Player Matchup

Maui
Maui
Isaac1010
Maui
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 31L
1,347 Elo+
Solo
Skadi
Skadi
VeNoM-CaRdz
Skadi
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 33L
1,500 Elo+
Party 2
Terra
Terra
comoliz
Terra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,273 Elo+
Solo
Xing Tian
Xing Tian
kopentjen
Xing Tian
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,500 Elo+
Party 2
Set
Set
tenkwolf225
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,301 Elo+
Party 2
Team Averages
Level 18
1,500 SR
1,384 Elo+

VS

Team Averages
Level 61
1,500 SR
1,570 Elo+
Kali
Kali
Allessey
Kali
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,702 Elo+
Party 1
Terra
Terra
Arinnitti
Terra
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
178W - 103L
1,551 Elo+
Solo
Artemis
Artemis
Delexior
Artemis
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,702 Elo+
Party 1
Sol
Sol
Mornynggg
Sol
Level 22
God Stats
5W - 0L
1,500 SR
Queue Stats
300W - 316L
1,500 Elo+
Solo
Cthulhu
Cthulhu
NosferatuPT
Cthulhu
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 47L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
13
1 / 3 / 3
7,027
878
3,744
10,818
11,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 7 / 1
6,897
862
9,915
11,416
5,576
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Terra
comoliz
Terra
6
0 / 2 / 0
5,119
640
1,067
4,399
3,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Xing Tian
kopentjen
Xing Tian
15
2 / 1 / 3
6,952
869
4,557
9,103
9,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 5 / 0
5,585
698
6,225
8,512
5,090
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
12
4 / 1 / 11
7,640
955
5,154
7,067
2,866
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
Arinnitti
Terra
12
3 / 1 / 11
8,164
1,021
4,202
7,863
4,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
Delexior
Artemis
13
5 / 1 / 9
7,963
995
13,049
7,211
3,038
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 1 / 10
7,680
960
11,198
7,620
2,986
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
NosferatuPT
Cthulhu
13
3 / 2 / 12
7,651
956
6,287
12,056
12,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
71
5
Kills
18
18
Deaths
6
7
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Kali
4
1
11
9.5
W
Terra
Arinnitti
Terra
3
1
11
8.5
W
Artemis
Delexior
Artemis
5
1
9
9.5
L
Maui
1
3
3
0.83
W
3
1
10
8
W
Cthulhu
NosferatuPT
Cthulhu
3
2
12
4.5
L
2
7
1
0.36
L
Terra
comoliz
Terra
0
2
0
0
L
Xing Tian
kopentjen
Xing Tian
2
1
3
3.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,508
Damage
39,890
44,248
Taken
41,817
35,264
Mitigated
26,082
6,083
Healing
23,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
5,154
3,399
736
2,896
7,067
2,866
432
2,070
4,997
0
7,660
W
Terra
Arinnitti
Terra
4,202
381
4,126
3,746
7,863
4,985
104
599
7,264
6,912
0
W
Artemis
Delexior
Artemis
13,049
8,592
0
2,170
7,211
3,038
3,017
1,405
5,806
0
18,069
L
Maui
3,744
1,098
30
1,154
10,818
11,060
0
5,415
5,403
10,242
0
W
11,198
5,394
2,329
3,557
7,620
2,986
1,802
2,600
5,020
24,764
0
W
Cthulhu
NosferatuPT
Cthulhu
6,287
1,968
808
2,706
12,056
12,207
697
2,694
9,362
15,429
0
L
9,915
3,956
0
110
11,416
5,576
0
5,946
5,470
0
17,729
L
Terra
comoliz
Terra
1,067
432
1,178
779
4,399
3,634
0
2,164
2,235
1,837
0
L
Xing Tian
kopentjen
Xing Tian
4,557
653
105
1,627
9,103
9,904
0
4,591
4,512
7,443
0
L
6,225
3,751
0
1,100
8,512
5,090
0
3,571
4,941
0
12,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,580
Gold Earned
39,098
45
Minions Killed
80
0
Camps Cleared
0
611,325
Distance Traveled
723,101
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,640
955
8
1
0
173,635
0
W
Terra
8,164
1,021
3
0
0
139,361
0
W
Artemis
7,963
995
13
2
0
135,195
0
L
Maui
7,027
878
9
1
0
140,903
0
W
Sol
7,680
960
31
4
0
136,844
0
W
Cthulhu
7,651
956
25
3
0
138,066
0
L
Skadi
6,897
862
15
2
0
127,507
0
L
Terra
5,119
640
0
0
0
52,344
0
L
Xing Tian
6,952
869
5
1
0
160,353
0
L
Set
5,585
698
16
2
0
130,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role