Player Matchup

Raijin
Raijin
BuckyWeston
Raijin
Level 116
God Stats
15W - 13L
1,767 SR
Queue Stats
417W - 313L
1,881 Elo+
Party 2
Fenrir
Fenrir
GeeLoosh
Fenrir
Level 16
God Stats
21W - 17L
1,705 SR
Queue Stats
416W - 391L
1,963 Elo+
Party 2
Serqet
Serqet
StrangledBeef
Serqet
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 21L
2,035 Elo+
Party 2
Team Averages
Level 66
1,657 SR
1,959 Elo+

VS

Team Averages
Level 63
1,449 SR
1,326 Elo+
Chaac
Chaac
BackToDaBeach
Chaac
Level 122
God Stats
5W - 14L
1,198 SR
Queue Stats
81W - 89L
1,284 Elo+
Party 1
Discordia
Discordia
Mo_Money1102
Discordia
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,224 Elo+
Party 1
Surtr
Surtr
Rocket-God214
Surtr
Level 44
God Stats
18W - 16L
1,650 SR
Queue Stats
312W - 326L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
3 / 3 / 9
9,094
758
14,754
11,976
5,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
GeeLoosh
Fenrir
15
11 / 0 / 4
10,454
871
12,906
14,743
17,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 0 / 10
9,780
815
9,137
13,767
20,127
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 1
8,828
736
14,460
16,239
13,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Discordia
Mo_Money1102
Discordia
11
0 / 8 / 1
7,439
620
4,758
10,192
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 6 / 2
8,666
722
7,463
15,914
11,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
16
Kills
3
3
Deaths
16
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
Raijin
3
3
9
2.5
W
Fenrir
GeeLoosh
Fenrir
11
0
4
13
L
Discordia
Mo_Money1102
Discordia
0
8
1
0.06
L
1
6
2
0.33
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,797
Damage
26,681
40,486
Taken
42,345
42,847
Mitigated
28,552
8,470
Healing
6,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,460
1,508
0
3,845
16,239
13,878
0
4,580
10,612
0
57,131
W
Raijin
14,754
666
0
3,248
11,976
5,065
210
1,970
10,006
44,938
2,780
W
Fenrir
GeeLoosh
Fenrir
12,906
3,219
0
4,044
14,743
17,655
263
839
13,904
0
29,549
L
Discordia
Mo_Money1102
Discordia
4,758
738
0
250
10,192
3,097
0
4,250
5,501
16,389
661
L
7,463
3,248
0
2,842
15,914
11,577
74
6,508
8,772
502
17,425
W
9,137
1,453
0
1,178
13,767
20,127
0
2,065
11,702
2,537
22,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,328
Gold Earned
24,933
134
Minions Killed
137
0
Camps Cleared
0
707,323
Distance Traveled
671,726
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,828
736
88
7
0
263,021
6
W
Raijin
9,094
758
76
6
0
214,428
0
W
Fenrir
10,454
871
30
3
0
236,424
2
L
Discordia
7,439
620
28
2
0
189,664
0
L
Surtr
8,666
722
21
2
0
219,041
0
W
Serqet
9,780
815
28
2
0
256,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role