Player Matchup

Hun Batz
Hun Batz
JarBear___22
Hun Batz
Level 87
God Stats
2W - 5L
1,346 SR
Queue Stats
172W - 173L
1,561 Elo+
Solo
Sun Wukong
Sun Wukong
Kev1n_gamer23
Sun Wukong
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 125L
1,500 Elo+
Solo
Ishtar
Ishtar
Leakedgantz91
Ishtar
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
402W - 405L
1,271 Elo+
Solo
Anubis
Anubis
NinjaStyle420
Anubis
Level 71
God Stats
3W - 3L
1,414 SR
Queue Stats
336W - 354L
1,437 Elo+
Solo
Aphrodite
Aphrodite
Sebby_Bar
Aphrodite
Level 100
God Stats
9W - 13L
1,454 SR
Queue Stats
48W - 57L
1,424 Elo+
Solo
Team Averages
Level 87
1,443 SR
1,439 Elo+

VS

Team Averages
Level 92
1,611 SR
1,500 Elo+
Ah Muzen Cab
Ah Muzen Cab
Romano22812
Ah Muzen Cab
Level 64
God Stats
18W - 24L
1,522 SR
Queue Stats
349W - 355L
1,377 Elo+
Solo
Surtr
Surtr
Ten_Inches_Soft7
Surtr
Level 92
God Stats
14W - 9L
1,649 SR
Queue Stats
179W - 166L
1,646 Elo+
Solo
Thanatos
Thanatos
Tianshi07
Thanatos
Level 114
God Stats
53W - 57L
1,245 SR
Queue Stats
679W - 714L
1,424 Elo+
Solo
Merlin
Merlin
frankmok
Merlin
Level 126
God Stats
5W - 2L
1,776 SR
Queue Stats
143W - 133L
1,548 Elo+
Solo
Aphrodite
Aphrodite
jasonsegawa2
Aphrodite
Level 66
God Stats
4W - 9L
1,861 SR
Queue Stats
14W - 16L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JarBear___22
Hun Batz
15
3 / 2 / 1
8,786
549
10,401
13,641
5,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Kev1n_gamer23
Sun Wukong
13
0 / 1 / 0
7,248
453
5,481
13,207
8,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 6 / 0
6,962
435
7,694
18,328
6,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 3 / 3
7,944
497
5,958
12,069
5,901
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Aphrodite
Sebby_Bar
Aphrodite
10
0 / 4 / 1
5,964
373
8,364
11,884
4,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Romano22812
Ah Muzen Cab
14
5 / 1 / 5
8,509
532
18,094
16,215
5,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 0 / 0
9,624
602
9,232
11,911
11,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
Tianshi07
Thanatos
15
6 / 1 / 1
9,235
577
6,979
14,546
7,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
frankmok
Merlin
14
2 / 2 / 2
9,020
564
6,419
6,656
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
jasonsegawa2
Aphrodite
13
2 / 2 / 6
8,547
534
8,688
13,783
6,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
6
Kills
16
16
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
JarBear___22
Hun Batz
3
2
1
1.75
L
Sun Wukong
Kev1n_gamer23
Sun Wukong
0
1
0
0
L
2
6
0
0.33
L
1
3
3
0.83
W
Ah Muzen Cab
Romano22812
Ah Muzen Cab
5
1
5
7.5
L
Aphrodite
Sebby_Bar
Aphrodite
0
4
1
0.13
W
1
0
0
1
W
Thanatos
Tianshi07
Thanatos
6
1
1
6.5
W
Merlin
frankmok
Merlin
2
2
2
1.5
W
Aphrodite
jasonsegawa2
Aphrodite
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,898
Damage
49,412
69,129
Taken
63,111
30,310
Mitigated
32,672
23,293
Healing
36,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
JarBear___22
Hun Batz
10,401
2,365
0
1,939
13,641
5,223
0
1,506
12,135
0
74,568
L
Sun Wukong
Kev1n_gamer23
Sun Wukong
5,481
1,034
0
4,767
13,207
8,261
0
282
12,925
0
56,951
L
7,694
2,521
302
3,426
18,328
6,689
0
5,550
12,778
0
37,425
L
5,958
192
0
3,682
12,069
5,901
0
5,767
6,302
55,581
0
W
Ah Muzen Cab
Romano22812
Ah Muzen Cab
18,094
6,994
0
5,071
16,215
5,744
2,216
4,520
11,174
0
68,218
L
Aphrodite
Sebby_Bar
Aphrodite
8,364
263
3,368
5,809
11,884
4,236
0
2,182
9,702
30,838
0
W
9,232
3,993
0
4,358
11,911
11,286
2
285
11,609
1,655
79,405
W
Thanatos
Tianshi07
Thanatos
6,979
2,624
108
13,682
14,546
7,154
0
1,730
12,675
0
71,039
W
Merlin
frankmok
Merlin
6,419
386
0
1,035
6,656
2,049
1,153
2,894
3,697
60,345
1,019
W
Aphrodite
jasonsegawa2
Aphrodite
8,688
1,591
4,825
7,852
13,783
6,439
978
3,759
9,634
38,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,904
Gold Earned
44,935
405
Minions Killed
489
0
Camps Cleared
0
1,468,770
Distance Traveled
1,541,180
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,786
549
95
6
0
361,678
2
L
Sun Wukong
7,248
453
104
7
0
302,910
1
L
Ishtar
6,962
435
63
4
0
261,534
0
L
Anubis
7,944
497
81
5
0
272,300
0
W
Ah Muzen Cab
8,509
532
73
5
0
322,131
0
L
Aphrodite
5,964
373
62
4
0
270,348
0
W
Surtr
9,624
602
144
9
0
300,142
0
W
Thanatos
9,235
577
102
6
0
371,504
2
W
Merlin
9,020
564
99
6
0
257,672
0
W
Aphrodite
8,547
534
71
4
0
289,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role