Player Matchup

Ullr
Ullr
RedemptionPath
Ullr
Level 28
God Stats
2W - 2L
1,723 SR
Queue Stats
345W - 280L
1,816 Elo+
Party 1
Thanatos
Thanatos
SnappleTheApples
Thanatos
Level 264
God Stats
7W - 4L
1,489 SR
Queue Stats
340W - 191L
1,863 Elo+
Party 1
Sobek
Sobek
TheDemonDevourer
Sobek
Level 29
God Stats
16W - 26L
1,485 SR
Queue Stats
38W - 50L
1,483 Elo+
Party 3
Anubis
Anubis
TodDrachen
Anubis
Level 67
God Stats
8W - 5L
1,583 SR
Queue Stats
20W - 21L
1,468 Elo+
Party 3
Sol
Sol
sharkbait_999
Sol
Level 122
God Stats
2W - 0L
1,732 SR
Queue Stats
61W - 58L
1,576 Elo+
Party 3
Team Averages
Level 102
1,602 SR
1,641 Elo+

VS

Team Averages
Level 45
1,565 SR
1,605 Elo+
Nu Wa
Nu Wa
BarleyQT
Nu Wa
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 13L
1,500 Elo+
Party 2
Atlas
Atlas
CursedCorvus
Atlas
Level 26
God Stats
3W - 1L
1,819 SR
Queue Stats
4W - 4L
1,669 Elo+
Party 2
Sol
Sol
KBSenpai
Sol
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,593 Elo+
Solo
Gilgamesh
Gilgamesh
KSKrish
Gilgamesh
Level 35
God Stats
1W - 1L
1,505 SR
Queue Stats
17W - 6L
1,819 Elo+
Solo
Fenrir
Fenrir
WiceQuispyXD808
Fenrir
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 83L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,095
610
2,901
6,756
2,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
7 / 1 / 3
6,885
689
9,581
11,577
4,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 1 / 4
5,378
538
1,831
7,836
5,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Anubis
TodDrachen
Anubis
13
5 / 0 / 2
7,309
731
6,528
7,631
3,459
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
4 / 0 / 2
6,078
608
8,626
5,232
1,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BarleyQT
Nu Wa
10
0 / 4 / 0
5,652
565
5,150
7,128
1,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 1
4,963
496
2,669
8,981
4,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 3 / 0
4,817
482
7,633
7,717
2,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gilgamesh
KSKrish
Gilgamesh
11
1 / 2 / 0
6,225
623
4,838
9,509
6,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 6 / 0
5,006
501
2,405
12,616
3,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
17
Kills
2
2
Deaths
17
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
BarleyQT
Nu Wa
0
4
0
0
L
0
2
1
0.25
L
1
3
0
0.33
L
Gilgamesh
KSKrish
Gilgamesh
1
2
0
0.5
W
1
0
1
1.5
W
7
1
3
8.5
W
0
1
4
2
W
Anubis
TodDrachen
Anubis
5
0
2
6
L
0
6
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,467
Damage
22,695
39,032
Taken
45,951
17,231
Mitigated
18,422
22,783
Healing
9,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
BarleyQT
Nu Wa
5,150
1,186
0
510
7,128
1,374
0
4,263
2,865
38,864
0
L
2,669
981
0
1,400
8,981
4,550
0
5,248
3,733
14,104
0
L
7,633
2,659
0
2,947
7,717
2,506
0
3,187
4,530
28,611
4,268
L
Gilgamesh
KSKrish
Gilgamesh
4,838
990
0
1,944
9,509
6,338
0
0
9,509
1,199
40,445
W
2,901
1,141
0
716
6,756
2,455
0
528
6,228
0
41,498
W
9,581
2,824
0
9,763
11,577
4,645
0
3,253
8,324
0
54,765
W
1,831
239
338
2,445
7,836
5,028
0
4,897
2,939
9,362
0
W
Anubis
TodDrachen
Anubis
6,528
198
223
5,772
7,631
3,459
198
3,987
3,644
61,167
0
L
2,405
918
0
2,527
12,616
3,654
0
4,287
8,329
0
26,584
W
8,626
2,698
0
3,526
5,232
1,644
0
2,826
2,406
47,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,745
Gold Earned
26,663
363
Minions Killed
251
0
Camps Cleared
0
1,031,286
Distance Traveled
1,082,565
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,652
565
70
7
0
198,178
7
L
Atlas
4,963
496
17
2
0
206,554
0
L
Sol
4,817
482
47
5
0
220,680
0
L
Gilgamesh
6,225
623
72
7
0
215,077
0
W
Ullr
6,095
610
91
9
0
190,908
0
W
Thanatos
6,885
689
69
7
0
240,750
0
W
Sobek
5,378
538
15
2
0
225,523
0
W
Anubis
7,309
731
106
11
0
178,471
6
L
Fenrir
5,006
501
45
5
0
242,076
0
W
Sol
6,078
608
82
8
0
195,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role