Player Matchup

Lancelot
Lancelot
Gold III
 
Lancelot
Gold III
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver I
 
Achilles
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Bronze III
Logañ
He Bo
Bronze III
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Vulcan
Vulcan
Bronze III
TheΒest
Vulcan
Bronze III
Level 68
God Stats
5W - 2L
1,500 SR
Queue Stats
29W - 22L
1,466 MMR
Party 2
Rama
Rama
Gold IV
rizkygg
Rama
Gold IV
Level 87
God Stats
17W - 10L
1,554 SR
Queue Stats
230W - 207L
1,502 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,511 SR
1,494 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 134
1,520 SR
1,508 MMR
Guan Yu
Guan Yu
Silver III
DonAvenger19
Guan Yu
Silver III
Level 129
God Stats
6W - 8L
1,715 SR
Queue Stats
197W - 202L
1,478 MMR
Party 1
Izanami
Izanami
Silver II
THCadictive
Izanami
Silver II
Level 159
God Stats
3W - 1L
1,589 SR
Queue Stats
90W - 103L
1,562 MMR
Party 1
Poseidon
Poseidon
Bronze III
bessnoone
Poseidon
Bronze III
Level 137
God Stats
0W - 1L
1,297 SR
Queue Stats
117W - 126L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
harryh2002
Tsukuyomi
Bronze III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 74L
1,500 MMR
Party 3
Sylvanus
Sylvanus
Bronze III
iNSan3 WARSTAR
Sylvanus
Bronze III
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
137W - 144L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
4 / 2 / 14
11,407
600
13,369
22,394
22,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Achilles
 
Achilles
15
4 / 2 / 14
9,779
515
9,687
21,836
25,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

He Bo
Logañ
He Bo
19
13 / 2 / 14
12,646
666
21,613
13,784
5,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
TheΒest
Vulcan
17
4 / 3 / 9
11,368
598
14,642
9,691
3,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
rizkygg
Rama
19
10 / 1 / 10
12,670
667
22,275
16,117
7,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
UllrAo KuangThor

VS

Bans
SusanoXbalanqueFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DonAvenger19
Guan Yu
16
4 / 6 / 3
10,051
529
13,252
23,057
26,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
THCadictive
Izanami
14
1 / 6 / 1
8,270
435
7,339
18,141
7,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
bessnoone
Poseidon
16
3 / 7 / 1
9,578
504
9,882
15,338
6,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
harryh2002
Tsukuyomi
13
2 / 8 / 2
8,584
452
8,052
18,329
8,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
10
0 / 8 / 2
6,379
336
5,362
23,010
19,909
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
19
35
Kills
10
10
Deaths
35
61
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
2
14
5.5
W
Achilles
 
Achilles
4
2
14
5.5
L
Guan Yu
DonAvenger19
Guan Yu
4
6
3
0.92
W
He Bo
Logañ
He Bo
13
2
14
10
L
Izanami
THCadictive
Izanami
1
6
1
0.25
W
Vulcan
TheΒest
Vulcan
4
3
9
2.83
L
Poseidon
bessnoone
Poseidon
3
7
1
0.5
L
Tsukuyomi
harryh2002
Tsukuyomi
2
8
2
0.38
L
Sylvanus
0
8
2
0.13
W
Rama
rizkygg
Rama
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,586
Damage
43,887
83,822
Taken
97,875
64,868
Mitigated
69,449
34,678
Healing
19,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
13,369
2,248
0
7,874
22,394
22,686
48
5,054
17,340
1,621
86,957
W
Achilles
 
Achilles
9,687
1,716
0
3,606
21,836
25,798
180
4,245
17,591
0
24,860
L
Guan Yu
DonAvenger19
Guan Yu
13,252
436
0
3,380
23,057
26,535
0
8,689
14,368
0
77,425
W
He Bo
Logañ
He Bo
21,613
1,437
519
7,022
13,784
5,232
969
1,669
12,115
100,132
0
L
Izanami
THCadictive
Izanami
7,339
5,188
0
5,141
18,141
7,743
0
2,543
15,598
0
56,841
W
Vulcan
TheΒest
Vulcan
14,642
4,729
0
3,110
9,691
3,859
1,074
2,825
6,866
101,645
774
L
Poseidon
bessnoone
Poseidon
9,882
1,609
0
1,292
15,338
6,711
0
8,639
6,699
81,908
2,981
L
Tsukuyomi
harryh2002
Tsukuyomi
8,052
2,372
0
4,426
18,329
8,551
0
7,774
10,555
0
57,736
L
Sylvanus
5,362
1,602
1,431
4,261
23,010
19,909
0
9,650
13,360
23,210
6,746
W
Rama
rizkygg
Rama
22,275
17,439
0
12,547
16,117
7,293
7,848
2,893
13,224
0
116,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,870
Gold Earned
42,862
567
Minions Killed
498
0
Camps Cleared
0
1,982,321
Distance Traveled
1,766,619
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,407
600
117
6
0
422,560
4
W
Achilles
9,779
515
24
1
0
374,155
7
L
Guan Yu
10,051
529
137
7
0
358,895
3
W
He Bo
12,646
666
117
6
0
438,377
2
L
Izanami
8,270
435
87
5
0
345,121
4
W
Vulcan
11,368
598
163
9
0
389,270
2
L
Poseidon
9,578
504
157
8
0
351,097
3
L
Tsukuyomi
8,584
452
84
4
0
407,808
3
L
Sylvanus
6,379
336
33
2
0
303,698
1
W
Rama
12,670
667
146
8
0
357,959
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role