Player Matchup

Thor
Thor
Brave_Tv
Thor
Level 104
God Stats
11W - 8L
1,158 SR
Queue Stats
25W - 30L
1,356 Elo+
Party 2
Vulcan
Vulcan
ElVictor24
Vulcan
Level 102
God Stats
20W - 31L
1,200 SR
Queue Stats
82W - 89L
1,278 Elo+
Solo
Surtr
Surtr
Hanna9876789
Surtr
Level 81
God Stats
9W - 5L
1,525 SR
Queue Stats
146W - 144L
1,393 Elo+
Party 2
Medusa
Medusa
Rettich_Rosi
Medusa
Level 107
God Stats
6W - 2L
1,500 SR
Queue Stats
130W - 119L
1,400 Elo+
Party 2
Ymir
Ymir
TommyRobinsonn
Ymir
Level 47
God Stats
3W - 4L
1,290 SR
Queue Stats
91W - 80L
1,462 Elo+
Solo
Team Averages
Level 88
1,334 SR
1,378 Elo+

VS

Team Averages
Level 79
1,626 SR
1,504 Elo+
Agni
Agni
II-_Vingador-_ll
Agni
Level 93
God Stats
4W - 4L
1,714 SR
Queue Stats
95W - 101L
1,392 Elo+
Solo
Khepri
Khepri
JED-ORTON
Khepri
Level 113
God Stats
5W - 4L
1,500 SR
Queue Stats
1,575W - 1,530L
1,540 Elo+
Party 1
Loki
Loki
TargaryenVa
Loki
Level 66
God Stats
21W - 18L
1,734 SR
Queue Stats
162W - 146L
1,470 Elo+
Party 1
Cu Chulainn
Cu Chulainn
hiimm61000
Cu Chulainn
Level 107
God Stats
6W - 8L
1,799 SR
Queue Stats
66W - 57L
1,639 Elo+
Solo
Danzaburou
Danzaburou
iMoayad2
Danzaburou
Level 17
God Stats
3W - 5L
1,384 SR
Queue Stats
18W - 16L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
2 / 2 / 2
7,366
491
4,220
11,036
4,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
ElVictor24
Vulcan
12
0 / 2 / 2
7,218
481
5,144
8,224
3,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
4 / 1 / 1
8,865
591
12,996
14,370
11,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
15
5 / 0 / 0
9,351
623
9,341
8,638
4,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 2 / 3
7,253
484
2,046
7,427
6,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
6,941
463
6,409
8,702
3,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
JED-ORTON
Khepri
11
1 / 1 / 2
7,015
468
2,548
9,529
9,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 4 / 3
7,095
473
8,033
11,313
4,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
hiimm61000
Cu Chulainn
13
2 / 3 / 0
7,156
477
8,000
13,914
10,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
iMoayad2
Danzaburou
12
0 / 3 / 2
6,971
465
4,185
7,836
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
11
Kills
7
7
Deaths
12
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thor
2
2
2
1.5
W
Vulcan
ElVictor24
Vulcan
0
2
2
0.5
W
4
1
1
4.5
L
2
1
0
2
L
Khepri
JED-ORTON
Khepri
1
1
2
2
W
Medusa
5
0
0
5
L
2
4
3
0.88
W
0
2
3
0.75
L
Cu Chulainn
hiimm61000
Cu Chulainn
2
3
0
0.67
L
Danzaburou
iMoayad2
Danzaburou
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,747
Damage
29,175
49,695
Taken
51,294
30,402
Mitigated
30,233
19,996
Healing
13,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
4,220
276
0
3,321
11,036
4,448
304
2,269
8,767
33
46,387
W
Vulcan
ElVictor24
Vulcan
5,144
1,768
0
2,056
8,224
3,301
821
4,020
4,204
59,357
0
W
12,996
4,087
0
7,508
14,370
11,316
324
1,346
13,024
1,052
73,287
L
6,409
271
0
1,724
8,702
3,238
954
2,503
6,199
54,244
0
L
Khepri
JED-ORTON
Khepri
2,548
317
0
2,736
9,529
9,315
0
2,497
7,032
22,848
0
W
Medusa
9,341
5,142
0
5,863
8,638
4,560
1,170
679
7,959
0
85,256
L
8,033
2,124
0
3,282
11,313
4,537
0
2,052
9,261
0
45,367
W
2,046
635
0
1,248
7,427
6,777
116
1,969
5,458
18,152
0
L
Cu Chulainn
hiimm61000
Cu Chulainn
8,000
902
0
2,779
13,914
10,156
0
630
13,284
5,667
45,448
L
Danzaburou
iMoayad2
Danzaburou
4,185
2,127
0
3,038
7,836
2,987
0
295
7,541
0
51,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,053
Gold Earned
35,178
472
Minions Killed
357
0
Camps Cleared
0
1,466,671
Distance Traveled
1,449,503
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,366
491
78
5
0
340,075
0
W
Vulcan
7,218
481
96
6
0
292,066
0
W
Surtr
8,865
591
115
8
0
294,279
0
L
Agni
6,941
463
101
7
0
279,925
4
L
Khepri
7,015
468
20
1
0
287,686
4
W
Medusa
9,351
623
153
10
0
247,749
1
L
Loki
7,095
473
64
4
0
340,775
0
W
Ymir
7,253
484
30
2
0
292,502
3
L
Cu Chulainn
7,156
477
92
6
0
281,412
2
L
Danzaburou
6,971
465
80
5
0
259,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role