Player Matchup

Fenrir
Fenrir
FFStrife
Fenrir
Level 113
God Stats
3W - 2L
1,259 SR
Queue Stats
22W - 30L
1,278 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
R0M41N
Ah Muzen Cab
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
YhunA-Heartfilia
Baron Samedi
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 93L
1,352 Elo+
Party 1
Team Averages
Level 94
1,420 SR
1,377 Elo+

VS

Team Averages
Level 90
1,437 SR
1,464 Elo+
Anubis
Anubis
El_Paniagua_1889
Anubis
Level 94
God Stats
15W - 14L
1,470 SR
Queue Stats
95W - 105L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
SeverityIsSad
Baron Samedi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 20L
1,603 Elo+
Solo
Janus
Janus
Ziox Da Beast
Janus
Level 68
God Stats
5W - 7L
1,340 SR
Queue Stats
51W - 53L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FFStrife
Fenrir
17
6 / 6 / 1
12,210
763
8,685
21,381
22,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Muzen Cab
R0M41N
Ah Muzen Cab
14
0 / 7 / 3
9,082
568
4,236
15,101
5,268
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
YhunA-Heartfilia
Baron Samedi
17
2 / 5 / 4
11,189
699
10,410
15,859
10,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 7
12,878
805
16,303
14,915
8,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
SeverityIsSad
Baron Samedi
18
8 / 3 / 8
12,370
773
13,884
12,934
8,344
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 2 / 12
11,150
697
13,410
6,395
2,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
8
Kills
18
18
Deaths
8
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
8
3
7
3.83
L
Fenrir
FFStrife
Fenrir
6
6
1
1.08
L
Ah Muzen Cab
R0M41N
Ah Muzen Cab
0
7
3
0.21
W
Baron Samedi
SeverityIsSad
Baron Samedi
8
3
8
4
L
Baron Samedi
YhunA-Heartfilia
Baron Samedi
2
5
4
0.8
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,331
Damage
43,597
52,341
Taken
34,244
38,063
Mitigated
19,205
5,115
Healing
12,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,303
916
238
5,645
14,915
8,464
1,288
5,517
9,398
70,816
1,780
L
Fenrir
FFStrife
Fenrir
8,685
940
0
993
21,381
22,332
0
15,565
5,816
0
22,526
L
Ah Muzen Cab
R0M41N
Ah Muzen Cab
4,236
1,583
28
1,474
15,101
5,268
0
12,239
2,862
0
26,599
W
Baron Samedi
SeverityIsSad
Baron Samedi
13,884
1,303
1,618
5,121
12,934
8,344
1,252
2,826
10,108
52,434
3,200
L
Baron Samedi
YhunA-Heartfilia
Baron Samedi
10,410
415
929
1,691
15,859
10,463
0
13,133
2,726
52,959
2,311
W
13,410
171
0
26
6,395
2,397
625
1,717
4,678
47,364
2,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,481
Gold Earned
36,398
139
Minions Killed
271
0
Camps Cleared
0
699,443
Distance Traveled
797,593
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,878
805
114
7
0
215,514
0
L
Fenrir
12,210
763
18
1
0
264,189
0
L
Ah Muzen Cab
9,082
568
45
3
0
233,369
0
W
Baron Samedi
12,370
773
93
6
0
287,705
0
L
Baron Samedi
11,189
699
76
5
0
201,885
3
W
Janus
11,150
697
64
4
0
294,374
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role