Player Matchup

Ymir
Ymir
Casey Manlyman
Ymir
Level 112
God Stats
19W - 8L
1,697 SR
Queue Stats
259W - 245L
1,598 Elo+
Party 3
Fenrir
Fenrir
Gankothy
Fenrir
Level 5
God Stats
7W - 0L
1,733 SR
Queue Stats
10W - 2L
1,705 Elo+
Party 3
Sol
Sol
Reaganomicon
Sol
Level 73
God Stats
2W - 3L
1,500 SR
Queue Stats
219W - 278L
1,601 Elo+
Party 4
Anubis
Anubis
TwinkieWeiner
Anubis
Level 85
God Stats
4W - 4L
1,500 SR
Queue Stats
429W - 503L
1,512 Elo+
Party 4
Bacchus
Bacchus
malpal03
Bacchus
Level 27
God Stats
19W - 13L
1,753 SR
Queue Stats
203W - 255L
1,548 Elo+
Party 4
Team Averages
Level 60
1,637 SR
1,593 Elo+

VS

Team Averages
Level 46
1,551 SR
1,686 Elo+
Chronos
Chronos
 
Chronos
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
HentPosition
Artemis
Level 32
God Stats
0W - 1L
1,688 SR
Queue Stats
18W - 15L
1,776 Elo+
Party 2
Ymir
Ymir
HentaiHome
Ymir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,776 Elo+
Party 2
Tyr
Tyr
THExGOLDENxGOD
Tyr
Level 66
God Stats
1W - 2L
1,568 SR
Queue Stats
81W - 62L
1,632 Elo+
Party 1
Raijin
Raijin
TheNameIsPork
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,746 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
7,759
554
3,723
10,140
5,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Gankothy
Fenrir
14
4 / 2 / 5
8,681
620
10,337
11,666
5,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
8 / 1 / 0
8,663
619
10,559
10,613
3,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
7 / 1 / 2
8,739
624
9,445
7,394
3,482
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
malpal03
Bacchus
11
0 / 1 / 8
7,216
515
1,598
7,956
6,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
4 / 2 / 1
8,167
583
8,393
9,644
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
HentPosition
Artemis
10
0 / 6 / 2
5,917
423
5,703
10,668
3,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 5 / 1
5,416
387
5,953
11,706
7,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
2 / 0 / 1
7,738
553
2,606
7,272
3,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 6 / 1
6,226
445
2,472
8,644
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
19
Kills
7
8
Deaths
19
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
4
2
1
2.25
W
0
3
2
0.33
W
Fenrir
Gankothy
Fenrir
4
2
5
3.25
L
Artemis
HentPosition
Artemis
0
6
2
0.17
L
1
5
1
0.3
W
8
1
0
8
L
2
0
1
2.5
L
0
6
1
0.08
W
7
1
2
8
W
Bacchus
malpal03
Bacchus
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,662
Damage
25,127
47,769
Taken
47,934
23,800
Mitigated
20,370
19,338
Healing
9,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
8,393
2,423
0
2,682
9,644
3,099
0
4,392
5,070
57,323
0
W
3,723
664
0
2,628
10,140
5,021
0
5,281
4,560
48,859
0
W
Fenrir
Gankothy
Fenrir
10,337
2,362
0
2,340
11,666
5,192
0
3,125
8,435
0
66,052
L
Artemis
HentPosition
Artemis
5,703
1,998
0
1,194
10,668
3,540
0
5,665
5,003
0
42,478
L
5,953
871
0
220
11,706
7,783
0
7,125
4,581
16,990
2,080
W
10,559
4,988
0
7,381
10,613
3,946
781
3,984
6,629
73,567
0
L
2,606
529
0
4,668
7,272
3,970
0
2,300
4,966
0
49,876
L
2,472
442
0
480
8,644
1,978
0
5,601
3,043
33,548
71
W
9,445
390
0
5,030
7,394
3,482
519
2,297
5,075
70,590
386
W
Bacchus
malpal03
Bacchus
1,598
288
0
1,959
7,956
6,159
253
2,303
5,617
15,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,058
Gold Earned
33,464
448
Minions Killed
347
0
Camps Cleared
0
1,367,110
Distance Traveled
1,300,673
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,167
583
126
9
0
265,241
7
W
Ymir
7,759
554
110
8
0
255,449
0
W
Fenrir
8,681
620
94
7
0
309,846
0
L
Artemis
5,917
423
61
4
0
244,710
0
L
Ymir
5,416
387
23
2
0
258,177
0
W
Sol
8,663
619
118
8
0
253,749
0
L
Tyr
7,738
553
78
6
0
296,306
4
L
Raijin
6,226
445
59
4
0
236,239
0
W
Anubis
8,739
624
104
7
0
259,296
0
W
Bacchus
7,216
515
22
2
0
288,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role