Player Matchup

Merlin
Merlin
 
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DimplyRaindrop
Neith
Level 134
God Stats
6W - 3L
1,288 SR
Queue Stats
270W - 294L
1,215 Elo+
Party 2
Ratatoskr
Ratatoskr
Dimplyraindrop
Ratatoskr
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
401W - 401L
1,325 Elo+
Party 2
Nu Wa
Nu Wa
IronmMan720
Nu Wa
Level 150
God Stats
8W - 6L
1,371 SR
Queue Stats
172W - 187L
1,320 Elo+
Solo
Maui
Maui
J-Meleneasy
Maui
Level 174
God Stats
6W - 7L
1,414 SR
Queue Stats
302W - 278L
1,444 Elo+
Solo
Team Averages
Level 135
1,415 SR
1,361 Elo+

VS

Team Averages
Level 97
1,418 SR
1,504 Elo+
Geb
Geb
Cesar092002
Geb
Level 64
God Stats
4W - 13L
1,500 SR
Queue Stats
565W - 540L
1,531 Elo+
Party 1
Eset
Eset
ElTuetue204
Eset
Level 108
God Stats
15W - 11L
1,500 SR
Queue Stats
488W - 462L
1,545 Elo+
Party 1
Arachne
Arachne
Gramrinne
Arachne
Level 79
God Stats
5W - 6L
1,284 SR
Queue Stats
187W - 180L
1,475 Elo+
Solo
Ishtar
Ishtar
JudgementDay1995
Ishtar
Level 104
God Stats
0W - 3L
1,308 SR
Queue Stats
6W - 15L
1,483 Elo+
Solo
Achilles
Achilles
WreckitRicky-_-
Achilles
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 0 / 2
8,746
625
7,473
6,677
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 0 / 7
8,612
615
9,145
6,944
2,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ratatoskr
Dimplyraindrop
Ratatoskr
12
6 / 0 / 4
8,305
593
5,606
8,740
3,124
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
5 / 0 / 5
8,637
617
10,179
8,352
2,913
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 8
6,936
495
5,926
11,836
10,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
5,381
384
2,167
13,745
9,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 6 / 0
6,883
492
3,214
8,597
2,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Gramrinne
Arachne
10
1 / 4 / 0
5,954
425
4,671
12,758
4,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 6 / 1
6,129
438
7,791
14,634
4,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
8
0 / 0 / 0
5,400
386
3,380
10,098
7,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
19
Kills
1
1
Deaths
22
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
2
3
L
0
6
1
0.08
W
6
0
7
9.5
W
Ratatoskr
Dimplyraindrop
Ratatoskr
6
0
4
8
L
0
6
0
0
L
Arachne
Gramrinne
Arachne
1
4
0
0.25
W
5
0
5
7.5
W
0
1
8
4
L
0
6
1
0.08
L
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,329
Damage
21,223
42,549
Taken
59,832
21,288
Mitigated
27,734
9,671
Healing
15,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,473
297
171
2,447
6,677
2,257
254
79
6,033
72,912
0
L
2,167
862
484
2,264
13,745
9,067
0
7,073
6,519
12,664
0
W
9,145
3,491
0
3,478
6,944
2,515
865
1,665
5,169
0
55,384
W
Ratatoskr
Dimplyraindrop
Ratatoskr
5,606
1,487
0
1,669
8,740
3,124
188
1,667
6,930
0
49,778
L
3,214
161
0
744
8,597
2,722
0
1,199
7,372
49,035
731
L
Arachne
Gramrinne
Arachne
4,671
3,697
0
1,932
12,758
4,172
0
3,298
9,288
0
32,753
W
10,179
3,085
0
0
8,352
2,913
491
580
7,772
68,321
0
W
5,926
2,364
0
1,906
11,836
10,479
0
1,702
10,092
15,626
0
L
7,791
4,954
0
5,421
14,634
4,602
0
6,284
8,122
0
49,714
L
Achilles
3,380
762
0
4,281
10,098
7,171
0
5,067
4,953
0
21,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,236
Gold Earned
29,747
431
Minions Killed
259
0
Camps Cleared
0
1,398,119
Distance Traveled
1,348,361
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,746
625
128
9
0
269,375
0
L
Geb
5,381
384
5
0
0
272,897
0
W
Neith
8,612
615
101
7
0
259,869
3
W
Ratatoskr
8,305
593
77
6
0
339,731
5
L
Eset
6,883
492
108
8
0
266,116
0
L
Arachne
5,954
425
49
4
0
342,471
0
W
Nu Wa
8,637
617
110
8
0
256,052
0
W
Maui
6,936
495
15
1
0
273,092
4
L
Ishtar
6,129
438
69
5
0
244,659
0
L
Achilles
5,400
386
28
2
0
222,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role