Player Matchup

Medusa
Medusa
 
Medusa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Just4Moist20
Sol
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 13L
1,516 Elo+
Party 1
Hun Batz
Hun Batz
Justatankyboi44
Hun Batz
Level 124
God Stats
1W - 0L
1,721 SR
Queue Stats
16W - 9L
1,618 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MarsMakesMeSmile
Cu Chulainn
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 16L
1,487 Elo+
Party 1
Xing Tian
Xing Tian
RYOKU_
Xing Tian
Level 156
God Stats
3W - 5L
1,500 SR
Queue Stats
192W - 182L
1,517 Elo+
Solo
Team Averages
Level 138
1,544 SR
1,528 Elo+

VS

Team Averages
Level 87
1,528 SR
1,496 Elo+
Heimdallr
Heimdallr
CaribooPunter
Heimdallr
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 69L
1,598 Elo+
Solo
Tsukuyomi
Tsukuyomi
MisaelGN
Tsukuyomi
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 73L
1,518 Elo+
Solo
Zeus
Zeus
SugaryGolf16
Zeus
Level 91
God Stats
5W - 7L
1,638 SR
Queue Stats
335W - 295L
1,474 Elo+
Party 2
Bacchus
Bacchus
Tsuke-Flame
Bacchus
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
164W - 153L
1,589 Elo+
Solo
Surtr
Surtr
angelRRR307
Surtr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 3 / 2
7,737
553
6,149
10,141
3,678
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
6 / 3 / 1
9,393
671
14,380
15,097
7,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
15
3 / 0 / 1
8,945
639
5,854
13,002
5,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
MarsMakesMeSmile
Cu Chulainn
14
9 / 0 / 1
9,526
680
11,992
13,067
12,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
RYOKU_
Xing Tian
11
0 / 2 / 5
7,492
535
3,993
12,752
10,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CaribooPunter
Heimdallr
8
2 / 4 / 1
5,913
422
4,386
8,701
3,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
MisaelGN
Tsukuyomi
12
2 / 5 / 4
7,347
525
7,946
14,402
5,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
2 / 4 / 1
7,181
513
8,790
9,462
3,423
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Tsuke-Flame
Bacchus
10
2 / 1 / 1
6,439
460
5,061
9,117
9,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 6 / 0
6,110
436
4,542
13,545
7,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
20
Kills
8
8
Deaths
20
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
3
2
1
L
Heimdallr
CaribooPunter
Heimdallr
2
4
1
0.63
W
6
3
1
2.17
W
Hun Batz
3
0
1
3.5
W
Cu Chulainn
MarsMakesMeSmile
Cu Chulainn
9
0
1
9.5
L
Tsukuyomi
MisaelGN
Tsukuyomi
2
5
4
0.8
W
Xing Tian
RYOKU_
Xing Tian
0
2
5
1.25
L
2
4
1
0.63
L
Bacchus
Tsuke-Flame
Bacchus
2
1
1
2.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,368
Damage
30,725
64,059
Taken
55,227
39,213
Mitigated
29,731
19,156
Healing
13,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,149
2,457
0
0
10,141
3,678
415
5,621
4,520
0
44,500
L
Heimdallr
CaribooPunter
Heimdallr
4,386
1,973
0
1,114
8,701
3,252
0
7,165
1,536
0
19,424
W
14,380
7,973
0
8,026
15,097
7,187
1,773
4,470
10,627
78,405
10,534
W
Hun Batz
5,854
2,473
0
6,061
13,002
5,430
0
809
12,193
0
76,074
W
Cu Chulainn
MarsMakesMeSmile
Cu Chulainn
11,992
2,420
0
2,884
13,067
12,505
379
734
12,333
0
72,144
L
Tsukuyomi
MisaelGN
Tsukuyomi
7,946
3,066
0
3,199
14,402
5,983
58
3,057
11,345
0
46,087
W
Xing Tian
RYOKU_
Xing Tian
3,993
313
353
1,832
12,752
10,413
243
3,682
9,070
19,352
0
L
8,790
758
0
2,898
9,462
3,423
462
2,597
6,865
55,701
0
L
Bacchus
Tsuke-Flame
Bacchus
5,061
1,621
0
3,008
9,117
9,533
0
4,209
4,908
18,364
0
L
4,542
1,744
0
2,806
13,545
7,540
0
375
13,170
366
32,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,093
Gold Earned
32,990
455
Minions Killed
258
0
Camps Cleared
0
1,481,644
Distance Traveled
1,261,258
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,737
553
70
5
0
280,586
0
L
Heimdallr
5,913
422
27
2
0
197,606
8
W
Sol
9,393
671
128
9
0
278,900
0
W
Hun Batz
8,945
639
110
8
0
333,734
0
W
Cu Chulainn
9,526
680
125
9
0
293,062
0
L
Tsukuyomi
7,347
525
65
5
0
295,861
0
W
Xing Tian
7,492
535
22
2
0
295,362
0
L
Zeus
7,181
513
91
7
0
251,129
0
L
Bacchus
6,439
460
21
2
0
232,688
1
L
Surtr
6,110
436
54
4
0
283,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role