Player Matchup

Thor
Thor
Gold III
 
Thor
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold II
Akelsien
Chronos
Gold II
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,688 MMR
Solo
Arachne
Arachne
Gold III
Anthuny
Arachne
Gold III
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 40L
1,727 MMR
Party 2
Cerberus
Cerberus
Gold II
Rainydrop
Cerberus
Gold II
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
141W - 137L
1,688 MMR
Solo
Set
Set
Silver I
Stalebread
Set
Silver I
Level 149
God Stats
3W - 3L
1,500 SR
Queue Stats
34W - 24L
1,671 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,500 SR
1,655 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,555 SR
1,666 MMR
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Gold III
IneedMyTaxMoney
Kukulkan
Gold III
Level 116
God Stats
3W - 4L
1,634 SR
Queue Stats
70W - 57L
1,699 MMR
Solo
Achilles
Achilles
Silver I
Luis SoloQ
Achilles
Silver I
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 21L
1,678 MMR
Solo
Ganesha
Ganesha
Gold II
TheeHamburger
Ganesha
Gold II
Level 285
God Stats
1W - 2L
1,285 SR
Queue Stats
182W - 144L
1,688 MMR
Solo
Ishtar
Ishtar
Gold V
zxIIZodiacIIxz
Ishtar
Gold V
Level 117
God Stats
4W - 1L
1,856 SR
Queue Stats
231W - 206L
1,764 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
6
1 / 0 / 0
3,696
739
2,213
4,301
1,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
Akelsien
Chronos
6
0 / 0 / 3
3,846
769
2,569
2,000
497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Arachne
Anthuny
Arachne
6
3 / 0 / 1
3,852
770
1,550
3,261
1,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cerberus
Rainydrop
Cerberus
5
0 / 0 / 1
3,523
705
1,095
4,081
1,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 0 / 0
3,503
701
1,705
1,904
547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
Ao KuangHadesMercuryHe Bo

VS

Bans
ThanatosLokiMauiBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 2 / 0
3,256
651
805
5,422
1,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
3
0 / 1 / 0
2,778
556
540
1,198
358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Luis SoloQ
Achilles
6
0 / 1 / 0
3,671
734
2,236
3,842
1,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
5
0 / 0 / 0
3,549
710
357
2,798
1,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 1 / 0
3,032
606
1,861
3,157
796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
5
Kills
0
0
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
1
0
0
1
L
Fenrir
 
Fenrir
0
2
0
0
W
Chronos
Akelsien
Chronos
0
0
3
1.5
W
Arachne
Anthuny
Arachne
3
0
1
3.5
L
Kukulkan
0
1
0
0
L
Achilles
Luis SoloQ
Achilles
0
1
0
0
W
Cerberus
Rainydrop
Cerberus
0
0
1
0.5
W
1
0
0
1
L
Ganesha
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,132
Damage
5,799
15,547
Taken
16,417
5,540
Mitigated
5,418
7,139
Healing
7,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
2,213
705
0
1,592
4,301
1,316
0
0
4,301
0
22,611
L
Fenrir
 
Fenrir
805
263
0
2,452
5,422
1,689
0
1,852
3,570
0
15,657
W
Chronos
Akelsien
Chronos
2,569
1,064
0
842
2,000
497
0
540
1,460
21,082
0
W
Arachne
Anthuny
Arachne
1,550
1,111
0
1,773
3,261
1,286
0
0
3,261
0
15,855
L
Kukulkan
540
142
0
325
1,198
358
0
717
481
5,051
0
L
Achilles
Luis SoloQ
Achilles
2,236
433
0
1,427
3,842
1,316
0
0
3,842
0
21,999
W
Cerberus
Rainydrop
Cerberus
1,095
103
0
2,362
4,081
1,894
0
251
3,830
11,732
0
W
1,705
451
0
570
1,904
547
0
106
1,798
0
15,462
L
Ganesha
357
61
0
1,915
2,798
1,259
0
67
2,731
9,436
0
L
1,861
1,502
0
1,361
3,157
796
0
1,028
2,129
0
14,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,420
Gold Earned
16,286
173
Minions Killed
124
0
Camps Cleared
0
551,935
Distance Traveled
449,250
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
3,696
739
48
10
0
118,015
1
L
Fenrir
3,256
651
26
5
0
109,738
0
W
Chronos
3,846
769
32
6
0
86,928
0
W
Arachne
3,852
770
31
6
0
124,323
2
L
Kukulkan
2,778
556
17
3
0
37,053
0
L
Achilles
3,671
734
38
8
0
103,135
0
W
Cerberus
3,523
705
18
4
0
103,987
0
W
Set
3,503
701
44
9
0
118,682
0
L
Ganesha
3,549
710
4
1
0
104,060
2
L
Ishtar
3,032
606
39
8
0
95,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role