Player Matchup

Baron Samedi
Baron Samedi
Gold IV
JadenTaylor1
Baron Samedi
Gold IV
Level 149
God Stats
15W - 3L
1,890 SR
Queue Stats
58W - 28L
1,713 MMR
Party 2
Tyr
Tyr
Gold IV
JayMan15
Tyr
Gold IV
Level 124
God Stats
17W - 8L
1,716 SR
Queue Stats
45W - 23L
1,713 MMR
Party 2
Cupid
Cupid
Gold IV
SilentGiggity
Cupid
Gold IV
Level 130
God Stats
22W - 5L
1,899 SR
Queue Stats
59W - 28L
1,713 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,835 SR
1,713 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 175
1,683 SR
1,605 MMR
Lancelot
Lancelot
Silver I
ShAd0w P3pP3r
Lancelot
Silver I
Level 209
God Stats
3W - 2L
1,715 SR
Queue Stats
711W - 869L
1,552 MMR
Solo
Agni
Agni
Gold II
ZachDaDude
Agni
Gold II
Level 158
God Stats
15W - 11L
1,500 SR
Queue Stats
321W - 289L
1,682 MMR
Party 1
Neith
Neith
Gold IV
jrock2323
Neith
Gold IV
Level 159
God Stats
31W - 37L
1,834 SR
Queue Stats
979W - 1,037L
1,580 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JadenTaylor1
Baron Samedi
16
5 / 3 / 10
10,390
799
12,256
11,501
4,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 0 / 14
9,709
747
11,522
14,121
14,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
9 / 1 / 7
11,243
865
9,937
11,921
5,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Guan YuAchillesZeusBacchusThoth

VS

Bans
GaneshaCabrakanShivaHerculesAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ShAd0w P3pP3r
Lancelot
13
0 / 7 / 3
7,971
613
5,827
15,955
14,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 5 / 2
8,944
688
12,429
12,724
5,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
jrock2323
Neith
14
3 / 4 / 1
8,841
680
8,411
11,811
5,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
16
Kills
4
4
Deaths
16
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
JadenTaylor1
Baron Samedi
5
3
10
3.33
W
2
0
14
9
L
Lancelot
ShAd0w P3pP3r
Lancelot
0
7
3
0.21
W
9
1
7
12.5
L
1
5
2
0.4
L
Neith
jrock2323
Neith
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,715
Damage
26,667
37,543
Taken
40,490
25,197
Mitigated
25,801
15,533
Healing
4,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
JadenTaylor1
Baron Samedi
12,256
581
2,456
3,717
11,501
4,959
455
3,544
7,844
52,631
0
W
11,522
551
0
3,515
14,121
14,582
58
5,502
8,498
0
23,369
L
Lancelot
ShAd0w P3pP3r
Lancelot
5,827
351
0
904
15,955
14,748
0
4,223
11,337
0
13,602
W
9,937
5,429
1,014
4,831
11,921
5,656
2,416
2,683
8,910
0
48,108
L
12,429
818
0
1,968
12,724
5,582
323
3,604
8,886
40,974
2,182
L
Neith
jrock2323
Neith
8,411
1,502
0
1,512
11,811
5,471
1,099
4,467
7,091
0
39,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,342
Gold Earned
25,756
178
Minions Killed
140
0
Camps Cleared
0
794,735
Distance Traveled
691,560
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,390
799
82
6
0
244,156
5
W
Tyr
9,709
747
27
2
0
301,002
0
L
Lancelot
7,971
613
10
1
0
239,428
0
W
Cupid
11,243
865
69
5
0
249,577
0
L
Agni
8,944
688
74
6
0
231,206
0
L
Neith
8,841
680
56
4
0
220,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role