Player Matchup

Bellona
Bellona
AlphaGAMERxdxd
Bellona
Level 48
God Stats
13W - 12L
1,500 SR
Queue Stats
106W - 103L
1,508 Elo+
Party 2
Hun Batz
Hun Batz
Bloodelite93
Hun Batz
Level 56
God Stats
0W - 2L
1,293 SR
Queue Stats
36W - 26L
1,467 Elo+
Party 1
Janus
Janus
MrElektrika
Janus
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 148L
1,374 Elo+
Party 2
Chernobog
Chernobog
makehide
Chernobog
Level 65
God Stats
8W - 6L
1,594 SR
Queue Stats
66W - 43L
1,485 Elo+
Party 1
Surtr
Surtr
ungetan-Graph
Surtr
Level 33
God Stats
0W - 4L
1,283 SR
Queue Stats
19W - 28L
1,374 Elo+
Party 2
Team Averages
Level 56
1,434 SR
1,442 Elo+

VS

Team Averages
Level 67
1,465 SR
1,391 Elo+
Da Ji
Da Ji
Csongibab11
Da Ji
Level 62
God Stats
4W - 1L
1,500 SR
Queue Stats
65W - 57L
1,268 Elo+
Party 3
Sol
Sol
MavSTART57
Sol
Level 54
God Stats
1W - 1L
1,261 SR
Queue Stats
16W - 34L
1,277 Elo+
Party 3
Surtr
Surtr
Timxlxss god
Surtr
Level 54
God Stats
10W - 5L
1,690 SR
Queue Stats
104W - 101L
1,705 Elo+
Solo
Aphrodite
Aphrodite
VelociraptorFr
Aphrodite
Level 118
God Stats
17W - 30L
1,604 SR
Queue Stats
117W - 115L
1,445 Elo+
Solo
Izanami
Izanami
termitomi9
Izanami
Level 45
God Stats
13W - 12L
1,271 SR
Queue Stats
52W - 64L
1,259 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 1
8,339
521
16,050
19,582
13,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
Bloodelite93
Hun Batz
15
4 / 1 / 1
8,705
544
6,937
11,627
5,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
1 / 5 / 2
7,955
497
8,422
8,647
3,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
makehide
Chernobog
13
1 / 1 / 3
7,808
488
8,900
11,502
4,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 7 / 0
6,235
390
4,498
14,675
7,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 1
9,596
600
5,121
13,488
6,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 3 / 1
8,858
554
8,447
10,944
4,548
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
4 / 3 / 1
9,068
567
11,799
17,811
11,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
VelociraptorFr
Aphrodite
13
5 / 2 / 5
8,482
530
12,963
16,286
6,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
termitomi9
Izanami
13
3 / 2 / 7
8,269
517
10,032
12,670
5,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
11
Kills
20
20
Deaths
11
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
5
6
1
0.92
L
Hun Batz
Bloodelite93
Hun Batz
4
1
1
4.5
W
5
1
1
5.5
W
3
3
1
1.17
L
1
5
2
0.4
W
4
3
1
1.5
W
Aphrodite
VelociraptorFr
Aphrodite
5
2
5
3.75
L
Chernobog
makehide
Chernobog
1
1
3
2.5
W
Izanami
termitomi9
Izanami
3
2
7
3.25
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,807
Damage
48,362
66,033
Taken
71,199
33,813
Mitigated
34,880
20,317
Healing
28,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,050
6,920
0
5,538
19,582
13,321
0
5,438
14,144
0
55,415
L
Hun Batz
Bloodelite93
Hun Batz
6,937
1,021
0
5,244
11,627
5,081
623
3,525
8,102
0
60,746
W
5,121
999
0
2,020
13,488
6,726
291
2,628
10,860
0
81,875
W
8,447
2,473
0
3,183
10,944
4,548
3,322
5,318
5,626
67,119
0
L
8,422
71
118
472
8,647
3,015
539
3,085
5,562
57,484
0
W
11,799
5,272
0
4,367
17,811
11,952
0
476
17,335
429
60,237
W
Aphrodite
VelociraptorFr
Aphrodite
12,963
2,240
5,924
10,619
16,286
6,601
384
57
16,229
50,757
0
L
Chernobog
makehide
Chernobog
8,900
3,993
0
5,887
11,502
4,447
603
4,116
7,386
0
53,114
W
Izanami
termitomi9
Izanami
10,032
6,441
0
2,506
12,670
5,053
560
51
12,619
0
57,452
L
4,498
1,981
126
2,932
14,675
7,949
200
5,409
9,266
361
28,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,042
Gold Earned
44,273
400
Minions Killed
474
0
Camps Cleared
0
1,593,993
Distance Traveled
1,483,135
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,339
521
77
5
0
279,729
0
L
Hun Batz
8,705
544
107
7
0
412,210
0
W
Da Ji
9,596
600
115
7
0
342,955
0
W
Sol
8,858
554
108
7
0
286,160
0
L
Janus
7,955
497
99
6
0
286,067
0
W
Surtr
9,068
567
81
5
0
323,684
0
W
Aphrodite
8,482
530
99
6
0
271,092
1
L
Chernobog
7,808
488
81
5
0
301,630
0
W
Izanami
8,269
517
71
4
0
259,244
0
L
Surtr
6,235
390
36
2
0
314,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role