Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
GreenKitchen35
Fenrir
Level 103
God Stats
6W - 5L
1,500 SR
Queue Stats
697W - 648L
1,482 Elo+
Solo
Chaac
Chaac
PelonInc
Chaac
Level 145
God Stats
7W - 8L
1,136 SR
Queue Stats
78W - 86L
1,353 Elo+
Solo
Charybdis
Charybdis
ZodiMaster
Charybdis
Level 26
God Stats
3W - 1L
1,714 SR
Queue Stats
9W - 14L
1,363 Elo+
Party 1
Atlas
Atlas
bla5id
Atlas
Level 142
God Stats
12W - 11L
1,759 SR
Queue Stats
92W - 99L
1,520 Elo+
Party 1
Team Averages
Level 112
1,522 SR
1,444 Elo+

VS

Team Averages
Level 82
1,538 SR
1,450 Elo+
Guan Yu
Guan Yu
Erigon2
Guan Yu
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 50L
1,276 Elo+
Solo
Kukulkan
Kukulkan
LaughnCoffin533
Kukulkan
Level 128
God Stats
29W - 23L
1,689 SR
Queue Stats
528W - 513L
1,434 Elo+
Solo
Kali
Kali
Pantherspotted_
Kali
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,510 Elo+
Solo
Geb
Geb
TTerr34
Geb
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 177L
1,399 Elo+
Solo
Ishtar
Ishtar
Talkite
Ishtar
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 10L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 0 / 1
6,484
589
2,992
4,202
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 2 / 0
6,411
583
1,754
8,451
3,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
PelonInc
Chaac
9
1 / 1 / 0
5,676
516
2,833
7,588
4,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
ZodiMaster
Charybdis
10
6 / 0 / 1
6,419
584
7,248
8,797
2,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
bla5id
Atlas
10
1 / 0 / 8
6,508
592
5,331
11,129
7,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Erigon2
Guan Yu
10
1 / 1 / 1
5,958
542
3,727
8,878
6,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
11
0 / 0 / 1
6,383
580
4,300
3,364
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
1 / 3 / 0
5,590
508
2,097
9,975
3,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Geb
7
0 / 4 / 1
4,876
443
2,300
9,556
5,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
Talkite
Ishtar
8
0 / 4 / 1
4,654
423
4,928
8,376
2,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
11
Kills
2
3
Deaths
12
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
1
1.5
L
Guan Yu
Erigon2
Guan Yu
1
1
1
1.5
W
2
2
0
1
L
Kukulkan
0
0
1
0.5
L
1
3
0
0.33
W
Chaac
PelonInc
Chaac
1
1
0
1
L
Geb
0
4
1
0.13
L
Ishtar
Talkite
Ishtar
0
4
1
0.13
W
Charybdis
ZodiMaster
Charybdis
6
0
1
6.5
W
Atlas
bla5id
Atlas
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,158
Damage
17,352
40,167
Taken
40,149
20,032
Mitigated
20,041
20,164
Healing
10,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
2,992
370
317
1,515
4,202
2,128
960
2,201
2,001
44,021
0
L
Guan Yu
Erigon2
Guan Yu
3,727
767
293
4,005
8,878
6,706
0
484
8,394
0
31,255
W
1,754
1,321
0
4,097
8,451
3,016
0
1,228
7,181
0
38,059
L
Kukulkan
4,300
103
0
210
3,364
1,366
0
1,657
1,707
53,603
0
L
2,097
936
0
1,318
9,975
3,697
0
2,028
7,947
0
32,427
W
Chaac
PelonInc
Chaac
2,833
666
0
1,409
7,588
4,343
0
415
6,766
0
30,781
L
Geb
2,300
31
0
1,961
9,556
5,513
0
2,026
7,530
11,224
0
L
Ishtar
Talkite
Ishtar
4,928
3,075
0
2,490
8,376
2,759
0
2,128
6,248
0
25,628
W
Charybdis
ZodiMaster
Charybdis
7,248
3,755
0
4,914
8,797
2,583
474
839
7,958
0
35,712
W
Atlas
bla5id
Atlas
5,331
2,199
1,944
5,968
11,129
7,962
96
1,917
9,212
27,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,498
Gold Earned
27,461
285
Minions Killed
248
0
Camps Cleared
0
1,128,163
Distance Traveled
1,060,276
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,484
589
85
8
0
218,998
0
L
Guan Yu
5,958
542
59
5
0
183,036
0
W
Fenrir
6,411
583
68
6
0
249,872
2
L
Kukulkan
6,383
580
100
9
0
221,712
4
L
Kali
5,590
508
49
4
0
236,484
0
W
Chaac
5,676
516
52
5
0
240,113
0
L
Geb
4,876
443
7
1
0
224,609
2
L
Ishtar
4,654
423
33
3
0
194,435
0
W
Charybdis
6,419
584
55
5
0
203,766
0
W
Atlas
6,508
592
25
2
0
215,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role