Player Matchup

Sol
Sol
Gold V
B_E_N_N_Y_B_E_N_
Sol
Gold V
Level 117
God Stats
2W - 2L
1,542 SR
Queue Stats
37W - 32L
1,620 MMR
Party 1
Tyr
Tyr
Silver II
MYTHS_SERVANT
Tyr
Silver II
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 22L
1,586 MMR
Party 1
Nemesis
Nemesis
Bronze III
temporary_sheeet
Nemesis
Bronze III
Level 60
God Stats
3W - 4L
1,190 SR
Queue Stats
104W - 90L
1,411 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 77
1,411 SR
1,539 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 188
1,400 SR
1,462 MMR
Maui
Maui
Gold V
 
Maui
Gold V
Level 255
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
BDPOLO
Danzaburou
Bronze IV
Level 159
God Stats
12W - 12L
1,130 SR
Queue Stats
73W - 99L
1,384 MMR
Solo
Hera
Hera
Bronze III
PyraSamsas
Hera
Bronze III
Level 149
God Stats
1W - 4L
1,571 SR
Queue Stats
12W - 25L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 5
10,064
774
14,358
8,678
4,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 0 / 3
10,050
773
10,490
13,741
16,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
3 / 2 / 5
9,680
745
6,958
12,080
7,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
AchillesHadesAtlasZeusAo Kuang

VS

Bans
AresApolloAh Muzen CabHeimdallrArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
13
1 / 2 / 2
9,030
695
5,605
14,064
16,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
BDPOLO
Danzaburou
13
1 / 4 / 2
8,396
646
8,234
13,013
6,146
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 2
8,533
656
10,471
9,304
4,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
9
Kills
3
3
Deaths
9
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
2
2
1
L
Danzaburou
BDPOLO
Danzaburou
1
4
2
0.5
W
2
1
5
4.5
W
4
0
3
5.5
L
1
3
2
0.67
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,806
Damage
24,310
34,499
Taken
36,381
27,645
Mitigated
27,184
15,150
Healing
5,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
5,605
852
0
2,036
14,064
16,779
0
6,785
7,279
21,731
0
L
Danzaburou
BDPOLO
Danzaburou
8,234
3,835
0
1,815
13,013
6,146
0
3,005
10,008
0
38,125
W
14,358
4,862
0
5,217
8,678
4,155
1,136
4,330
4,348
66,792
4,607
W
10,490
559
0
6,147
13,741
16,231
608
6,347
7,394
0
28,842
L
10,471
4,197
284
1,540
9,304
4,259
0
4,596
4,708
31,014
0
W
6,958
2,681
0
3,786
12,080
7,259
840
5,516
6,564
1,108
40,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,794
Gold Earned
25,959
178
Minions Killed
149
0
Camps Cleared
0
804,243
Distance Traveled
638,489
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
9,030
695
29
2
0
223,396
2
L
Danzaburou
8,396
646
58
4
0
226,585
3
W
Sol
10,064
774
90
7
0
233,458
0
W
Tyr
10,050
773
36
3
0
286,528
0
L
Hera
8,533
656
62
5
0
188,508
0
W
Nemesis
9,680
745
52
4
0
284,257
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role