Player Matchup

Achilles
Achilles
Diamond III
DrChocloo
Achilles
Diamond III
Level 128
God Stats
7W - 4L
1,778 SR
Queue Stats
48W - 31L
2,347 MMR
Solo
Yu Huang
Yu Huang
Platinum V
Jullinho
Yu Huang
Platinum V
Level 109
God Stats
5W - 4L
1,500 SR
Queue Stats
165W - 150L
1,888 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond V
MataMogólicos
Cu Chulainn
Diamond V
Level 158
God Stats
8W - 1L
1,320 SR
Queue Stats
624W - 560L
1,943 MMR
Solo
Rama
Rama
Diamond I
Picoways
Rama
Diamond I
Level 172
God Stats
6W - 9L
1,492 SR
Queue Stats
800W - 636L
2,316 MMR
Party 1
Sylvanus
Sylvanus
Diamond I
vdijk
Sylvanus
Diamond I
Level 250
God Stats
55W - 33L
2,017 SR
Queue Stats
425W - 342L
2,385 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 163
1,621 SR
2,176 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,497 SR
2,177 MMR
Kumbhakarna
Kumbhakarna
Gold I
Canoxor
Kumbhakarna
Gold I
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 25L
1,883 MMR
Solo
Freya
Freya
Gold I
GhosteiDvoceVemK
Freya
Gold I
Level 144
God Stats
1W - 1L
1,724 SR
Queue Stats
2W - 1L
1,769 MMR
Solo
King Arthur
King Arthur
Diamond III
HunK
King Arthur
Diamond III
Level 184
God Stats
0W - 1L
1,500 SR
Queue Stats
256W - 245L
2,222 MMR
Solo
Hera
Hera
Diamond II
MichaeIIa
Hera
Diamond II
Level 129
God Stats
0W - 2L
1,285 SR
Queue Stats
44W - 13L
2,385 MMR
Party 2
Cliodhna
Cliodhna
Grandmaster
nnog
Cliodhna
Grandmaster
Level 126
God Stats
6W - 6L
1,477 SR
Queue Stats
307W - 168L
2,627 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DrChocloo
Achilles
17
6 / 1 / 4
9,911
619
9,209
12,593
6,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Yu Huang
Jullinho
Yu Huang
15
1 / 1 / 2
8,679
542
7,556
7,272
3,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
MataMogólicos
Cu Chulainn
16
1 / 1 / 4
10,231
639
7,761
13,220
15,896
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
18
6 / 1 / 1
10,854
678
12,034
12,030
6,714
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
vdijk
Sylvanus
14
1 / 1 / 4
8,518
532
5,958
12,400
11,019
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
He BoLokiMorgan Le FaySusano

VS

Bans
Ne ZhaGebChronosChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Canoxor
Kumbhakarna
12
1 / 2 / 3
7,501
469
4,837
16,260
18,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
0 / 5 / 1
7,849
491
7,746
11,595
5,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
HunK
King Arthur
15
0 / 3 / 2
8,861
554
4,459
12,609
11,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
15
1 / 2 / 0
8,466
529
6,595
7,784
2,951
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
nnog
Cliodhna
16
3 / 3 / 1
9,042
565
10,927
12,957
5,774
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
15
Kills
5
5
Deaths
15
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Canoxor
Kumbhakarna
1
2
3
1.25
W
Achilles
DrChocloo
Achilles
6
1
4
8
L
0
5
1
0.1
L
King Arthur
HunK
King Arthur
0
3
2
0.33
W
Yu Huang
Jullinho
Yu Huang
1
1
2
2
W
Cu Chulainn
MataMogólicos
Cu Chulainn
1
1
4
3
L
Hera
1
2
0
0.5
W
Rama
6
1
1
6.5
L
Cliodhna
nnog
Cliodhna
3
3
1
1.17
W
Sylvanus
vdijk
Sylvanus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,518
Damage
34,564
57,515
Taken
61,205
43,855
Mitigated
43,414
25,050
Healing
11,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Canoxor
Kumbhakarna
4,837
104
0
2,852
16,260
18,281
0
7,324
8,936
16,739
0
W
Achilles
DrChocloo
Achilles
9,209
3,279
0
2,975
12,593
6,505
0
2,063
10,492
0
90,515
L
7,746
2,196
0
4,089
11,595
5,125
0
995
10,600
57,874
0
L
King Arthur
HunK
King Arthur
4,459
661
0
2,672
12,609
11,283
0
1,053
11,556
364
83,572
W
Yu Huang
Jullinho
Yu Huang
7,556
312
115
1,759
7,272
3,721
0
3,375
3,897
85,523
0
W
Cu Chulainn
MataMogólicos
Cu Chulainn
7,761
1,381
0
4,125
13,220
15,896
0
2,174
11,046
13,848
85,209
L
Hera
6,595
1,488
0
750
7,784
2,951
20
3,702
4,082
88,481
1,175
W
Rama
12,034
9,215
0
7,126
12,030
6,714
2,429
6,558
5,118
0
101,649
L
Cliodhna
nnog
Cliodhna
10,927
1,762
0
1,537
12,957
5,774
0
2,354
10,603
28
83,978
W
Sylvanus
vdijk
Sylvanus
5,958
1,350
3,142
5,808
12,400
11,019
11
5,177
7,065
22,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,193
Gold Earned
41,719
640
Minions Killed
597
0
Camps Cleared
0
1,711,749
Distance Traveled
1,720,501
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,501
469
22
1
0
364,410
3
W
Achilles
9,911
619
107
7
0
421,802
2
L
Freya
7,849
491
110
7
0
292,871
5
L
King Arthur
8,861
554
155
10
0
350,281
0
W
Yu Huang
8,679
542
160
10
0
322,498
4
W
Cu Chulainn
10,231
639
181
11
0
320,857
0
L
Hera
8,466
529
182
11
0
316,167
2
W
Rama
10,854
678
174
11
0
313,956
7
L
Cliodhna
9,042
565
128
8
0
396,772
1
W
Sylvanus
8,518
532
18
1
0
332,636
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role