Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Exotikz296
Skadi
Level 66
God Stats
9W - 5L
1,500 SR
Queue Stats
303W - 297L
1,649 Elo+
Party 1
Merlin
Merlin
Marcderechte393
Merlin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,609 Elo+
Party 1
He Bo
He Bo
joelyLegend
He Bo
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,473 Elo+
Party 1
Team Averages
Level 63
1,500 SR
1,546 Elo+

VS

Team Averages
Level 110
1,451 SR
1,445 Elo+
Raijin
Raijin
 
Raijin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
AngelusAzt3k
Ares
Level 127
God Stats
3W - 4L
1,471 SR
Queue Stats
159W - 167L
1,476 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JuneGhost
Morgan Le Fay
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
217W - 196L
1,538 Elo+
Solo
Ne Zha
Ne Zha
Wokxy
Ne Zha
Level 128
God Stats
2W - 2L
1,285 SR
Queue Stats
101W - 104L
1,373 Elo+
Solo
Zeus
Zeus
kotzbrojski
Zeus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
2 / 4 / 0
8,114
811
4,266
7,274
4,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
 
Medusa
14
2 / 3 / 2
7,716
772
6,595
8,708
3,676
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Skadi
14
1 / 4 / 3
7,511
751
7,027
9,931
4,290
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 2 / 1
7,406
741
4,716
8,273
3,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 7 / 3
7,015
702
4,975
10,862
4,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
5 / 1 / 9
9,468
947
10,536
7,528
4,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

16
4 / 2 / 12
9,052
905
7,686
11,056
11,223
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
JuneGhost
Morgan Le Fay
14
3 / 3 / 9
8,204
820
10,796
7,898
4,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Wokxy
Ne Zha
17
8 / 1 / 10
9,452
945
11,240
8,271
5,407
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

1
0 / 0 / 0
2,820
282
0
0
0

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
6
Kills
20
20
Deaths
7
9
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
4
0
0.5
L
Medusa
 
Medusa
2
3
2
1
W
Raijin
 
Raijin
5
1
9
9.5
W
4
2
12
5
L
Skadi
1
4
3
0.63
W
Morgan Le Fay
JuneGhost
Morgan Le Fay
3
3
9
2.5
L
1
2
1
0.75
W
Ne Zha
Wokxy
Ne Zha
8
1
10
13
L
0
7
3
0.21
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,579
Damage
40,258
45,048
Taken
34,753
19,973
Mitigated
24,741
11,463
Healing
15,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,266
376
0
1,100
7,274
4,332
233
5,332
1,935
7,504
1,848
L
Medusa
 
Medusa
6,595
1,491
0
1,468
8,708
3,676
759
6,151
2,550
0
12,953
W
Raijin
 
Raijin
10,536
80
1,402
1,915
7,528
4,045
855
3,662
3,866
31,789
0
W
7,686
73
1,025
2,780
11,056
11,223
526
3,649
7,407
13,965
0
L
Skadi
7,027
2,004
1,234
2,496
9,931
4,290
600
5,519
4,412
0
19,134
W
Morgan Le Fay
JuneGhost
Morgan Le Fay
10,796
267
1,612
783
7,898
4,066
1,176
2,611
5,287
17,491
1,077
L
4,716
212
1,550
2,561
8,273
3,481
0
6,100
2,166
21,168
0
W
Ne Zha
Wokxy
Ne Zha
11,240
1,283
1,796
3,903
8,271
5,407
748
2,313
5,958
0
23,579
L
4,975
421
381
673
10,862
4,194
0
5,706
5,156
6,977
1,066
W
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,762
Gold Earned
38,996
102
Minions Killed
117
0
Camps Cleared
0
877,038
Distance Traveled
807,240
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,114
811
11
1
0
173,451
0
L
Medusa
7,716
772
16
2
0
213,232
0
W
Raijin
9,468
947
71
7
0
194,355
0
W
Ares
9,052
905
4
0
0
200,415
0
L
Skadi
7,511
751
28
3
0
159,906
0
W
Morgan Le Fay
8,204
820
20
2
0
192,711
0
L
Merlin
7,406
741
36
4
0
162,318
0
W
Ne Zha
9,452
945
22
2
0
219,759
0
L
He Bo
7,015
702
11
1
0
168,131
0
W
Zeus
2,820
282
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role