Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AM1NE1993
Anubis
Level 89
God Stats
3W - 8L
1,500 SR
Queue Stats
30W - 42L
1,377 Elo+
Solo
Maui
Maui
KaCek13
Maui
Level 64
God Stats
6W - 2L
1,500 SR
Queue Stats
48W - 48L
1,222 Elo+
Solo
Hachiman
Hachiman
Kerchus
Hachiman
Level 69
God Stats
4W - 4L
1,335 SR
Queue Stats
70W - 73L
1,365 Elo+
Solo
Team Averages
Level 87
1,467 SR
1,393 Elo+

VS

Team Averages
Level 77
1,392 SR
1,339 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Denis2008
Kukulkan
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 87L
1,584 Elo+
Solo
Terra
Terra
FooKingJerry
Terra
Level 63
God Stats
4W - 3L
1,266 SR
Queue Stats
80W - 83L
1,272 Elo+
Party 1
Apollo
Apollo
Pietrek043
Apollo
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 109L
1,203 Elo+
Solo
Surtr
Surtr
SirTesticleez
Surtr
Level 63
God Stats
0W - 4L
1,194 SR
Queue Stats
130W - 131L
1,136 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 2 / 7
7,369
567
5,533
12,128
4,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
 
Guan Yu
11
1 / 4 / 6
6,626
510
6,647
12,688
12,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Anubis
AM1NE1993
Anubis
14
7 / 0 / 2
8,230
633
6,265
4,949
2,530
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Maui
KaCek13
Maui
10
1 / 1 / 9
6,547
504
3,980
11,447
8,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hachiman
Kerchus
Hachiman
11
4 / 1 / 7
6,862
528
8,008
8,665
3,238
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
1 / 3 / 4
6,701
515
4,006
11,715
4,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Denis2008
Kukulkan
11
0 / 5 / 0
6,780
522
7,805
8,609
2,450
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 3
5,474
421
2,468
9,520
4,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Apollo
Pietrek043
Apollo
10
3 / 5 / 1
6,399
492
8,657
10,691
3,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 2 / 1
6,996
538
6,043
10,850
6,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
18
Kills
7
8
Deaths
18
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
2
7
4.25
W
Guan Yu
 
Guan Yu
1
4
6
1
L
Ne Zha
 
Ne Zha
1
3
4
1
W
Anubis
AM1NE1993
Anubis
7
0
2
8
L
Kukulkan
Denis2008
Kukulkan
0
5
0
0
L
0
3
3
0.5
W
Maui
KaCek13
Maui
1
1
9
5.5
W
Hachiman
Kerchus
Hachiman
4
1
7
7.5
L
Apollo
Pietrek043
Apollo
3
5
1
0.7
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,433
Damage
28,979
49,877
Taken
51,385
31,351
Mitigated
21,356
16,041
Healing
10,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,533
1,384
120
4,305
12,128
4,801
185
2,403
9,645
0
36,079
W
Guan Yu
 
Guan Yu
6,647
739
238
2,674
12,688
12,503
113
2,298
10,390
0
38,308
L
Ne Zha
 
Ne Zha
4,006
1,256
0
1,039
11,715
4,562
0
1,568
10,016
0
55,811
W
Anubis
AM1NE1993
Anubis
6,265
856
0
2,298
4,949
2,530
1,270
1,944
3,005
67,536
0
L
Kukulkan
Denis2008
Kukulkan
7,805
371
0
1,025
8,609
2,450
190
2,623
5,895
55,894
0
L
2,468
367
905
1,377
9,520
4,492
0
2,224
7,251
14,216
0
W
Maui
KaCek13
Maui
3,980
1,295
193
2,072
11,447
8,279
358
1,460
9,754
14,867
0
W
Hachiman
Kerchus
Hachiman
8,008
5,101
0
4,141
8,665
3,238
1,168
1,803
6,646
0
38,108
L
Apollo
Pietrek043
Apollo
8,657
5,952
0
2,544
10,691
3,654
0
3,503
7,188
0
37,197
L
6,043
2,227
0
3,283
10,850
6,198
444
327
10,034
459
44,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,634
Gold Earned
32,350
321
Minions Killed
334
0
Camps Cleared
0
1,271,361
Distance Traveled
1,228,382
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,369
567
49
4
0
306,077
0
W
Guan Yu
6,626
510
72
6
0
268,651
0
L
Ne Zha
6,701
515
84
6
0
238,189
0
W
Anubis
8,230
633
118
9
0
225,681
0
L
Kukulkan
6,780
522
103
8
0
216,379
0
L
Terra
5,474
421
28
2
0
275,091
1
W
Maui
6,547
504
18
1
0
245,977
5
W
Hachiman
6,862
528
64
5
0
224,975
0
L
Apollo
6,399
492
53
4
0
259,425
4
L
Surtr
6,996
538
66
5
0
239,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role