Player Matchup

Zeus
Zeus
Ateni555
Zeus
Level 65
God Stats
1W - 2L
1,702 SR
Queue Stats
18W - 24L
1,531 Elo+
Solo
Jormungandr
Jormungandr
ChadBillington
Jormungandr
Level 121
God Stats
19W - 18L
1,500 SR
Queue Stats
389W - 390L
1,788 Elo+
Party 1
Nu Wa
Nu Wa
ChamineTheDog
Nu Wa
Level 104
God Stats
10W - 12L
1,501 SR
Queue Stats
32W - 42L
1,419 Elo+
Solo
Xbalanque
Xbalanque
CptOfCookies
Xbalanque
Level 83
God Stats
5W - 9L
1,500 SR
Queue Stats
95W - 99L
1,828 Elo+
Party 1
Surtr
Surtr
Newrad
Surtr
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 140L
1,618 Elo+
Party 1
Team Averages
Level 95
1,541 SR
1,637 Elo+

VS

Team Averages
Level 98
1,421 SR
1,581 Elo+
Cthulhu
Cthulhu
HorseCabbage
Cthulhu
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 15L
1,672 Elo+
Solo
Freya
Freya
LifeInPlastic99
Freya
Level 52
God Stats
78W - 53L
1,107 SR
Queue Stats
227W - 220L
1,377 Elo+
Solo
Thanatos
Thanatos
Rodrimen
Thanatos
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
143W - 141L
1,544 Elo+
Solo
Sylvanus
Sylvanus
Rymeph
Sylvanus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 23L
1,610 Elo+
Solo
Vamana
Vamana
UndyingInsanity
Vamana
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
2 / 5 / 1
10,229
1,023
23,767
10,308
3,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
ChadBillington
Jormungandr
14
0 / 4 / 1
8,834
883
8,812
10,201
11,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
0 / 2 / 3
9,760
976
16,243
8,254
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
CptOfCookies
Xbalanque
15
2 / 3 / 2
10,356
1,036
10,086
11,387
3,871
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Surtr
Newrad
Surtr
15
0 / 4 / 3
9,384
938
8,921
16,986
17,534
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Team 1 Tickets

204

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HorseCabbage
Cthulhu
16
1 / 0 / 11
10,199
1,020
8,919
14,247
15,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
7 / 1 / 7
11,568
1,157
19,540
14,366
8,720
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Rodrimen
Thanatos
16
4 / 2 / 6
10,126
1,013
9,951
10,889
8,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
Rymeph
Sylvanus
17
4 / 0 / 11
12,167
1,217
7,342
18,382
20,955
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
2 / 1 / 8
10,335
1,034
8,676
15,188
18,571
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
61
4
Kills
18
18
Deaths
4
10
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Zeus
2
5
1
0.5
L
Jormungandr
ChadBillington
Jormungandr
0
4
1
0.13
L
0
2
3
0.75
L
Xbalanque
CptOfCookies
Xbalanque
2
3
2
1
W
Cthulhu
HorseCabbage
Cthulhu
1
0
11
6.5
W
7
1
7
10.5
L
Surtr
Newrad
Surtr
0
4
3
0.38
W
Thanatos
Rodrimen
Thanatos
4
2
6
3.5
W
Sylvanus
Rymeph
Sylvanus
4
0
11
9.5
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,829
Damage
54,428
57,136
Taken
73,072
39,310
Mitigated
72,314
5,612
Healing
25,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
23,767
2,670
0
250
10,308
3,840
0
7,846
2,282
43,821
1,819
L
Jormungandr
ChadBillington
Jormungandr
8,812
1,390
0
556
10,201
11,316
0
6,267
3,708
17,680
0
L
16,243
3,671
0
855
8,254
2,749
0
3,040
4,982
34,490
1,302
L
Xbalanque
CptOfCookies
Xbalanque
10,086
4,653
0
1,623
11,387
3,871
0
6,173
5,137
0
28,835
W
Cthulhu
HorseCabbage
Cthulhu
8,919
585
533
856
14,247
15,848
0
10,553
3,448
21,128
0
W
19,540
5,189
0
3,826
14,366
8,720
0
10,023
4,066
46,078
0
L
Surtr
Newrad
Surtr
8,921
3,217
0
2,328
16,986
17,534
0
11,576
5,226
418
15,281
W
Thanatos
Rodrimen
Thanatos
9,951
1,358
0
4,388
10,889
8,220
0
5,408
5,267
0
18,724
W
Sylvanus
Rymeph
Sylvanus
7,342
1,243
8,402
6,779
18,382
20,955
0
11,623
6,417
19,825
0
W
8,676
5,070
0
384
15,188
18,571
0
8,710
6,252
0
37,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,563
Gold Earned
54,395
189
Minions Killed
208
6
Camps Cleared
7
860,764
Distance Traveled
1,008,679
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,229
1,023
69
7
3
165,792
0
L
Jormungandr
8,834
883
22
2
1
115,814
0
L
Nu Wa
9,760
976
35
4
1
202,508
0
L
Xbalanque
10,356
1,036
53
5
1
189,239
0
W
Cthulhu
10,199
1,020
27
3
1
222,292
0
W
Freya
11,568
1,157
61
6
1
198,097
0
L
Surtr
9,384
938
10
1
0
187,411
0
W
Thanatos
10,126
1,013
17
2
1
179,448
0
W
Sylvanus
12,167
1,217
32
3
4
198,339
0
W
Vamana
10,335
1,034
71
7
0
210,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role