Player Matchup

Bacchus
Bacchus
DeliriumH
Bacchus
Level 153
God Stats
3W - 1L
1,500 SR
Queue Stats
29W - 34L
1,500 Elo+
Party 2
Raijin
Raijin
skoongw
Raijin
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,699 Elo+
Solo
Ishtar
Ishtar
xA1SinceDay1x
Ishtar
Level 7
God Stats
0W - 1L
1,272 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 93
1,424 SR
1,566 Elo+

VS

Team Averages
Level 36
1,226 SR
1,174 Elo+
Arachne
Arachne
BlackNamers
Arachne
Level 41
God Stats
9W - 14L
1,465 SR
Queue Stats
67W - 82L
1,368 Elo+
Solo
Chang'e
Chang'e
denisdenden
Chang'e
Level 54
God Stats
8W - 34L
1,268 SR
Queue Stats
13W - 45L
1,183 Elo+
Party 1
Surtr
Surtr
denisdenden
Surtr
Level 13
God Stats
3W - 17L
946 SR
Queue Stats
4W - 30L
970 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DeliriumH
Bacchus
17
3 / 1 / 6
11,969
704
12,489
20,087
36,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Raijin
skoongw
Raijin
16
2 / 4 / 4
10,625
625
6,390
11,416
6,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
4 / 5 / 3
11,215
660
9,098
14,444
7,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BlackNamers
Arachne
19
6 / 2 / 3
12,796
753
13,547
12,276
7,494
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
denisdenden
Chang'e
18
2 / 1 / 6
11,830
696
11,534
14,622
6,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 6 / 6
12,390
729
11,641
21,753
16,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
9
Kills
10
10
Deaths
9
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
BlackNamers
Arachne
6
2
3
3.75
L
Bacchus
DeliriumH
Bacchus
3
1
6
6
W
Chang'e
denisdenden
Chang'e
2
1
6
5
W
2
6
6
0.83
L
Raijin
skoongw
Raijin
2
4
4
1
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,977
Damage
36,722
45,947
Taken
48,651
50,247
Mitigated
30,751
11,470
Healing
21,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BlackNamers
Arachne
13,547
9,283
0
5,666
12,276
7,494
1,544
4,324
7,952
0
92,280
L
Bacchus
DeliriumH
Bacchus
12,489
1,505
0
6,346
20,087
36,238
0
5,318
14,769
42,503
0
W
Chang'e
denisdenden
Chang'e
11,534
1,381
4,028
8,576
14,622
6,716
853
6,259
8,363
60,176
0
W
11,641
4,210
0
2,737
21,753
16,541
225
8,228
12,412
296
32,289
L
Raijin
skoongw
Raijin
6,390
1,997
236
713
11,416
6,348
0
2,552
8,864
32,691
2,252
L
9,098
7,166
0
4,175
14,444
7,661
0
4,112
10,332
0
35,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,809
Gold Earned
37,016
149
Minions Killed
225
0
Camps Cleared
0
708,734
Distance Traveled
971,560
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,796
753
111
7
0
338,372
0
L
Bacchus
11,969
704
32
2
0
323,418
0
W
Chang'e
11,830
696
77
5
0
343,883
0
W
Surtr
12,390
729
37
2
0
289,305
0
L
Raijin
10,625
625
64
4
0
173,054
0
L
Ishtar
11,215
660
53
3
0
212,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role