Player Matchup

Nox
Nox
Rafffciooo
Nox
Level 122
God Stats
9W - 3L
1,610 SR
Queue Stats
54W - 51L
1,530 Elo+
Solo
Neith
Neith
atomrakete1337
Neith
Level 45
God Stats
6W - 5L
1,647 SR
Queue Stats
183W - 163L
1,307 Elo+
Party 3
Bacchus
Bacchus
cYnteX
Bacchus
Level 63
God Stats
8W - 1L
1,500 SR
Queue Stats
222W - 217L
1,256 Elo+
Party 3
Mercury
Mercury
iFamouz
Mercury
Level 37
God Stats
2W - 5L
1,224 SR
Queue Stats
7W - 12L
1,271 Elo+
Solo
Odin
Odin
pruaxx
Odin
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 20L
1,442 Elo+
Solo
Team Averages
Level 63
1,496 SR
1,361 Elo+

VS

Team Averages
Level 75
1,470 SR
1,380 Elo+
Thanatos
Thanatos
 
Thanatos
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
CathalMcCrowley
Amaterasu
Level 67
God Stats
2W - 4L
1,352 SR
Queue Stats
3W - 9L
1,155 Elo+
Party 2
Tiamat
Tiamat
Sathernin
Tiamat
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,236 Elo+
Party 2
Maui
Maui
TerraTox
Maui
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 4
8,785
628
5,941
3,758
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 1 / 2
7,079
506
6,841
6,299
2,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
cYnteX
Bacchus
12
2 / 1 / 4
6,926
495
11,182
6,795
4,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
iFamouz
Mercury
14
3 / 0 / 2
8,124
580
3,932
7,673
2,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
pruaxx
Odin
13
5 / 2 / 3
7,636
545
7,100
10,495
10,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
2 / 4 / 0
7,500
536
3,655
11,443
5,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Heimdallr
 
Heimdallr
8
1 / 5 / 1
5,517
394
6,121
12,113
5,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
CathalMcCrowley
Amaterasu
9
0 / 4 / 0
5,645
403
1,970
11,603
5,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Sathernin
Tiamat
12
0 / 3 / 0
6,540
467
2,283
7,277
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
10
1 / 2 / 1
6,493
464
2,129
11,517
9,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
18
Kills
4
4
Deaths
18
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
4
0
0.5
L
Heimdallr
 
Heimdallr
1
5
1
0.3
L
Amaterasu
CathalMcCrowley
Amaterasu
0
4
0
0
W
4
0
4
6
L
Tiamat
Sathernin
Tiamat
0
3
0
0
L
Maui
1
2
1
0.75
W
4
1
2
5
W
Bacchus
cYnteX
Bacchus
2
1
4
4
W
Mercury
iFamouz
Mercury
3
0
2
4
W
Odin
pruaxx
Odin
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,996
Damage
16,158
35,020
Taken
53,953
21,420
Mitigated
30,058
5,084
Healing
17,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,655
1,458
0
7,260
11,443
5,704
0
1,993
9,450
0
47,507
L
Heimdallr
 
Heimdallr
6,121
2,502
0
2,997
12,113
5,028
0
6,158
5,955
0
28,084
L
Amaterasu
CathalMcCrowley
Amaterasu
1,970
957
0
3,755
11,603
5,603
0
2,132
9,471
0
23,885
W
5,941
360
0
1,206
3,758
1,603
1,197
1,844
1,914
66,177
0
L
Tiamat
Sathernin
Tiamat
2,283
248
0
1,904
7,277
3,732
0
2,278
4,999
44,262
0
L
Maui
2,129
390
0
1,388
11,517
9,991
0
4,562
6,955
13,844
0
W
6,841
2,795
0
2,413
6,299
2,229
21
1,140
5,159
0
36,138
W
Bacchus
cYnteX
Bacchus
11,182
1,993
0
1,215
6,795
4,349
78
989
5,806
38,708
0
W
Mercury
iFamouz
Mercury
3,932
1,709
0
250
7,673
2,674
0
226
7,447
0
75,867
W
Odin
pruaxx
Odin
7,100
1,895
0
0
10,495
10,565
46
213
10,282
0
41,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,550
Gold Earned
31,695
390
Minions Killed
260
0
Camps Cleared
0
1,480,913
Distance Traveled
1,301,004
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,500
536
76
5
0
235,876
0
L
Heimdallr
5,517
394
38
3
0
246,591
0
L
Amaterasu
5,645
403
43
3
0
270,065
3
W
Nox
8,785
628
118
8
0
285,221
2
L
Tiamat
6,540
467
79
6
0
264,313
0
L
Maui
6,493
464
24
2
0
284,159
2
W
Neith
7,079
506
49
4
0
287,146
3
W
Bacchus
6,926
495
50
4
0
302,405
5
W
Mercury
8,124
580
111
8
0
332,173
0
W
Odin
7,636
545
62
4
0
273,968
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role