le Fay
Druid4565
Morgan Le Fay
3
2
2
2
L
Charybdis
H2ONjerdo
Charybdis
1
5
0
0.2
W
Ravana
Haru
Ravana
11
0
6
14
W
Chaac
Nayeon
Chaac
3
0
10
8
W
Surtr
OceanView
Surtr
1
1
5
3.5
W
3
1
4
5
L
1
5
0
0.2
L
Raijin
TheGanMan
Raijin
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,406
Damage
27,759
54,345
Taken
67,246
34,477
Mitigated
33,089
19,801
Healing
16,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
AllSeer
Anhur
2,403
1,379
0
2,314
8,868
3,053
0
2,076
6,714
51
6,406
L
Amaterasu
ChristinaXLove
Amaterasu
3,456
1,180
0
4,384
15,376
6,403
0
452
14,922
0
28,598
W
Morgan Le Fay
Druid4565
Morgan Le Fay
9,875
543
109
1,646
9,312
4,061
900
5,419
3,893
66,299
0
L
Charybdis
H2ONjerdo
Charybdis
3,247
1,925
0
2,868
12,320
2,831
0
1,635
10,641
0
30,610
W
Ravana
Haru
Ravana
16,619
7,724
0
1,219
8,072
3,870
0
419
7,653
0
65,687
W
Chaac
Nayeon
Chaac
4,486
1,715
0
5,168
13,727
11,202
24
1,575
10,878
0
23,026
W
Surtr
OceanView
Surtr
8,073
2,552
0
5,850
13,885
12,170
310
0
13,885
537
59,588
W
8,353
5,586
0
5,809
9,349
3,174
5,500
0
9,349
0
68,364
L
11,240
1,506
0
6,395
20,482
17,448
0
1,170
19,244
0
67,407
L
Raijin
TheGanMan
Raijin
7,413
791
0
641
10,200
3,354
0
4,257
5,660
54,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,459
Gold Earned
30,922
436
Minions Killed
319
0
Camps Cleared
0
1,448,540
Distance Traveled
1,114,325
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,918
351
7
1
0
168,383
0
L
Amaterasu
6,136
438
52
4
0
260,449
1
W
Morgan Le Fay
8,432
602
106
8
0
253,817
0
L
Charybdis
5,777
413
48
3
0
201,109
1
W
Ravana
9,556
683
87
6
0
365,583
0
W
Chaac
8,145
582
27
2
0
321,744
6
W
Surtr
8,416
601
102
7
0
276,651
4
W
Anhur
8,910
636
114
8
0
230,745
2
L
Tyr
7,309
522
117
8
0
277,253
1
L
Raijin
6,782
484
95
7
0
207,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role