Player Matchup

Raijin
Raijin
GlRTH QUAKE
Raijin
Level 83
God Stats
2W - 1L
1,451 SR
Queue Stats
44W - 44L
1,514 Elo+
Solo
Loki
Loki
GunsmokeSama
Loki
Level 119
God Stats
2W - 1L
1,217 SR
Queue Stats
149W - 163L
1,406 Elo+
Solo
Serqet
Serqet
MORCEGUETE
Serqet
Level 44
God Stats
13W - 3L
1,619 SR
Queue Stats
151W - 148L
1,730 Elo+
Solo
Shiva
Shiva
Smite4lyfe32
Shiva
Level 48
God Stats
8W - 15L
1,433 SR
Queue Stats
199W - 227L
1,464 Elo+
Solo
Athena
Athena
uDunMesdUpAaRON
Athena
Level 82
God Stats
8W - 7L
1,500 SR
Queue Stats
154W - 175L
1,086 Elo+
Solo
Team Averages
Level 75
1,444 SR
1,440 Elo+

VS

Team Averages
Level 80
1,577 SR
1,460 Elo+
Cernunnos
Cernunnos
SuperSoldier99
Cernunnos
Level 58
God Stats
29W - 28L
1,736 SR
Queue Stats
41W - 35L
1,655 Elo+
Solo
Kali
Kali
Wollomby
Kali
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
259W - 273L
1,416 Elo+
Solo
Danzaburou
Danzaburou
Wonder Citl
Danzaburou
Level 36
God Stats
15W - 22L
1,188 SR
Queue Stats
283W - 334L
1,334 Elo+
Solo
Kukulkan
Kukulkan
sharky 1587
Kukulkan
Level 47
God Stats
3W - 7L
1,742 SR
Queue Stats
23W - 19L
1,458 Elo+
Solo
Surtr
Surtr
smarG
Surtr
Level 129
God Stats
9W - 7L
1,716 SR
Queue Stats
484W - 500L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
3 / 2 / 2
7,730
773
4,778
5,442
2,329
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 0 / 5
7,572
757
3,727
5,845
2,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Serqet
MORCEGUETE
Serqet
14
1 / 0 / 8
7,377
738
6,399
6,669
3,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
5 / 1 / 6
8,843
884
14,898
10,856
6,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

14
2 / 1 / 6
8,191
819
1,925
8,687
8,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
SuperSoldier99
Cernunnos
12
0 / 4 / 1
6,648
665
6,025
7,626
2,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kali
13
0 / 1 / 2
6,807
681
357
5,487
2,659
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Wonder Citl
Danzaburou
13
1 / 2 / 2
7,114
711
2,635
8,485
3,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
sharky 1587
Kukulkan
15
3 / 2 / 0
8,146
815
6,725
5,371
2,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
smarG
Surtr
12
0 / 5 / 4
6,894
689
5,467
11,938
6,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
14
Kills
4
4
Deaths
14
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Raijin
3
2
2
2
W
3
0
5
5.5
W
Serqet
MORCEGUETE
Serqet
1
0
8
5
W
5
1
6
8
L
Cernunnos
SuperSoldier99
Cernunnos
0
4
1
0.13
L
Kali
0
1
2
1
L
Danzaburou
Wonder Citl
Danzaburou
1
2
2
1
L
Kukulkan
sharky 1587
Kukulkan
3
2
0
1.5
L
Surtr
smarG
Surtr
0
5
4
0.4
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,727
Damage
21,209
37,499
Taken
38,907
24,093
Mitigated
17,659
8,880
Healing
5,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
4,778
765
0
806
5,442
2,329
240
1,543
3,743
23,126
0
W
3,727
350
0
1,696
5,845
2,682
440
1,832
3,884
0
16,595
W
Serqet
MORCEGUETE
Serqet
6,399
558
0
500
6,669
3,713
892
660
5,854
0
13,255
W
14,898
2,505
423
4,023
10,856
6,461
1,292
2,333
8,264
0
44,795
L
Cernunnos
SuperSoldier99
Cernunnos
6,025
1,671
0
911
7,626
2,642
0
1,763
5,517
0
17,304
L
Kali
357
311
0
76
5,487
2,659
176
1,167
4,320
0
5,443
L
Danzaburou
Wonder Citl
Danzaburou
2,635
926
0
2,211
8,485
3,290
355
1,130
7,355
0
17,201
L
Kukulkan
sharky 1587
Kukulkan
6,725
247
0
0
5,371
2,077
0
332
5,039
38,239
0
L
Surtr
smarG
Surtr
5,467
1,028
0
2,031
11,938
6,991
0
2,311
9,375
175
12,597
W
1,925
540
0
1,432
8,687
8,908
286
472
8,128
12,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,713
Gold Earned
35,609
189
Minions Killed
170
0
Camps Cleared
0
1,164,456
Distance Traveled
880,371
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,730
773
51
5
0
188,447
0
W
Loki
7,572
757
22
2
0
239,450
0
W
Serqet
7,377
738
18
2
0
246,319
0
W
Shiva
8,843
884
73
7
0
247,718
0
L
Cernunnos
6,648
665
31
3
0
129,595
0
L
Kali
6,807
681
17
2
0
198,238
0
L
Danzaburou
7,114
711
27
3
0
163,069
1
L
Kukulkan
8,146
815
70
7
0
207,166
0
L
Surtr
6,894
689
25
3
0
182,303
0
W
Athena
8,191
819
25
3
0
242,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role