Player Matchup

Medusa
Medusa
JeremyAllen
Medusa
Level 42
God Stats
0W - 1L
1,329 SR
Queue Stats
0W - 8L
1,149 Elo+
Solo
Surtr
Surtr
Shar203k
Surtr
Level 26
God Stats
8W - 11L
1,514 SR
Queue Stats
47W - 50L
1,446 Elo+
Party 2
Olorun
Olorun
iMrDuk
Olorun
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,327 Elo+
Party 2
Team Averages
Level 36
1,448 SR
1,308 Elo+

VS

Team Averages
Level 41
1,481 SR
1,370 Elo+
Chang'e
Chang'e
Faze_LemonUchija
Chang'e
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
30W - 41L
1,258 Elo+
Party 1
Surtr
Surtr
Rocket-God214
Surtr
Level 44
God Stats
18W - 16L
1,629 SR
Queue Stats
312W - 326L
1,463 Elo+
Solo
Sol
Sol
VZus_GOD
Sol
Level 54
God Stats
20W - 18L
1,314 SR
Queue Stats
451W - 462L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
0 / 1 / 4
7,107
646
6,624
6,372
2,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
Shar203k
Surtr
15
4 / 0 / 0
8,505
773
5,395
12,338
11,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Olorun
iMrDuk
Olorun
12
0 / 5 / 2
7,201
655
8,309
9,237
4,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 3
8,073
734
7,127
7,696
3,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 3
8,113
738
6,236
13,405
13,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
2 / 0 / 3
8,001
727
10,397
4,947
2,258
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
4
Kills
6
6
Deaths
4
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
L
Medusa
0
1
4
2
W
1
4
3
0.63
L
Surtr
Shar203k
Surtr
4
0
0
4
W
2
0
3
3.5
L
Olorun
iMrDuk
Olorun
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,328
Damage
23,760
27,947
Taken
26,048
18,897
Mitigated
18,712
5,774
Healing
10,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,127
1,591
1,316
4,274
7,696
3,237
671
2,946
4,750
20,048
0
L
Medusa
6,624
3,788
0
0
6,372
2,740
0
4,537
1,835
0
17,708
W
6,236
2,395
0
3,503
13,405
13,217
136
3,999
9,302
528
18,606
L
Surtr
Shar203k
Surtr
5,395
1,777
407
3,415
12,338
11,327
89
7,203
5,135
441
33,882
W
10,397
3,256
0
1,545
4,947
2,258
890
1,226
3,721
34,958
1,928
L
Olorun
iMrDuk
Olorun
8,309
3,181
309
1,643
9,237
4,830
0
5,666
3,571
30,881
4,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,813
Gold Earned
24,187
136
Minions Killed
123
0
Camps Cleared
0
572,393
Distance Traveled
629,451
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,073
734
39
4
0
227,652
0
L
Medusa
7,107
646
29
3
0
184,423
0
W
Surtr
8,113
738
21
2
0
198,639
0
L
Surtr
8,505
773
50
5
0
232,175
0
W
Sol
8,001
727
63
6
0
203,160
0
L
Olorun
7,201
655
57
5
0
155,795
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role