Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Dloomy
Yemoja
Level 4
God Stats
0W - 2L
1,472 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 2
Surtr
Surtr
Kim307
Surtr
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Persephone
Persephone
mooudy
Persephone
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
20W - 34L
1,314 Elo+
Party 1
Team Averages
Level 51
1,494 SR
1,417 Elo+

VS

Team Averages
Level 38
1,529 SR
1,404 Elo+
Thoth
Thoth
Kirillius98
Thoth
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,357 Elo+
Party 4
Anubis
Anubis
Sonex111
Anubis
Level 61
God Stats
30W - 14L
1,867 SR
Queue Stats
36W - 27L
1,510 Elo+
Party 3
Surtr
Surtr
StarRuCat
Surtr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,357 Elo+
Party 4
Thor
Thor
TheAlgis
Thor
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,311 Elo+
Party 3
Bellona
Bellona
xValholl
Bellona
Level 44
God Stats
1W - 1L
1,276 SR
Queue Stats
21W - 21L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 4 / 1
6,239
480
3,567
11,758
4,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
 
Hachiman
9
2 / 5 / 1
5,478
421
6,597
12,215
3,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Dloomy
Yemoja
9
0 / 4 / 2
5,802
446
1,650
10,452
5,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Surtr
Kim307
Surtr
10
0 / 5 / 0
5,631
433
2,641
10,581
7,658
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Persephone
mooudy
Persephone
10
1 / 5 / 0
6,167
474
2,688
8,149
2,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 8
6,904
531
5,916
6,273
1,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anubis
Sonex111
Anubis
15
8 / 0 / 1
8,704
670
8,439
7,359
3,678
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Surtr
StarRuCat
Surtr
10
1 / 1 / 10
6,977
537
4,829
10,359
7,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thor
12
4 / 0 / 6
7,677
591
6,331
10,881
4,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
xValholl
Bellona
14
7 / 0 / 5
8,768
674
12,082
11,810
14,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
53
4
Kills
23
23
Deaths
4
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
1
0.38
L
Hachiman
 
Hachiman
2
5
1
0.5
L
Yemoja
Dloomy
Yemoja
0
4
2
0.25
L
Surtr
Kim307
Surtr
0
5
0
0
W
3
3
8
2.33
W
Anubis
Sonex111
Anubis
8
0
1
8.5
W
Surtr
StarRuCat
Surtr
1
1
10
6
W
Thor
4
0
6
7
L
Persephone
mooudy
Persephone
1
5
0
0.2
W
Bellona
xValholl
Bellona
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,143
Damage
37,597
53,155
Taken
46,682
23,719
Mitigated
31,739
11,491
Healing
13,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,567
2,065
0
2,074
11,758
4,660
0
2,506
9,252
0
44,752
L
Hachiman
 
Hachiman
6,597
2,096
0
2,900
12,215
3,615
0
4,536
7,679
0
35,852
L
Yemoja
Dloomy
Yemoja
1,650
354
2,478
1,514
10,452
5,460
0
4,568
5,884
11,192
0
L
Surtr
Kim307
Surtr
2,641
1,213
0
1,576
10,581
7,658
17
0
10,581
400
25,395
W
5,916
579
0
596
6,273
1,712
991
680
5,593
44,855
0
W
Anubis
Sonex111
Anubis
8,439
226
0
4,844
7,359
3,678
863
1,604
5,755
72,043
0
W
Surtr
StarRuCat
Surtr
4,829
1,491
667
4,476
10,359
7,493
290
1,501
8,858
634
21,358
W
Thor
6,331
2,517
0
1,625
10,881
4,113
36
378
10,503
0
48,327
L
Persephone
mooudy
Persephone
2,688
101
0
949
8,149
2,326
0
2,966
5,178
35,062
0
W
Bellona
xValholl
Bellona
12,082
2,381
0
1,498
11,810
14,743
17
262
11,548
0
72,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,317
Gold Earned
39,030
237
Minions Killed
413
0
Camps Cleared
0
1,181,809
Distance Traveled
1,297,681
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,239
480
67
5
0
282,306
0
L
Hachiman
5,478
421
59
5
0
218,563
0
L
Yemoja
5,802
446
15
1
0
230,946
2
L
Surtr
5,631
433
32
2
0
202,305
0
W
Thoth
6,904
531
72
6
0
241,089
0
W
Anubis
8,704
670
119
9
0
262,346
0
W
Surtr
6,977
537
25
2
0
249,689
0
W
Thor
7,677
591
66
5
0
275,124
1
L
Persephone
6,167
474
64
5
0
247,689
0
W
Bellona
8,768
674
131
10
0
269,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role