Player Matchup

Atlas
Atlas
 
Atlas
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
GarfieldYEET
Kukulkan
Level 69
God Stats
21W - 29L
1,490 SR
Queue Stats
42W - 49L
1,238 Elo+
Party 1
Tyr
Tyr
LimyFiddle0
Tyr
Level 38
God Stats
0W - 5L
1,426 SR
Queue Stats
7W - 16L
1,377 Elo+
Party 1
Artemis
Artemis
Nappa Carl
Artemis
Level 127
God Stats
4W - 4L
1,500 SR
Queue Stats
89W - 90L
1,480 Elo+
Party 1
Gilgamesh
Gilgamesh
XT0REL0AD
Gilgamesh
Level 86
God Stats
0W - 3L
1,166 SR
Queue Stats
12W - 28L
1,358 Elo+
Party 1
Team Averages
Level 91
1,416 SR
1,391 Elo+

VS

Team Averages
Level 110
1,458 SR
1,458 Elo+
Xing Tian
Xing Tian
Dotnc22_Diablo
Xing Tian
Level 156
God Stats
2W - 3L
1,510 SR
Queue Stats
33W - 39L
1,783 Elo+
Solo
Lancelot
Lancelot
EinarTorbjorn
Lancelot
Level 129
God Stats
1W - 2L
1,256 SR
Queue Stats
68W - 73L
1,386 Elo+
Solo
Mercury
Mercury
Melisaucy213
Mercury
Level 105
God Stats
5W - 1L
1,516 SR
Queue Stats
121W - 122L
1,403 Elo+
Solo
Hera
Hera
TheHobbitsDad
Hera
Level 38
God Stats
1W - 1L
1,268 SR
Queue Stats
90W - 97L
1,385 Elo+
Solo
Skadi
Skadi
softballer07
Skadi
Level 124
God Stats
2W - 2L
1,740 SR
Queue Stats
24W - 23L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
1 / 1 / 1
7,458
439
3,575
9,152
8,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
GarfieldYEET
Kukulkan
15
2 / 5 / 1
9,257
545
5,798
13,484
6,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 0 / 2
9,064
533
7,208
15,256
13,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Artemis
Nappa Carl
Artemis
14
3 / 1 / 1
8,753
515
8,563
12,070
5,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
XT0REL0AD
Gilgamesh
14
5 / 4 / 3
9,062
533
9,154
19,970
8,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Dotnc22_Diablo
Xing Tian
12
0 / 2 / 5
8,008
471
6,152
11,221
8,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
EinarTorbjorn
Lancelot
14
0 / 3 / 0
8,402
494
10,494
15,519
14,043
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
Melisaucy213
Mercury
14
2 / 3 / 3
8,683
511
6,962
14,079
5,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
6 / 4 / 3
10,109
595
15,087
9,350
3,543
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
3 / 2 / 1
9,046
532
10,945
11,191
4,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
13
Kills
11
11
Deaths
14
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
1
1
1.5
W
Xing Tian
Dotnc22_Diablo
Xing Tian
0
2
5
1.25
W
Lancelot
EinarTorbjorn
Lancelot
0
3
0
0
L
Kukulkan
GarfieldYEET
Kukulkan
2
5
1
0.5
L
2
0
2
3
W
Mercury
Melisaucy213
Mercury
2
3
3
1.17
L
Artemis
Nappa Carl
Artemis
3
1
1
3.5
W
6
4
3
1.88
L
Gilgamesh
XT0REL0AD
Gilgamesh
5
4
3
1.63
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,298
Damage
49,640
69,932
Taken
61,360
42,328
Mitigated
35,653
16,027
Healing
14,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
3,575
1,322
0
2,233
9,152
8,438
167
2,856
6,197
21,879
0
W
Xing Tian
Dotnc22_Diablo
Xing Tian
6,152
872
723
2,264
11,221
8,136
272
2,384
8,815
32,744
0
W
Lancelot
EinarTorbjorn
Lancelot
10,494
2,949
0
8,852
15,519
14,043
0
35
15,484
1,806
73,794
L
Kukulkan
GarfieldYEET
Kukulkan
5,798
305
0
585
13,484
6,136
604
8,174
5,236
69,971
0
L
7,208
2,025
0
5,231
15,256
13,268
70
1,529
13,680
0
67,507
W
Mercury
Melisaucy213
Mercury
6,962
3,902
0
476
14,079
5,483
0
3,009
11,053
0
61,295
L
Artemis
Nappa Carl
Artemis
8,563
4,777
0
4,764
12,070
5,561
584
2,390
9,650
0
61,158
W
15,087
3,877
0
1,104
9,350
3,543
1,055
2,977
6,368
85,571
0
L
Gilgamesh
XT0REL0AD
Gilgamesh
9,154
2,721
0
3,214
19,970
8,925
0
6,712
13,218
0
66,813
W
10,945
4,599
0
1,070
11,191
4,448
543
924
10,267
0
77,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,594
Gold Earned
44,248
447
Minions Killed
514
0
Camps Cleared
0
1,656,179
Distance Traveled
1,744,207
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,458
439
20
1
0
320,890
1
W
Xing Tian
8,008
471
51
3
0
360,361
2
W
Lancelot
8,402
494
127
7
0
339,637
2
L
Kukulkan
9,257
545
129
8
0
335,491
0
L
Tyr
9,064
533
122
7
0
345,214
0
W
Mercury
8,683
511
81
5
0
431,141
0
L
Artemis
8,753
515
92
5
0
299,551
6
W
Hera
10,109
595
135
8
0
340,232
2
L
Gilgamesh
9,062
533
84
5
0
355,033
0
W
Skadi
9,046
532
120
7
0
272,836
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role