Player Matchup

Kukulkan
Kukulkan
DivineWrath111
Kukulkan
Level 87
God Stats
4W - 6L
1,399 SR
Queue Stats
283W - 263L
1,432 Elo+
Party 2
Skadi
Skadi
YaBoiMel
Skadi
Level 42
God Stats
21W - 26L
1,559 SR
Queue Stats
29W - 38L
1,448 Elo+
Solo
Surtr
Surtr
ectprivateninja8
Surtr
Level 71
God Stats
10W - 9L
1,609 SR
Queue Stats
242W - 223L
1,554 Elo+
Party 3
Ratatoskr
Ratatoskr
gatosrock100
Ratatoskr
Level 3
God Stats
2W - 1L
1,726 SR
Queue Stats
2W - 2L
1,694 Elo+
Party 2
Arachne
Arachne
privatesniper89
Arachne
Level 29
God Stats
4W - 2L
1,477 SR
Queue Stats
265W - 247L
1,528 Elo+
Party 3
Team Averages
Level 46
1,554 SR
1,531 Elo+

VS

Team Averages
Level 82
1,563 SR
1,503 Elo+
Ne Zha
Ne Zha
Lucky Lahi
Ne Zha
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
332W - 391L
1,593 Elo+
Party 1
Sol
Sol
Quakety
Sol
Level 24
God Stats
0W - 3L
1,330 SR
Queue Stats
173W - 233L
1,511 Elo+
Party 1
Gilgamesh
Gilgamesh
Slicknade8305
Gilgamesh
Level 91
God Stats
30W - 49L
1,830 SR
Queue Stats
143W - 228L
1,507 Elo+
Party 1
Amaterasu
Amaterasu
SugarySnack7
Amaterasu
Level 45
God Stats
6W - 5L
1,443 SR
Queue Stats
254W - 239L
1,379 Elo+
Solo
Olorun
Olorun
SuperJunior1135
Olorun
Level 103
God Stats
5W - 4L
1,711 SR
Queue Stats
144W - 179L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
4 / 0 / 2
8,611
615
8,592
5,176
2,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Skadi
YaBoiMel
Skadi
11
1 / 4 / 1
7,089
506
2,362
8,618
4,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 0 / 2
8,095
578
8,399
8,668
4,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ratatoskr
gatosrock100
Ratatoskr
12
0 / 1 / 4
7,045
503
6,587
10,787
3,995
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 2 / 1
7,233
517
4,854
9,661
3,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Lucky Lahi
Ne Zha
12
0 / 3 / 2
6,855
490
3,583
12,026
4,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
14
4 / 0 / 0
8,138
581
6,767
5,486
2,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Slicknade8305
Gilgamesh
9
2 / 3 / 2
6,518
466
4,952
14,631
11,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
SugarySnack7
Amaterasu
11
0 / 4 / 1
6,848
489
3,134
12,825
9,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

12
1 / 2 / 0
6,998
500
5,332
10,457
4,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
11
Kills
7
7
Deaths
12
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
4
0
2
5
L
Ne Zha
Lucky Lahi
Ne Zha
0
3
2
0.33
L
Sol
4
0
0
4
L
Gilgamesh
Slicknade8305
Gilgamesh
2
3
2
1
L
Amaterasu
SugarySnack7
Amaterasu
0
4
1
0.13
L
1
2
0
0.5
W
Skadi
YaBoiMel
Skadi
1
4
1
0.38
W
3
0
2
4
W
Ratatoskr
gatosrock100
Ratatoskr
0
1
4
2
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,794
Damage
23,768
42,910
Taken
55,425
18,749
Mitigated
32,448
13,527
Healing
14,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
8,592
926
0
1,434
5,176
2,202
0
1,654
3,522
66,221
2,366
L
Ne Zha
Lucky Lahi
Ne Zha
3,583
672
0
1,846
12,026
4,833
0
424
11,602
0
57,856
L
Sol
6,767
3,138
0
3,277
5,486
2,219
870
0
5,486
57,490
6,763
L
Gilgamesh
Slicknade8305
Gilgamesh
4,952
1,056
1,454
1,139
14,631
11,077
0
2,702
11,929
182
18,225
L
Amaterasu
SugarySnack7
Amaterasu
3,134
1,606
0
3,874
12,825
9,873
0
1,331
11,494
0
49,743
L
5,332
2,563
148
3,175
10,457
4,446
42
4,148
6,309
54,285
0
W
Skadi
YaBoiMel
Skadi
2,362
1,560
0
2,029
8,618
4,554
0
4,764
3,854
0
43,379
W
8,399
4,541
0
3,794
8,668
4,566
90
288
8,380
1,284
62,129
W
Ratatoskr
gatosrock100
Ratatoskr
6,587
2,068
0
5,080
10,787
3,995
0
3,333
7,454
0
43,216
W
4,854
4,069
0
1,190
9,661
3,432
455
1,791
7,870
0
40,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,073
Gold Earned
35,357
462
Minions Killed
423
0
Camps Cleared
0
1,486,880
Distance Traveled
1,373,674
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,611
615
144
10
0
276,512
0
L
Ne Zha
6,855
490
85
6
0
309,385
4
L
Sol
8,138
581
102
7
0
276,749
1
L
Gilgamesh
6,518
466
23
2
0
297,385
3
L
Amaterasu
6,848
489
104
7
0
252,528
2
L
Olorun
6,998
500
109
8
0
237,627
2
W
Skadi
7,089
506
81
6
0
280,938
2
W
Surtr
8,095
578
105
8
0
279,631
0
W
Ratatoskr
7,045
503
67
5
0
332,092
0
W
Arachne
7,233
517
65
5
0
317,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role