Player Matchup

Izanami
Izanami
LanceLeft
Izanami
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 36L
1,597 Elo+
Party 2
Thor
Thor
OWMyThorThumb
Thor
Level 25
God Stats
13W - 7L
1,649 SR
Queue Stats
31W - 22L
1,597 Elo+
Party 2
Jormungandr
Jormungandr
xxsilverswarmxx
Jormungandr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,812 Elo+
Party 2
Team Averages
Level 98
1,550 SR
1,668 Elo+

VS

Team Averages
Level 81
1,500 SR
1,464 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
DomziiXayya
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
JayeBeeh
Cthulhu
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 48L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LanceLeft
Izanami
17
4 / 2 / 7
10,967
844
10,818
13,193
6,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
5 / 5 / 6
10,609
816
12,561
13,659
6,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jormungandr
xxsilverswarmxx
Jormungandr
14
4 / 5 / 6
9,944
765
6,833
15,911
17,226
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
6 / 6 / 4
10,242
788
12,284
13,120
5,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
4 / 2 / 7
9,692
746
11,247
7,652
2,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
JayeBeeh
Cthulhu
13
2 / 6 / 8
9,139
703
11,058
18,381
17,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
13
Kills
12
12
Deaths
14
19
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
6
6
4
1.33
L
4
2
7
3.75
L
Cthulhu
JayeBeeh
Cthulhu
2
6
8
1
W
Izanami
LanceLeft
Izanami
4
2
7
3.75
W
5
5
6
1.6
W
Jormungandr
xxsilverswarmxx
Jormungandr
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,212
Damage
34,589
42,763
Taken
39,153
29,803
Mitigated
26,583
11,768
Healing
7,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
12,284
1,512
1,798
2,757
13,120
5,976
788
2,887
10,233
37,915
0
L
11,247
4,173
0
1,434
7,652
2,943
744
670
6,982
0
25,885
L
Cthulhu
JayeBeeh
Cthulhu
11,058
1,053
156
1,814
18,381
17,664
36
3,145
15,236
24,486
0
W
Izanami
LanceLeft
Izanami
10,818
7,633
0
6,100
13,193
6,162
2,147
7,023
6,170
0
67,111
W
12,561
1,219
0
1,076
13,659
6,415
1,081
8,215
5,444
0
38,106
W
Jormungandr
xxsilverswarmxx
Jormungandr
6,833
1,760
641
3,951
15,911
17,226
242
8,746
7,165
25,526
701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,520
Gold Earned
29,073
177
Minions Killed
125
0
Camps Cleared
0
653,628
Distance Traveled
627,819
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,242
788
59
5
0
198,661
0
L
Neith
9,692
746
45
3
0
221,468
0
L
Cthulhu
9,139
703
21
2
0
207,690
0
W
Izanami
10,967
844
106
8
0
231,130
0
W
Thor
10,609
816
47
4
0
221,494
0
W
Jormungandr
9,944
765
24
2
0
201,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role