Player Matchup

Rama
Rama
 
Rama
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Fullsent
Baron Samedi
Level 29
God Stats
3W - 2L
1,565 SR
Queue Stats
11W - 12L
1,509 Elo+
Party 1
Sylvanus
Sylvanus
NastyNadder
Sylvanus
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
116W - 132L
1,580 Elo+
Party 1
Ah Puch
Ah Puch
Pi11mog3r
Ah Puch
Level 60
God Stats
11W - 8L
1,678 SR
Queue Stats
386W - 375L
1,529 Elo+
Solo
Mercury
Mercury
Tredad
Mercury
Level 48
God Stats
7W - 5L
1,283 SR
Queue Stats
60W - 75L
1,480 Elo+
Party 1
Team Averages
Level 62
1,505 SR
1,520 Elo+

VS

Team Averages
Level 60
1,549 SR
1,612 Elo+
Artio
Artio
ApexShadow9191
Artio
Level 129
God Stats
2W - 4L
1,549 SR
Queue Stats
212W - 188L
1,573 Elo+
Party 2
Athena
Athena
Dhats5
Athena
Level 71
God Stats
1W - 1L
1,733 SR
Queue Stats
38W - 28L
1,632 Elo+
Party 3
Kali
Kali
EvilRacco0n
Kali
Level 58
God Stats
2W - 4L
1,328 SR
Queue Stats
51W - 40L
1,611 Elo+
Party 2
Neith
Neith
Verical
Neith
Level 25
God Stats
7W - 7L
1,637 SR
Queue Stats
21W - 18L
1,590 Elo+
Party 3
Freya
Freya
mosthandsomebear
Freya
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 25L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
0 / 0 / 3
6,470
588
2,543
6,510
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Fullsent
Baron Samedi
10
1 / 0 / 5
6,190
563
6,170
7,356
6,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sylvanus
NastyNadder
Sylvanus
10
0 / 0 / 1
6,127
557
4,102
7,146
4,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Puch
Pi11mog3r
Ah Puch
11
2 / 0 / 3
6,297
572
6,045
2,063
728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Tredad
Mercury
12
7 / 0 / 1
7,601
691
8,833
8,246
2,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,657
514
2,870
9,053
5,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Dhats5
Athena
8
0 / 2 / 0
4,927
448
2,423
11,511
8,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
0 / 1 / 0
5,177
471
3,581
8,945
3,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Verical
Neith
9
0 / 2 / 0
4,843
440
3,673
5,165
2,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 3 / 0
4,606
419
2,501
9,710
3,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
10
Kills
0
0
Deaths
10
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
0
0
3
1.5
L
0
2
0
0
L
Athena
Dhats5
Athena
0
2
0
0
L
0
1
0
0
W
Baron Samedi
Fullsent
Baron Samedi
1
0
5
3.5
W
Sylvanus
NastyNadder
Sylvanus
0
0
1
0.5
W
Ah Puch
Pi11mog3r
Ah Puch
2
0
3
3.5
W
Mercury
Tredad
Mercury
7
0
1
7.5
L
Neith
Verical
Neith
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,693
Damage
15,048
31,321
Taken
44,384
16,308
Mitigated
22,419
14,217
Healing
10,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
2,543
2,082
0
5,003
6,510
2,296
327
1,005
5,505
0
46,692
L
2,870
574
48
2,500
9,053
5,739
0
2,968
6,085
34,543
0
L
Athena
Dhats5
Athena
2,423
900
0
2,753
11,511
8,017
0
4,034
7,441
14,196
0
L
3,581
1,980
0
715
8,945
3,236
0
1,647
7,194
0
35,883
W
Baron Samedi
Fullsent
Baron Samedi
6,170
1,442
416
2,702
7,356
6,068
54
2,507
4,651
24,929
0
W
Sylvanus
NastyNadder
Sylvanus
4,102
1,677
158
3,572
7,146
4,410
0
2,622
4,276
30,701
9,509
W
Ah Puch
Pi11mog3r
Ah Puch
6,045
211
0
927
2,063
728
129
349
1,706
39,115
0
W
Mercury
Tredad
Mercury
8,833
4,632
0
1,439
8,246
2,806
0
803
7,389
0
52,125
L
Neith
Verical
Neith
3,673
1,343
0
1,216
5,165
2,047
0
679
4,486
0
30,526
L
2,501
670
0
3,287
9,710
3,380
0
5,962
3,326
20,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,685
Gold Earned
25,210
345
Minions Killed
270
0
Camps Cleared
0
1,077,257
Distance Traveled
1,087,856
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,470
588
96
9
0
215,593
1
L
Artio
5,657
514
84
8
0
213,688
2
L
Athena
4,927
448
18
2
0
215,231
0
L
Kali
5,177
471
61
6
0
253,682
0
W
Baron Samedi
6,190
563
28
3
0
201,695
0
W
Sylvanus
6,127
557
76
7
0
164,559
0
W
Ah Puch
6,297
572
63
6
0
216,134
0
W
Mercury
7,601
691
82
7
0
279,276
0
L
Neith
4,843
440
55
5
0
208,144
0
L
Freya
4,606
419
52
5
0
197,111
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role