Player Matchup

Hera
Hera
 
Hera
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
HoozYoDad E
Ao Kuang
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,515 Elo+
Solo
Fafnir
Fafnir
TheTryHardX0
Fafnir
Level 178
God Stats
7W - 2L
1,500 SR
Queue Stats
185W - 184L
1,656 Elo+
Solo
Odin
Odin
majicalmangoe
Odin
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
194W - 167L
1,320 Elo+
Solo
Team Averages
Level 142
1,500 SR
1,498 Elo+

VS

Team Averages
Level 115
1,528 SR
1,454 Elo+
Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Legit MP7
Artio
Level 154
God Stats
1W - 3L
1,500 SR
Queue Stats
191W - 210L
1,460 Elo+
Solo
Mercury
Mercury
RoB_DoGg_FT47
Mercury
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 98L
1,294 Elo+
Solo
Sol
Sol
XNETflare
Sol
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,524 Elo+
Party 2
Zeus
Zeus
n0vack
Zeus
Level 105
God Stats
0W - 1L
1,642 SR
Queue Stats
18W - 17L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
2 / 1 / 10
9,656
966
13,135
8,242
5,763
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
 
Fenrir
15
9 / 4 / 8
9,646
965
10,063
11,791
12,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ao Kuang
HoozYoDad E
Ao Kuang
14
5 / 3 / 8
8,609
861
6,199
10,519
7,787
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fafnir
15
2 / 1 / 13
9,318
932
6,616
12,812
18,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 2 / 11
8,008
801
6,479
10,603
11,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 3 / 7
8,803
880
14,764
7,457
3,310
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
Legit MP7
Artio
11
0 / 5 / 6
6,799
680
3,089
15,373
15,205
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
12
1 / 3 / 7
7,055
706
4,763
6,873
2,798
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 3 / 5
8,280
828
8,112
8,903
3,676
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
n0vack
Zeus
13
4 / 5 / 1
7,714
771
13,176
7,960
2,961
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
37
19
Kills
11
11
Deaths
19
50
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
1
10
7
W
Fenrir
 
Fenrir
9
4
8
3.25
L
Janus
 
Janus
2
3
7
1.83
W
Ao Kuang
HoozYoDad E
Ao Kuang
5
3
8
3
L
Artio
Legit MP7
Artio
0
5
6
0.6
L
Mercury
1
3
7
1.5
W
Fafnir
2
1
13
8.5
L
4
3
5
2.17
W
1
2
11
3.25
L
Zeus
n0vack
Zeus
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,492
Damage
43,904
53,967
Taken
46,566
56,659
Mitigated
27,950
17,474
Healing
13,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
13,135
2,439
627
630
8,242
5,763
2,359
6,032
2,210
38,783
0
W
Fenrir
 
Fenrir
10,063
1,834
329
2,053
11,791
12,917
427
6,427
5,364
0
11,692
L
Janus
 
Janus
14,764
1,998
217
1,567
7,457
3,310
0
4,750
2,579
29,131
2,213
W
Ao Kuang
HoozYoDad E
Ao Kuang
6,199
1,089
495
2,814
10,519
7,787
1,023
8,766
1,753
8,467
0
L
Artio
Legit MP7
Artio
3,089
103
2,593
3,438
15,373
15,205
0
10,233
4,917
10,214
0
L
Mercury
4,763
1,315
572
964
6,873
2,798
0
2,373
4,408
0
7,488
W
Fafnir
6,616
2,051
1,774
5,081
12,812
18,540
1,164
7,842
4,970
18,310
0
L
8,112
2,187
531
2,701
8,903
3,676
244
5,813
3,039
18,009
0
W
6,479
1,507
1,885
1,786
10,603
11,652
752
8,650
1,953
0
10,343
L
Zeus
n0vack
Zeus
13,176
1,695
0
584
7,960
2,961
0
2,781
5,014
22,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,237
Gold Earned
38,651
111
Minions Killed
106
0
Camps Cleared
0
1,013,944
Distance Traveled
949,847
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,656
966
60
6
0
208,363
0
W
Fenrir
9,646
965
10
1
0
207,956
0
L
Janus
8,803
880
42
4
0
178,281
0
W
Ao Kuang
8,609
861
7
1
0
198,075
0
L
Artio
6,799
680
6
1
0
187,976
0
L
Mercury
7,055
706
18
2
0
223,842
0
W
Fafnir
9,318
932
21
2
0
191,462
0
L
Sol
8,280
828
16
2
0
188,273
0
W
Odin
8,008
801
13
1
0
208,088
0
L
Zeus
7,714
771
24
2
0
171,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role