Player Matchup

Charybdis
Charybdis
AboardGorilla8
Charybdis
Level 89
God Stats
6W - 7L
1,393 SR
Queue Stats
23W - 30L
1,466 Elo+
Party 1
Ares
Ares
Cronex13
Ares
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,500 Elo+
Solo
Merlin
Merlin
Gecko2732
Merlin
Level 69
God Stats
4W - 0L
1,715 SR
Queue Stats
11W - 11L
1,581 Elo+
Solo
Surtr
Surtr
exsplosivefart
Surtr
Level 137
God Stats
13W - 7L
1,731 SR
Queue Stats
29W - 23L
1,431 Elo+
Solo
Fenrir
Fenrir
slimyfemboy
Fenrir
Level 128
God Stats
5W - 0L
1,500 SR
Queue Stats
27W - 34L
1,640 Elo+
Party 1
Team Averages
Level 112
1,568 SR
1,523 Elo+

VS

Team Averages
Level 87
1,654 SR
1,549 Elo+
Baron Samedi
Baron Samedi
DEITY-RULER
Baron Samedi
Level 123
God Stats
5W - 7L
1,736 SR
Queue Stats
392W - 361L
1,490 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ENDLESS_TRUTH
Morgan Le Fay
Level 122
God Stats
3W - 3L
1,812 SR
Queue Stats
281W - 281L
1,649 Elo+
Solo
Shiva
Shiva
MSiahh
Shiva
Level 59
God Stats
1W - 2L
1,723 SR
Queue Stats
73W - 49L
1,640 Elo+
Solo
Neith
Neith
TacoDonalds
Neith
Level 65
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Pele
Pele
xXplmoknXx
Pele
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 25L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AboardGorilla8
Charybdis
9
2 / 2 / 2
5,394
490
5,011
7,398
2,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
8
0 / 1 / 5
5,756
523
2,342
6,809
4,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
Gecko2732
Merlin
12
2 / 0 / 1
6,866
624
3,855
4,463
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 1 / 1
6,837
622
7,919
9,571
6,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Fenrir
13
9 / 0 / 2
7,361
669
7,942
8,152
3,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DEITY-RULER
Baron Samedi
9
2 / 4 / 1
5,133
467
4,831
9,753
5,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Morgan Le Fay
ENDLESS_TRUTH
Morgan Le Fay
10
0 / 3 / 0
5,563
506
3,697
9,009
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
MSiahh
Shiva
10
1 / 3 / 0
5,507
501
5,125
10,501
9,501
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 4 / 2
5,007
455
4,873
8,138
2,601
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 2 / 1
5,847
532
2,226
8,633
2,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
16
Kills
4
4
Deaths
16
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AboardGorilla8
Charybdis
2
2
2
1.5
W
Ares
0
1
5
2.5
L
Baron Samedi
DEITY-RULER
Baron Samedi
2
4
1
0.63
L
Morgan Le Fay
ENDLESS_TRUTH
Morgan Le Fay
0
3
0
0
W
Merlin
Gecko2732
Merlin
2
0
1
2.5
L
Shiva
MSiahh
Shiva
1
3
0
0.33
L
1
4
2
0.5
W
3
1
1
3.5
W
Fenrir
9
0
2
10
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,069
Damage
20,752
36,393
Taken
46,034
19,383
Mitigated
23,072
13,562
Healing
11,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AboardGorilla8
Charybdis
5,011
3,030
0
2,193
7,398
2,800
54
2,581
4,817
0
35,307
W
Ares
2,342
154
0
2,785
6,809
4,738
0
2,157
4,652
15,476
0
L
Baron Samedi
DEITY-RULER
Baron Samedi
4,831
467
553
2,666
9,753
5,541
26
914
8,839
29,215
0
L
Morgan Le Fay
ENDLESS_TRUTH
Morgan Le Fay
3,697
506
0
2,131
9,009
2,616
0
3,392
5,327
36,965
0
W
Merlin
Gecko2732
Merlin
3,855
108
0
500
4,463
1,652
0
3,268
919
41,076
2,351
L
Shiva
MSiahh
Shiva
5,125
1,310
244
2,923
10,501
9,501
0
654
9,847
2,426
34,013
L
4,873
2,419
380
1,633
8,138
2,601
0
1,047
7,091
0
27,459
W
7,919
2,867
0
4,107
9,571
6,954
0
656
8,915
2,194
47,969
W
Fenrir
7,942
1,559
0
3,977
8,152
3,239
0
218
7,906
0
44,967
L
2,226
423
0
779
8,633
2,813
0
650
7,983
0
46,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,214
Gold Earned
27,057
289
Minions Killed
287
0
Camps Cleared
0
1,106,864
Distance Traveled
1,065,145
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,394
490
43
4
0
206,725
2
W
Ares
5,756
523
14
1
0
216,577
2
L
Baron Samedi
5,133
467
33
3
0
197,494
0
L
Morgan Le Fay
5,563
506
63
6
0
194,877
0
W
Merlin
6,866
624
100
9
0
214,016
0
L
Shiva
5,507
501
65
6
0
215,230
1
L
Neith
5,007
455
47
4
0
197,209
2
W
Surtr
6,837
622
59
5
0
204,426
0
W
Fenrir
7,361
669
73
7
0
265,120
0
L
Pele
5,847
532
79
7
0
260,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role