Player Matchup

Ares
Ares
Ghostshunter36
Ares
Level 46
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 16L
1,471 Elo+
Party 3
Nu Wa
Nu Wa
MJs0f1n3
Nu Wa
Level 41
God Stats
10W - 12L
1,507 SR
Queue Stats
52W - 63L
1,316 Elo+
Party 1
Heimdallr
Heimdallr
Samurai__Rasta
Heimdallr
Level 101
God Stats
2W - 7L
1,500 SR
Queue Stats
265W - 239L
1,542 Elo+
Party 1
Surtr
Surtr
bmw749russ
Surtr
Level 43
God Stats
4W - 1L
1,568 SR
Queue Stats
12W - 15L
1,513 Elo+
Party 3
Arachne
Arachne
mezabizz
Arachne
Level 104
God Stats
3W - 4L
1,616 SR
Queue Stats
221W - 187L
1,487 Elo+
Solo
Team Averages
Level 67
1,538 SR
1,466 Elo+

VS

Team Averages
Level 47
1,410 SR
1,469 Elo+
Xbalanque
Xbalanque
CHEVRE bouzin
Xbalanque
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 10L
1,805 Elo+
Solo
Hercules
Hercules
LARGEBACONATOR97
Hercules
Level 38
God Stats
15W - 23L
1,287 SR
Queue Stats
159W - 161L
1,309 Elo+
Solo
Olorun
Olorun
Lavish_Ambitionz
Olorun
Level 37
God Stats
1W - 0L
1,263 SR
Queue Stats
56W - 60L
1,350 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Sheeside74
Tsukuyomi
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 111L
1,421 Elo+
Party 2
Ymir
Ymir
X__Mattie__X
Ymir
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 36L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 3
8,821
441
9,069
23,781
26,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Nu Wa
MJs0f1n3
Nu Wa
15
2 / 6 / 1
8,938
447
12,334
14,189
6,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heimdallr
Samurai__Rasta
Heimdallr
14
2 / 6 / 2
9,139
457
10,559
17,019
9,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
15
1 / 4 / 1
9,336
467
11,763
25,095
26,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
mezabizz
Arachne
18
3 / 4 / 1
10,639
532
6,735
20,927
10,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CHEVRE bouzin
Xbalanque
17
7 / 2 / 8
11,036
552
15,821
12,568
5,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 3 / 6
10,182
509
14,830
24,172
23,630
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

18
12 / 2 / 10
12,173
609
19,065
14,960
7,594
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Sheeside74
Tsukuyomi
16
5 / 2 / 15
11,018
551
13,649
15,916
8,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 0 / 20
10,764
538
8,541
17,196
20,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
86
9
Kills
27
27
Deaths
9
8
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
CHEVRE bouzin
Xbalanque
7
2
8
5.5
L
1
7
3
0.36
W
2
3
6
1.67
W
12
2
10
8.5
L
Nu Wa
MJs0f1n3
Nu Wa
2
6
1
0.42
L
Heimdallr
Samurai__Rasta
Heimdallr
2
6
2
0.5
W
Tsukuyomi
Sheeside74
Tsukuyomi
5
2
15
6.25
W
1
0
20
11
L
Surtr
1
4
1
0.38
L
Arachne
mezabizz
Arachne
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,460
Damage
71,906
101,011
Taken
84,812
79,470
Mitigated
65,865
25,008
Healing
34,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
CHEVRE bouzin
Xbalanque
15,821
9,712
1,391
4,246
12,568
5,642
1,674
2,754
9,814
0
80,443
L
9,069
484
0
2,402
23,781
26,655
0
8,162
15,619
32,186
0
W
14,830
8,897
0
11,380
24,172
23,630
1,197
4,082
20,090
0
69,936
W
19,065
7,332
2,416
6,678
14,960
7,594
2,241
6,057
8,903
86,943
0
L
Nu Wa
MJs0f1n3
Nu Wa
12,334
3,875
216
4,379
14,189
6,285
729
7,419
6,770
59,263
0
L
Heimdallr
Samurai__Rasta
Heimdallr
10,559
5,055
0
6,127
17,019
9,583
676
4,707
12,312
0
71,328
W
Tsukuyomi
Sheeside74
Tsukuyomi
13,649
4,806
0
4,463
15,916
8,072
1,726
4,112
11,804
0
69,010
W
8,541
2,123
0
3,738
17,196
20,927
1,117
6,208
10,988
36,808
0
L
Surtr
11,763
4,423
0
5,981
25,095
26,658
12
3,901
21,194
957
70,727
L
Arachne
mezabizz
Arachne
6,735
5,063
0
5,903
20,927
10,289
0
3,417
17,510
0
107,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,873
Gold Earned
55,173
474
Minions Killed
484
0
Camps Cleared
0
1,879,766
Distance Traveled
1,990,958
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
11,036
552
119
6
0
448,281
0
L
Ares
8,821
441
34
2
0
398,223
0
W
Hercules
10,182
509
114
6
0
309,674
0
W
Olorun
12,173
609
124
6
0
342,459
0
L
Nu Wa
8,938
447
86
4
0
337,101
0
L
Heimdallr
9,139
457
96
5
0
311,040
3
W
Tsukuyomi
11,018
551
78
4
0
484,669
3
W
Ymir
10,764
538
49
2
0
405,875
2
L
Surtr
9,336
467
110
6
0
379,239
0
L
Arachne
10,639
532
148
7
0
454,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role