Player Matchup

Morgan Le Fay
Morgan Le Fay
Nerch El Herme
Morgan Le Fay
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 30L
1,549 Elo+
Party 2
Surtr
Surtr
YABAGANG
Surtr
Level 133
God Stats
3W - 6L
1,789 SR
Queue Stats
95W - 111L
1,732 Elo+
Solo
Heimdallr
Heimdallr
Zuldris
Heimdallr
Level 48
God Stats
1W - 1L
1,689 SR
Queue Stats
13W - 14L
1,479 Elo+
Party 2
Team Averages
Level 96
1,660 SR
1,587 Elo+

VS

Team Averages
Level 77
1,591 SR
1,361 Elo+
Cu Chulainn
Cu Chulainn
Billiam317
Cu Chulainn
Level 68
God Stats
16W - 13L
1,500 SR
Queue Stats
264W - 252L
1,302 Elo+
Party 1
Sol
Sol
ThisWhack
Sol
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 60L
1,365 Elo+
Party 1
Surtr
Surtr
natester01
Surtr
Level 43
God Stats
22W - 23L
1,772 SR
Queue Stats
79W - 78L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Nerch El Herme
Morgan Le Fay
15
0 / 0 / 0
8,163
680
13,221
4,405
2,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
YABAGANG
Surtr
9
0 / 3 / 0
6,571
548
6,612
11,193
10,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
Zuldris
Heimdallr
12
0 / 2 / 0
7,174
598
2,995
5,743
2,693
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Billiam317
Cu Chulainn
13
2 / 0 / 3
8,149
679
6,759
10,448
7,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 0 / 4
8,571
714
7,917
10,293
4,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Surtr
13
2 / 0 / 3
9,105
759
4,196
9,577
9,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
5
5
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Billiam317
Cu Chulainn
2
0
3
3.5
L
Morgan Le Fay
Nerch El Herme
Morgan Le Fay
0
0
0
0
W
1
0
4
3
L
Surtr
YABAGANG
Surtr
0
3
0
0
L
Heimdallr
Zuldris
Heimdallr
0
2
0
0
W
Surtr
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,828
Damage
18,872
21,341
Taken
30,318
14,920
Mitigated
21,965
4,731
Healing
13,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Billiam317
Cu Chulainn
6,759
628
0
3,527
10,448
7,836
0
5,003
5,175
0
30,122
L
Morgan Le Fay
Nerch El Herme
Morgan Le Fay
13,221
873
85
1,977
4,405
2,162
0
1,357
3,048
55,643
3,431
W
7,917
3,168
0
6,976
10,293
4,457
3,558
4,586
5,459
56,829
3,976
L
Surtr
YABAGANG
Surtr
6,612
1,696
0
2,095
11,193
10,065
0
4,831
6,362
220
12,778
L
Heimdallr
Zuldris
Heimdallr
2,995
746
0
574
5,743
2,693
0
1,646
4,097
0
16,728
W
Surtr
4,196
1,381
0
2,726
9,577
9,672
67
3,776
5,607
368
13,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,908
Gold Earned
25,825
155
Minions Killed
191
0
Camps Cleared
0
611,083
Distance Traveled
749,945
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,149
679
51
4
0
273,467
0
L
Morgan Le Fay
8,163
680
111
9
0
214,817
0
W
Sol
8,571
714
113
9
0
245,102
0
L
Surtr
6,571
548
15
1
0
195,604
0
L
Heimdallr
7,174
598
29
2
0
200,662
1
W
Surtr
9,105
759
27
2
0
231,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role