Player Matchup

Zeus
Zeus
AJC2002
Zeus
Level 37
God Stats
1W - 8L
1,355 SR
Queue Stats
219W - 222L
1,509 Elo+
Solo
Da Ji
Da Ji
Arikadian
Da Ji
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 89L
1,361 Elo+
Party 2
Kuzenbo
Kuzenbo
BigSmites
Kuzenbo
Level 39
God Stats
11W - 19L
1,400 SR
Queue Stats
249W - 223L
1,453 Elo+
Party 2
Danzaburou
Danzaburou
Jacobtiger4
Danzaburou
Level 46
God Stats
3W - 1L
1,705 SR
Queue Stats
233W - 202L
1,493 Elo+
Party 2
King Arthur
King Arthur
PrincessEevee
King Arthur
Level 36
God Stats
15W - 18L
1,500 SR
Queue Stats
31W - 40L
1,600 Elo+
Solo
Team Averages
Level 37
1,492 SR
1,483 Elo+

VS

Team Averages
Level 57
1,492 SR
1,460 Elo+
Kukulkan
Kukulkan
Barsman
Kukulkan
Level 36
God Stats
5W - 6L
1,163 SR
Queue Stats
73W - 69L
1,449 Elo+
Party 1
Ao Kuang
Ao Kuang
CaptainYomochi
Ao Kuang
Level 74
God Stats
6W - 3L
1,596 SR
Queue Stats
71W - 68L
1,502 Elo+
Party 1
Maui
Maui
CrimsonBunni
Maui
Level 85
God Stats
11W - 9L
1,624 SR
Queue Stats
103W - 99L
1,510 Elo+
Party 1
Sun Wukong
Sun Wukong
saskerinegan45
Sun Wukong
Level 45
God Stats
2W - 3L
1,575 SR
Queue Stats
134W - 116L
1,502 Elo+
Solo
Anhur
Anhur
zexiiion
Anhur
Level 47
God Stats
7W - 4L
1,500 SR
Queue Stats
120W - 104L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
AJC2002
Zeus
15
0 / 5 / 2
8,478
385
6,246
13,025
5,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
Arikadian
Da Ji
15
6 / 10 / 0
10,518
478
10,558
25,246
11,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
BigSmites
Kuzenbo
13
0 / 5 / 2
8,474
385
8,519
23,184
28,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Jacobtiger4
Danzaburou
17
4 / 3 / 2
11,094
504
19,206
20,727
10,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
PrincessEevee
King Arthur
13
0 / 7 / 0
8,197
373
12,178
23,544
16,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Barsman
Kukulkan
17
2 / 3 / 4
10,681
486
11,262
11,904
6,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
20
15 / 2 / 5
13,299
605
25,637
24,807
12,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 1 / 9
10,856
493
7,062
18,527
23,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
saskerinegan45
Sun Wukong
18
6 / 1 / 8
11,885
540
19,989
29,731
33,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
zexiiion
Anhur
17
4 / 4 / 4
10,802
491
15,353
17,350
7,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
60
10
Kills
30
30
Deaths
11
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Zeus
AJC2002
Zeus
0
5
2
0.2
L
Da Ji
Arikadian
Da Ji
6
10
0
0.6
W
Kukulkan
Barsman
Kukulkan
2
3
4
1.33
L
Kuzenbo
BigSmites
Kuzenbo
0
5
2
0.2
W
Ao Kuang
15
2
5
8.75
W
3
1
9
7.5
L
Danzaburou
Jacobtiger4
Danzaburou
4
3
2
1.67
L
King Arthur
PrincessEevee
King Arthur
0
7
0
0
W
Sun Wukong
saskerinegan45
Sun Wukong
6
1
8
10
W
Anhur
zexiiion
Anhur
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,707
Damage
79,303
105,726
Taken
102,319
72,068
Mitigated
83,465
26,882
Healing
36,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
AJC2002
Zeus
6,246
494
0
724
13,025
5,757
0
10,025
2,946
53,311
0
L
Da Ji
Arikadian
Da Ji
10,558
3,312
0
6,129
25,246
11,804
0
11,692
13,374
0
61,495
W
Kukulkan
Barsman
Kukulkan
11,262
1,818
0
3,767
11,904
6,618
2,292
4,450
7,454
80,124
0
L
Kuzenbo
BigSmites
Kuzenbo
8,519
3,330
511
4,749
23,184
28,210
0
8,868
13,984
37,200
0
W
Ao Kuang
25,637
8,168
0
11,515
24,807
12,069
406
2,825
21,982
126,967
0
W
7,062
1,428
596
4,761
18,527
23,835
630
3,023
15,504
37,421
0
L
Danzaburou
Jacobtiger4
Danzaburou
19,206
8,883
0
11,392
20,727
10,122
0
6,230
14,384
23
99,943
L
King Arthur
PrincessEevee
King Arthur
12,178
2,797
0
3,377
23,544
16,175
0
7,146
15,404
0
58,747
W
Sun Wukong
saskerinegan45
Sun Wukong
19,989
6,006
0
13,005
29,731
33,125
3,069
2,107
27,624
0
99,167
W
Anhur
zexiiion
Anhur
15,353
7,333
0
3,067
17,350
7,818
4,672
2,383
14,967
0
84,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,761
Gold Earned
57,523
438
Minions Killed
612
0
Camps Cleared
0
1,914,973
Distance Traveled
2,048,222
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,478
385
78
4
0
352,795
2
L
Da Ji
10,518
478
81
4
0
410,087
0
W
Kukulkan
10,681
486
143
7
0
402,840
1
L
Kuzenbo
8,474
385
48
2
0
386,559
4
W
Ao Kuang
13,299
605
141
6
0
478,934
0
W
Maui
10,856
493
46
2
0
408,816
5
L
Danzaburou
11,094
504
145
7
0
390,968
1
L
King Arthur
8,197
373
86
4
0
374,564
0
W
Sun Wukong
11,885
540
141
6
0
397,773
0
W
Anhur
10,802
491
141
6
0
359,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role