Player Matchup

Ymir
Ymir
HoneyDutch_Yt
Ymir
Level 26
God Stats
3W - 0L
1,882 SR
Queue Stats
6W - 4L
1,860 Elo+
Party 1
Sun Wukong
Sun Wukong
ShortNutz
Sun Wukong
Level 46
God Stats
30W - 21L
1,835 SR
Queue Stats
123W - 121L
1,651 Elo+
Solo
Surtr
Surtr
lIllSllII
Surtr
Level 119
God Stats
2W - 2L
1,423 SR
Queue Stats
26W - 24L
1,629 Elo+
Party 1
Team Averages
Level 64
1,713 SR
1,714 Elo+

VS

Team Averages
Level 70
1,572 SR
1,333 Elo+
Apollo
Apollo
ItsJoseMaRzOa
Apollo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,334 Elo+
Party 2
Chang'e
Chang'e
Verticordia
Chang'e
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,278 Elo+
Party 2
Loki
Loki
kinggamer990
Loki
Level 67
God Stats
1W - 1L
1,715 SR
Queue Stats
19W - 28L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 10
9,132
652
3,995
8,285
8,737
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
ShortNutz
Sun Wukong
17
4 / 0 / 8
10,229
731
13,135
14,971
13,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
lIllSllII
Surtr
16
7 / 2 / 7
10,722
766
17,977
17,534
19,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 1
8,196
585
3,075
13,014
5,905
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Verticordia
Chang'e
14
0 / 6 / 3
9,111
651
17,443
16,076
7,271
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 0 / 0
9,399
671
10,178
12,238
5,405
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
14
Kills
3
3
Deaths
14
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
L
0
8
1
0.06
W
Sun Wukong
ShortNutz
Sun Wukong
4
0
8
8
L
Chang'e
Verticordia
Chang'e
0
6
3
0.25
L
3
0
0
3
W
Surtr
lIllSllII
Surtr
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,107
Damage
30,696
40,790
Taken
41,328
41,904
Mitigated
18,581
7,950
Healing
10,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,995
562
0
47
8,285
8,737
28
3,806
4,479
11,408
54
L
3,075
1,421
0
240
13,014
5,905
486
2,189
10,825
0
20,041
W
Sun Wukong
ShortNutz
Sun Wukong
13,135
1,401
0
3,843
14,971
13,547
777
6,384
8,587
2,606
51,533
L
Chang'e
Verticordia
Chang'e
17,443
1,170
3,635
4,607
16,076
7,271
116
2,188
13,888
57,928
1,425
L
10,178
500
0
1,778
12,238
5,405
315
1,616
10,622
0
33,662
W
Surtr
lIllSllII
Surtr
17,977
4,628
0
4,060
17,534
19,620
436
7,072
10,462
792
52,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,083
Gold Earned
26,706
169
Minions Killed
205
0
Camps Cleared
0
745,323
Distance Traveled
719,886
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,132
652
20
1
0
222,354
0
L
Apollo
8,196
585
31
2
0
187,019
0
W
Sun Wukong
10,229
731
101
7
0
290,578
1
L
Chang'e
9,111
651
117
8
0
223,731
0
L
Loki
9,399
671
57
4
0
309,136
0
W
Surtr
10,722
766
48
3
0
232,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role