Player Matchup

Neith
Neith
Kenzitodelavega
Neith
Level 93
God Stats
27W - 35L
1,240 SR
Queue Stats
43W - 50L
1,399 Elo+
Solo
Janus
Janus
Szymszon321
Janus
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 64L
1,013 Elo+
Solo
Atlas
Atlas
Zuffelii
Atlas
Level 106
God Stats
3W - 0L
1,500 SR
Queue Stats
304W - 273L
1,586 Elo+
Solo
Team Averages
Level 115
1,413 SR
1,333 Elo+

VS

Team Averages
Level 63
1,426 SR
1,116 Elo+
Baron Samedi
Baron Samedi
Forcce
Baron Samedi
Level 65
God Stats
47W - 35L
1,329 SR
Queue Stats
95W - 94L
1,135 Elo+
Party 1
Jing Wei
Jing Wei
Natalyy26
Jing Wei
Level 12
God Stats
0W - 5L
1,249 SR
Queue Stats
4W - 16L
1,080 Elo+
Party 1
Surtr
Surtr
Ngamahu
Surtr
Level 113
God Stats
3W - 5L
1,699 SR
Queue Stats
99W - 97L
1,135 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 14
10,431
802
11,877
12,390
5,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
13 / 3 / 4
11,973
921
16,633
9,970
4,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Zuffelii
Atlas
14
3 / 5 / 11
9,458
728
10,591
16,786
19,423
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Forcce
Baron Samedi
14
6 / 6 / 3
9,694
746
11,770
14,030
7,623
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Natalyy26
Jing Wei
13
3 / 5 / 4
9,174
706
3,179
9,072
4,021
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Surtr
Ngamahu
Surtr
14
1 / 7 / 6
9,529
733
8,200
20,530
25,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
18
Kills
10
10
Deaths
18
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Forcce
Baron Samedi
6
6
3
1.25
W
2
2
14
4.5
L
Jing Wei
Natalyy26
Jing Wei
3
5
4
1
L
Surtr
Ngamahu
Surtr
1
7
6
0.57
W
13
3
4
5
W
Atlas
Zuffelii
Atlas
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,101
Damage
23,149
39,146
Taken
43,632
29,562
Mitigated
37,394
7,599
Healing
11,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Forcce
Baron Samedi
11,770
436
1,462
4,161
14,030
7,623
0
10,308
3,377
42,331
0
W
11,877
4,996
0
3,667
12,390
5,436
2,117
4,671
7,719
0
54,059
L
Jing Wei
Natalyy26
Jing Wei
3,179
2,547
0
376
9,072
4,021
0
6,197
2,738
0
18,189
L
Surtr
Ngamahu
Surtr
8,200
1,800
0
5,380
20,530
25,750
0
9,512
10,580
699
20,825
W
16,633
1,468
167
2,957
9,970
4,703
679
3,194
6,776
51,663
0
W
Atlas
Zuffelii
Atlas
10,591
2,685
0
808
16,786
19,423
0
4,501
12,285
25,873
291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,862
Gold Earned
28,397
193
Minions Killed
117
0
Camps Cleared
0
680,528
Distance Traveled
599,614
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,694
746
51
4
0
186,164
0
W
Neith
10,431
802
82
6
0
233,686
0
L
Jing Wei
9,174
706
40
3
0
165,390
0
L
Surtr
9,529
733
26
2
0
248,060
0
W
Janus
11,973
921
95
7
0
227,453
0
W
Atlas
9,458
728
16
1
0
219,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role