Player Matchup

Cerberus
Cerberus
Gold IV
HørnyFurry
Cerberus
Gold IV
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
158W - 165L
1,618 MMR
Solo
Chernobog
Chernobog
Gold V
JoseAlonso23
Chernobog
Gold V
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,638 MMR
Solo
Odin
Odin
Gold II
Killy1108
Odin
Gold II
Level 153
God Stats
4W - 3L
1,715 SR
Queue Stats
161W - 147L
1,570 MMR
Party 1
Merlin
Merlin
Gold IV
Waldrom
Merlin
Gold IV
Level 194
God Stats
5W - 1L
1,500 SR
Queue Stats
41W - 23L
1,675 MMR
Party 1
Awilix
Awilix
Gold V
carlosiquer
Awilix
Gold V
Level 153
God Stats
3W - 7L
1,645 SR
Queue Stats
167W - 148L
1,638 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,572 SR
1,628 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,453 SR
1,571 MMR
Pele
Pele
Gold V
 
Pele
Gold V
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold IV
 
Ullr
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Bronze III
MadHamInPan
Khepri
Bronze III
Level 125
God Stats
0W - 1L
1,266 SR
Queue Stats
4W - 6L
1,584 MMR
Party 2
Cabrakan
Cabrakan
Bronze III
Slayn011
Cabrakan
Bronze III
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 18L
1,645 MMR
Party 2
Thoth
Thoth
Gold II
XxBOOSxX
Thoth
Gold II
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 32L
1,626 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HørnyFurry
Cerberus
16
3 / 0 / 15
11,614
611
8,597
18,315
23,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
JoseAlonso23
Chernobog
16
3 / 1 / 7
10,867
572
10,023
11,205
5,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
17
4 / 0 / 13
11,895
626
11,703
13,966
16,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Merlin
Waldrom
Merlin
19
10 / 1 / 9
13,322
701
23,370
8,385
3,802
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Awilix
17
9 / 2 / 12
11,708
616
17,023
16,358
7,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
He BoAo KuangHades

VS

Bans
SusanoAgniThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
4 / 3 / 0
9,842
518
7,106
18,082
8,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
 
Ullr
13
0 / 3 / 1
8,193
431
8,543
17,352
7,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
11
0 / 6 / 2
7,532
396
3,420
19,668
20,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cabrakan
Slayn011
Cabrakan
14
0 / 7 / 0
8,763
461
4,750
18,682
17,138
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thoth
XxBOOSxX
Thoth
13
0 / 10 / 2
8,330
438
7,878
15,525
5,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
9
29
Kills
4
4
Deaths
29
56
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
3
0
1.33
L
Ullr
 
Ullr
0
3
1
0.17
W
Cerberus
HørnyFurry
Cerberus
3
0
15
10.5
W
Chernobog
JoseAlonso23
Chernobog
3
1
7
6.5
W
Odin
4
0
13
10.5
L
Khepri
0
6
2
0.17
L
Cabrakan
Slayn011
Cabrakan
0
7
0
0
W
Merlin
Waldrom
Merlin
10
1
9
14.5
L
Thoth
XxBOOSxX
Thoth
0
10
2
0.1
W
Awilix
9
2
12
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,716
Damage
31,697
68,229
Taken
89,309
56,118
Mitigated
58,505
30,998
Healing
10,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,106
1,957
0
909
18,082
8,263
1,048
5,847
12,080
0
92,176
L
Ullr
 
Ullr
8,543
2,210
0
2,018
17,352
7,738
156
6,428
10,870
0
71,255
W
Cerberus
HørnyFurry
Cerberus
8,597
371
0
7,324
18,315
23,596
1,418
2,612
15,703
35,337
0
W
Chernobog
JoseAlonso23
Chernobog
10,023
7,021
0
6,714
11,205
5,088
7,792
1,380
9,703
0
93,518
W
Odin
11,703
1,680
0
6,518
13,966
16,204
965
3,248
10,420
0
83,634
L
Khepri
3,420
601
0
2,662
19,668
20,249
0
7,388
12,280
19,043
0
L
Cabrakan
Slayn011
Cabrakan
4,750
389
0
3,334
18,682
17,138
0
2,834
15,116
73,890
0
W
Merlin
Waldrom
Merlin
23,370
1,180
1,352
5,461
8,385
3,802
4,723
4,103
4,282
132,016
2,901
L
Thoth
XxBOOSxX
Thoth
7,878
394
70
1,253
15,525
5,117
0
8,597
6,819
59,576
259
W
Awilix
17,023
7,283
0
3,629
16,358
7,428
4,483
5,362
10,996
0
85,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,406
Gold Earned
42,660
638
Minions Killed
518
0
Camps Cleared
0
1,990,235
Distance Traveled
1,858,343
12
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,842
518
141
7
0
459,839
0
L
Ullr
8,193
431
117
6
0
356,901
5
W
Cerberus
11,614
611
69
4
0
384,770
2
W
Chernobog
10,867
572
130
7
0
408,250
1
W
Odin
11,895
626
138
7
0
377,291
0
L
Khepri
7,532
396
19
1
0
356,756
9
L
Cabrakan
8,763
461
133
7
0
319,935
8
W
Merlin
13,322
701
200
11
0
362,554
5
L
Thoth
8,330
438
108
6
0
364,912
4
W
Awilix
11,708
616
101
5
0
457,370
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role