Player Matchup

Raijin
Raijin
EspurrWasHere
Raijin
Level 41
God Stats
1W - 2L
1,295 SR
Queue Stats
204W - 208L
1,389 Elo+
Solo
Bacchus
Bacchus
IDudditz
Bacchus
Level 117
God Stats
1W - 2L
1,327 SR
Queue Stats
46W - 45L
1,475 Elo+
Solo
Thor
Thor
MellowMemestar
Thor
Level 103
God Stats
9W - 11L
1,981 SR
Queue Stats
418W - 380L
1,618 Elo+
Party 1
Gilgamesh
Gilgamesh
TonyDSanti
Gilgamesh
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 37L
1,559 Elo+
Solo
Ullr
Ullr
anikinswagwlker
Ullr
Level 63
God Stats
13W - 20L
1,617 SR
Queue Stats
255W - 232L
1,572 Elo+
Party 1
Team Averages
Level 86
1,544 SR
1,522 Elo+

VS

Team Averages
Level 132
1,520 SR
1,558 Elo+
Izanami
Izanami
LilSeizure101
Izanami
Level 104
God Stats
2W - 1L
1,298 SR
Queue Stats
123W - 102L
1,627 Elo+
Solo
Kali
Kali
ReallyChad
Kali
Level 137
God Stats
5W - 2L
1,500 SR
Queue Stats
367W - 328L
1,575 Elo+
Solo
Cthulhu
Cthulhu
Thouars
Cthulhu
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 36L
1,391 Elo+
Solo
Surtr
Surtr
Zooks3
Surtr
Level 127
God Stats
24W - 15L
1,789 SR
Queue Stats
247W - 221L
1,612 Elo+
Party 2
Tiamat
Tiamat
subrahmanyan
Tiamat
Level 137
God Stats
11W - 14L
1,514 SR
Queue Stats
92W - 89L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
5,930
539
4,417
8,159
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
IDudditz
Bacchus
9
0 / 1 / 3
5,640
513
3,709
8,332
6,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 2 / 2
5,561
506
6,172
8,371
2,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
TonyDSanti
Gilgamesh
10
0 / 3 / 0
5,103
464
2,567
9,781
7,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 2 / 0
6,040
549
4,315
7,269
2,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
2 / 2 / 1
6,693
608
4,262
7,168
2,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 1 / 3
6,999
636
5,264
10,481
4,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Thouars
Cthulhu
10
1 / 0 / 1
6,211
565
4,216
8,078
7,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Surtr
Zooks3
Surtr
13
3 / 0 / 3
7,961
724
4,464
7,276
6,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
12
2 / 1 / 1
7,197
654
5,716
7,323
4,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
4
Kills
10
10
Deaths
4
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Bacchus
IDudditz
Bacchus
0
1
3
1.5
W
Izanami
2
2
1
1.25
L
0
2
2
0.5
W
2
1
3
3.5
W
Cthulhu
Thouars
Cthulhu
1
0
1
1.5
L
Gilgamesh
TonyDSanti
Gilgamesh
0
3
0
0
W
Surtr
Zooks3
Surtr
3
0
3
4.5
L
2
2
0
1
W
Tiamat
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,180
Damage
23,922
41,912
Taken
40,326
22,671
Mitigated
25,167
10,192
Healing
16,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,417
172
0
485
8,159
2,679
0
3,903
4,256
41,475
0
L
Bacchus
IDudditz
Bacchus
3,709
670
0
3,083
8,332
6,706
0
2,291
6,041
15,577
0
W
Izanami
4,262
2,690
0
2,595
7,168
2,256
1,453
1,665
5,503
0
47,578
L
6,172
1,734
0
3,532
8,371
2,980
0
1,875
6,496
0
36,822
W
5,264
2,437
0
2,987
10,481
4,161
0
764
9,717
0
52,819
W
Cthulhu
Thouars
Cthulhu
4,216
477
233
2,968
8,078
7,075
52
2,013
6,065
19,879
0
L
Gilgamesh
TonyDSanti
Gilgamesh
2,567
819
0
2,002
9,781
7,726
0
541
9,240
0
32,023
W
Surtr
Zooks3
Surtr
4,464
2,144
0
4,802
7,276
6,917
123
0
6,896
755
55,245
L
4,315
1,536
0
1,090
7,269
2,580
66
1,493
5,776
0
37,058
W
Tiamat
5,716
733
0
2,717
7,323
4,758
128
3,684
3,639
52,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,274
Gold Earned
35,061
298
Minions Killed
393
0
Camps Cleared
0
1,091,962
Distance Traveled
1,158,503
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,930
539
88
8
0
219,979
0
L
Bacchus
5,640
513
19
2
0
199,342
5
W
Izanami
6,693
608
95
9
0
222,200
0
L
Thor
5,561
506
62
6
0
258,926
0
W
Kali
6,999
636
77
7
0
244,395
0
W
Cthulhu
6,211
565
19
2
0
240,609
3
L
Gilgamesh
5,103
464
60
5
0
202,794
0
W
Surtr
7,961
724
106
10
0
228,910
0
L
Ullr
6,040
549
69
6
0
210,921
1
W
Tiamat
7,197
654
96
9
0
222,389
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role