Player Matchup

Fafnir
Fafnir
Sab1264
Fafnir
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,415 Elo+
Solo
Set
Set
Sic-em-Daddy
Set
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
600W - 635L
1,492 Elo+
Solo
Chang'e
Chang'e
scoobysaurio
Chang'e
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
246W - 274L
1,284 Elo+
Solo
Fenrir
Fenrir
the-bilge-rat
Fenrir
Level 104
God Stats
2W - 4L
1,500 SR
Queue Stats
376W - 358L
1,581 Elo+
Solo
Apollo
Apollo
wpentatrasion
Apollo
Level 157
God Stats
4W - 2L
1,500 SR
Queue Stats
626W - 651L
1,475 Elo+
Solo
Team Averages
Level 133
1,500 SR
1,449 Elo+

VS

Team Averages
Level 120
1,544 SR
1,592 Elo+
Athena
Athena
MissBowmanxx
Athena
Level 185
God Stats
13W - 13L
1,500 SR
Queue Stats
1,169W - 1,176L
1,543 Elo+
Solo
Medusa
Medusa
SlappyMcBalls
Medusa
Level 122
God Stats
4W - 3L
1,500 SR
Queue Stats
133W - 108L
1,852 Elo+
Party 1
Eset
Eset
Spearon
Eset
Level 143
God Stats
7W - 5L
1,500 SR
Queue Stats
225W - 246L
1,668 Elo+
Solo
Achilles
Achilles
TheMasterNaterr
Achilles
Level 64
God Stats
6W - 3L
1,718 SR
Queue Stats
100W - 97L
1,312 Elo+
Party 1
Ra
Ra
wolfo5
Ra
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 92L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Sab1264
Fafnir
11
0 / 6 / 4
7,579
758
3,122
17,863
22,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 6 / 8
7,789
779
7,251
15,303
20,251
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
scoobysaurio
Chang'e
15
7 / 5 / 1
9,147
915
22,924
18,770
10,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
1 / 8 / 7
8,183
818
9,080
18,771
10,367
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 8 / 4
8,254
825
12,036
15,567
7,247
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
15
0 / 1 / 24
9,424
942
6,147
15,355
20,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
18 / 3 / 10
11,487
1,149
22,990
15,975
11,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Eset
Spearon
Eset
15
4 / 3 / 17
9,176
918
11,415
10,111
5,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
16
5 / 2 / 21
9,443
944
17,507
18,534
24,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
17
5 / 2 / 23
10,131
1,013
18,139
12,274
7,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
127
10
Kills
32
33
Deaths
11
24
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Athena
0
1
24
12
L
Fafnir
Sab1264
Fafnir
0
6
4
0.33
L
0
6
8
0.67
W
18
3
10
7.67
W
Eset
Spearon
Eset
4
3
17
4.17
W
Achilles
5
2
21
7.75
L
Chang'e
scoobysaurio
Chang'e
7
5
1
1.5
L
1
8
7
0.56
W
Ra
5
2
23
8.25
L
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,413
Damage
76,198
86,274
Taken
72,249
71,259
Mitigated
68,706
22,619
Healing
34,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
6,147
1,243
1,229
2,712
15,355
20,353
638
5,383
9,972
8,413
0
L
Fafnir
Sab1264
Fafnir
3,122
1,404
790
1,463
17,863
22,945
204
7,117
10,746
8,085
0
L
7,251
3,049
425
1,843
15,303
20,251
358
7,795
7,508
0
17,264
W
22,990
14,745
2,298
5,318
15,975
11,133
3,893
6,149
9,826
0
43,523
W
Eset
Spearon
Eset
11,415
752
4,372
2,478
10,111
5,710
1,543
4,161
5,950
24,291
0
W
Achilles
17,507
3,101
625
2,094
18,534
24,284
618
6,142
12,392
0
21,501
L
Chang'e
scoobysaurio
Chang'e
22,924
1,286
4,689
6,589
18,770
10,449
502
6,257
12,513
37,534
0
L
9,080
2,534
253
3,405
18,771
10,367
118
8,769
10,002
0
14,009
W
Ra
18,139
3,231
8,344
4,647
12,274
7,226
950
4,211
8,063
35,712
1,388
L
12,036
5,068
871
2,291
15,567
7,247
789
4,846
10,721
0
21,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,952
Gold Earned
49,661
98
Minions Killed
131
0
Camps Cleared
0
852,222
Distance Traveled
958,099
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,424
942
2
0
0
207,585
0
L
Fafnir
7,579
758
6
1
0
163,293
0
L
Set
7,789
779
20
2
0
174,654
0
W
Medusa
11,487
1,149
42
4
0
177,154
0
W
Eset
9,176
918
23
2
0
169,997
0
W
Achilles
9,443
944
10
1
0
200,896
0
L
Chang'e
9,147
915
32
3
0
173,710
0
L
Fenrir
8,183
818
17
2
0
177,697
0
W
Ra
10,131
1,013
54
5
0
202,467
0
L
Apollo
8,254
825
23
2
0
162,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role