Player Matchup

Janus
Janus
 
Janus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
DynamoD69
Hachiman
Level 104
God Stats
2W - 7L
1,244 SR
Queue Stats
35W - 48L
1,352 Elo+
Party 1
Susano
Susano
Interspace1
Susano
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 40L
1,332 Elo+
Party 1
Gilgamesh
Gilgamesh
KazuKiriga
Gilgamesh
Level 25
God Stats
15W - 26L
1,337 SR
Queue Stats
33W - 50L
1,332 Elo+
Party 1
Team Averages
Level 102
1,416 SR
1,403 Elo+

VS

Team Averages
Level 90
1,555 SR
1,484 Elo+
Anubis
Anubis
 
Anubis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
Kamachiro
Surtr
Level 116
God Stats
1W - 1L
1,627 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Mawgers
Danzaburou
Level 26
God Stats
2W - 0L
1,532 SR
Queue Stats
17W - 17L
1,444 Elo+
Party 3
Da Ji
Da Ji
Merkatz
Da Ji
Level 105
God Stats
4W - 5L
1,653 SR
Queue Stats
43W - 41L
1,475 Elo+
Party 3
Osiris
Osiris
rico1404
Osiris
Level 63
God Stats
1W - 1L
1,462 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 1 / 0
6,555
546
2,428
3,443
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
 
Xing Tian
8
0 / 4 / 2
5,501
458
4,776
14,689
8,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hachiman
DynamoD69
Hachiman
8
0 / 5 / 1
4,957
413
4,051
8,129
2,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
11
1 / 0 / 0
6,147
512
3,288
8,264
2,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
KazuKiriga
Gilgamesh
11
0 / 2 / 0
5,533
461
2,635
9,665
4,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 0 / 1
7,588
632
2,507
3,053
1,300
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Surtr
Kamachiro
Surtr
10
2 / 2 / 5
6,513
543
9,693
12,474
7,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Mawgers
Danzaburou
10
1 / 1 / 6
6,382
532
4,459
6,317
2,229
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Merkatz
Da Ji
13
2 / 0 / 0
8,308
692
7,387
8,009
4,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
rico1404
Osiris
11
1 / 0 / 1
6,555
546
1,649
6,743
4,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
10
12
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
0
1
L
Xing Tian
 
Xing Tian
0
4
2
0.25
W
Anubis
 
Anubis
4
0
1
4.5
L
Hachiman
DynamoD69
Hachiman
0
5
1
0.1
L
Susano
1
0
0
1
W
Surtr
Kamachiro
Surtr
2
2
5
2.25
L
Gilgamesh
KazuKiriga
Gilgamesh
0
2
0
0
W
Danzaburou
Mawgers
Danzaburou
1
1
6
4
W
Da Ji
Merkatz
Da Ji
2
0
0
2
W
Osiris
rico1404
Osiris
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,178
Damage
25,695
44,190
Taken
36,596
19,966
Mitigated
20,092
11,993
Healing
17,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,428
0
0
984
3,443
1,007
306
1,008
2,435
43,768
0
L
Xing Tian
 
Xing Tian
4,776
831
441
3,748
14,689
8,947
0
1,194
13,495
21,116
0
W
Anubis
 
Anubis
2,507
0
0
1,946
3,053
1,300
298
588
2,441
51,136
0
L
Hachiman
DynamoD69
Hachiman
4,051
1,968
0
1,731
8,129
2,180
0
699
7,430
0
32,238
L
Susano
3,288
281
0
3,316
8,264
2,970
0
27
8,237
0
49,327
W
Surtr
Kamachiro
Surtr
9,693
3,967
0
5,235
12,474
7,579
331
3,434
8,978
691
29,811
L
Gilgamesh
KazuKiriga
Gilgamesh
2,635
1,088
0
1,773
9,665
4,862
0
0
9,665
0
33,398
W
Danzaburou
Mawgers
Danzaburou
4,459
1,776
0
2,992
6,317
2,229
715
2,705
3,534
0
30,670
W
Da Ji
Merkatz
Da Ji
7,387
1,491
0
3,252
8,009
4,790
0
0
8,009
0
68,928
W
Osiris
rico1404
Osiris
1,649
1,035
0
4,066
6,743
4,194
18
313
6,430
0
49,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,693
Gold Earned
35,346
314
Minions Killed
397
0
Camps Cleared
0
1,288,887
Distance Traveled
1,148,862
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,555
546
91
8
0
255,916
3
L
Xing Tian
5,501
458
26
2
0
253,493
1
W
Anubis
7,588
632
92
8
0
212,313
2
L
Hachiman
4,957
413
55
5
0
219,131
2
L
Susano
6,147
512
91
8
0
301,865
0
W
Surtr
6,513
543
34
3
0
244,483
0
L
Gilgamesh
5,533
461
51
4
0
258,482
0
W
Danzaburou
6,382
532
52
4
0
205,150
0
W
Da Ji
8,308
692
129
11
0
232,340
0
W
Osiris
6,555
546
90
8
0
254,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role