Player Matchup

Hun Batz
Hun Batz
Bronze III
Bluumar
Hun Batz
Bronze III
Level 63
God Stats
0W - 3L
1,298 SR
Queue Stats
13W - 29L
1,232 MMR
Solo
Cernunnos
Cernunnos
Silver II
DoOMsDoOMs
Cernunnos
Silver II
Level 103
God Stats
11W - 24L
1,159 SR
Queue Stats
288W - 297L
1,256 MMR
Solo
Xbalanque
Xbalanque
Silver I
EqualizerReazon
Xbalanque
Silver I
Level 118
God Stats
0W - 3L
1,500 SR
Queue Stats
82W - 102L
1,265 MMR
Solo
Ymir
Ymir
Silver III
HydroMatic
Ymir
Silver III
Level 136
God Stats
10W - 6L
1,715 SR
Queue Stats
607W - 603L
1,229 MMR
Solo
Scylla
Scylla
Silver I
YouTubeChemoney
Scylla
Silver I
Level 154
God Stats
1W - 4L
1,693 SR
Queue Stats
485W - 489L
1,277 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 115
1,473 SR
1,252 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 94
1,507 SR
1,360 MMR
Merlin
Merlin
Silver II
 
Merlin
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver III
 
Horus
Silver III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Silver III
AyeMagpie
Odin
Silver III
Level 62
God Stats
5W - 1L
1,637 SR
Queue Stats
19W - 22L
1,252 MMR
Solo
Chronos
Chronos
Silver V
MbAZAP
Chronos
Silver V
Level 139
God Stats
6W - 5L
1,552 SR
Queue Stats
32W - 36L
1,275 MMR
Solo
Cupid
Cupid
Silver II
ProPersephone
Cupid
Silver II
Level 56
God Stats
2W - 2L
1,345 SR
Queue Stats
15W - 24L
1,274 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bluumar
Hun Batz
14
2 / 2 / 0
8,155
480
6,890
10,235
3,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cernunnos
DoOMsDoOMs
Cernunnos
15
0 / 0 / 0
8,271
487
7,982
8,752
4,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
EqualizerReazon
Xbalanque
12
0 / 2 / 1
6,747
397
3,621
7,840
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 4 / 1
6,714
395
5,107
16,176
12,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 2 / 1
7,223
425
6,324
7,446
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
MauiAo KuangThanatosKali

VS

Bans
SusanoBellonaHadesFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 0 / 3
8,975
528
7,901
7,903
3,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
 
Horus
12
0 / 1 / 7
8,107
477
4,663
11,794
11,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odin
13
1 / 0 / 2
8,614
507
5,880
15,372
14,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos
MbAZAP
Chronos
15
5 / 1 / 2
9,547
562
7,970
11,543
6,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 0 / 2
9,517
560
5,958
10,341
3,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
10
10
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
3
3.5
W
Horus
 
Horus
0
1
7
3.5
W
Odin
1
0
2
2
L
Hun Batz
Bluumar
Hun Batz
2
2
0
1
L
Cernunnos
DoOMsDoOMs
Cernunnos
0
0
0
0
L
Xbalanque
EqualizerReazon
Xbalanque
0
2
1
0.25
L
0
4
1
0.13
W
Chronos
MbAZAP
Chronos
5
1
2
6
W
2
0
2
3
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,924
Damage
32,372
50,449
Taken
56,953
26,924
Mitigated
39,037
16,451
Healing
20,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,901
660
112
611
7,903
3,544
1,086
2,815
5,088
81,385
2,069
W
Horus
 
Horus
4,663
2,386
2,072
4,343
11,794
11,280
70
3,723
8,071
0
25,287
W
Odin
5,880
896
0
3,286
15,372
14,208
308
1,371
14,001
0
56,518
L
Hun Batz
Bluumar
Hun Batz
6,890
1,620
0
4,348
10,235
3,889
0
2,549
7,588
0
63,925
L
Cernunnos
DoOMsDoOMs
Cernunnos
7,982
2,464
106
2,778
8,752
4,813
0
759
7,917
2,292
60,935
L
Xbalanque
EqualizerReazon
Xbalanque
3,621
830
0
2,623
7,840
2,882
0
799
6,981
0
46,211
L
5,107
1,014
228
3,791
16,176
12,794
0
7,946
7,806
17,931
0
W
Chronos
MbAZAP
Chronos
7,970
1,969
0
2,218
11,543
6,094
295
1,997
9,546
65,155
0
W
5,958
3,057
270
7,633
10,341
3,911
1,634
2,245
8,096
0
84,580
L
6,324
124
0
2,577
7,446
2,546
0
2,653
4,672
57,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,110
Gold Earned
44,760
417
Minions Killed
492
0
Camps Cleared
0
1,581,848
Distance Traveled
1,723,889
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,975
528
117
7
0
341,965
2
W
Horus
8,107
477
34
2
0
342,715
3
W
Odin
8,614
507
91
5
0
364,918
8
L
Hun Batz
8,155
480
100
6
0
371,258
0
L
Cernunnos
8,271
487
132
8
0
297,822
0
L
Xbalanque
6,747
397
82
5
0
297,726
2
L
Ymir
6,714
395
13
1
0
336,765
8
W
Chronos
9,547
562
113
7
0
366,436
0
W
Cupid
9,517
560
137
8
0
307,855
0
L
Scylla
7,223
425
90
5
0
278,277
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role