Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
FataleFusion
Ullr
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 20L
1,570 Elo+
Party 1
Atlas
Atlas
LifeLikeFir5
Atlas
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,567 Elo+
Party 1
Ah Puch
Ah Puch
clava91
Ah Puch
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,567 Elo+
Party 1
Geb
Geb
shmeatman1
Geb
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 43L
1,617 Elo+
Party 1
Team Averages
Level 89
1,500 SR
1,564 Elo+

VS

Team Averages
Level 78
1,458 SR
1,516 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Firebucket77
Medusa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 23L
1,810 Elo+
Party 3
Maui
Maui
Phylocke
Maui
Level 79
God Stats
0W - 4L
1,087 SR
Queue Stats
11W - 32L
1,194 Elo+
Party 2
Zeus
Zeus
T1KTAC
Zeus
Level 117
God Stats
3W - 2L
1,500 SR
Queue Stats
62W - 39L
1,686 Elo+
Party 3
Da Ji
Da Ji
monap-jj
Da Ji
Level 46
God Stats
2W - 4L
1,703 SR
Queue Stats
44W - 52L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
7 / 3 / 4
9,331
549
9,540
16,887
8,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
5 / 5 / 2
8,712
512
10,132
13,575
5,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 0 / 6
8,466
498
8,819
13,297
14,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
clava91
Ah Puch
15
0 / 0 / 3
8,762
515
2,475
8,867
3,722
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 4 / 2
8,227
484
3,945
14,753
10,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
15
3 / 1 / 0
9,468
557
9,455
11,294
8,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
13
2 / 4 / 1
8,429
496
10,724
13,825
5,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
13
4 / 4 / 1
8,659
509
5,241
13,789
11,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
T1KTAC
Zeus
15
2 / 3 / 3
9,406
553
6,932
7,793
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Da Ji
monap-jj
Da Ji
4
0 / 2 / 0
5,497
323
1,589
3,498
1,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
14
Kills
11
12
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
3
4
3
L
Amaterasu
 
Amaterasu
3
1
0
3
W
5
5
2
1.2
L
Medusa
2
4
1
0.63
W
2
0
6
5
L
Maui
4
4
1
1.13
L
Zeus
T1KTAC
Zeus
2
3
3
1.17
W
Ah Puch
clava91
Ah Puch
0
0
3
1.5
L
Da Ji
monap-jj
Da Ji
0
2
0
0
W
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,911
Damage
33,941
67,379
Taken
50,199
42,539
Mitigated
28,893
21,719
Healing
12,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,540
3,204
0
8,198
16,887
8,167
0
2,501
14,386
0
69,143
L
Amaterasu
 
Amaterasu
9,455
4,495
0
5,083
11,294
8,596
467
2,978
7,860
0
79,784
W
10,132
4,956
0
1,122
13,575
5,531
0
3,626
9,949
0
68,706
L
Medusa
10,724
4,567
0
4,001
13,825
5,509
0
5,827
7,998
0
54,206
W
8,819
3,147
0
4,012
13,297
14,550
24
3,311
9,986
34,226
0
L
Maui
5,241
987
0
1,281
13,789
11,002
132
3,252
10,488
33,414
0
L
Zeus
T1KTAC
Zeus
6,932
1,648
0
1,320
7,793
2,783
572
1,832
5,961
71,161
0
W
Ah Puch
clava91
Ah Puch
2,475
71
0
3,793
8,867
3,722
0
3,118
5,749
65,593
2,046
L
Da Ji
monap-jj
Da Ji
1,589
400
0
382
3,498
1,003
0
574
2,851
0
8,056
W
3,945
1,073
28
4,566
14,753
10,569
0
576
14,177
53,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,498
Gold Earned
41,459
444
Minions Killed
448
0
Camps Cleared
0
1,660,179
Distance Traveled
1,443,127
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,331
549
93
5
0
375,848
0
L
Amaterasu
9,468
557
140
8
0
351,012
0
W
Ullr
8,712
512
90
5
0
301,287
0
L
Medusa
8,429
496
87
5
0
331,268
0
W
Atlas
8,466
498
38
2
0
337,789
0
L
Maui
8,659
509
52
3
0
346,147
0
L
Zeus
9,406
553
160
9
0
300,246
0
W
Ah Puch
8,762
515
129
8
0
323,246
2
L
Da Ji
5,497
323
9
1
0
114,454
0
W
Geb
8,227
484
94
6
0
322,009
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role