Player Matchup

Da Ji
Da Ji
Franbang513
Da Ji
Level 122
God Stats
3W - 3L
1,399 SR
Queue Stats
229W - 236L
1,542 Elo+
Party 1
Tiamat
Tiamat
NotoriousG1993
Tiamat
Level 149
God Stats
2W - 5L
1,500 SR
Queue Stats
140W - 169L
1,485 Elo+
Solo
Sylvanus
Sylvanus
Yelapo117
Sylvanus
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
151W - 163L
1,559 Elo+
Party 1
Erlang Shen
Erlang Shen
amano_lll
Erlang Shen
Level 138
God Stats
5W - 11L
1,500 SR
Queue Stats
215W - 202L
1,407 Elo+
Solo
Izanami
Izanami
pewtner24
Izanami
Level 132
God Stats
3W - 5L
1,698 SR
Queue Stats
14W - 16L
1,699 Elo+
Solo
Team Averages
Level 125
1,519 SR
1,539 Elo+

VS

Team Averages
Level 128
1,535 SR
1,585 Elo+
Skadi
Skadi
Abysallnights
Skadi
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,634 Elo+
Party 2
Ah Puch
Ah Puch
GuizBtw
Ah Puch
Level 127
God Stats
5W - 4L
1,466 SR
Queue Stats
28W - 27L
1,437 Elo+
Party 3
Loki
Loki
HerEdw
Loki
Level 134
God Stats
32W - 22L
1,878 SR
Queue Stats
68W - 79L
1,623 Elo+
Party 2
Guan Yu
Guan Yu
LittleDevoted
Guan Yu
Level 148
God Stats
4W - 0L
1,420 SR
Queue Stats
107W - 99L
1,607 Elo+
Party 3
Surtr
Surtr
MRapGodM
Surtr
Level 165
God Stats
11W - 11L
1,414 SR
Queue Stats
22W - 21L
1,623 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 6 / 1
7,767
597
9,111
13,602
5,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 3 / 2
7,853
604
7,169
8,560
4,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Yelapo117
Sylvanus
9
1 / 3 / 3
6,378
491
6,646
14,970
11,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Erlang Shen
amano_lll
Erlang Shen
12
0 / 4 / 0
6,364
490
1,855
13,614
6,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
pewtner24
Izanami
11
3 / 2 / 1
6,572
506
10,524
10,275
3,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
6,421
494
8,587
10,917
3,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
GuizBtw
Ah Puch
11
2 / 3 / 3
6,798
523
8,648
12,855
4,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Loki
HerEdw
Loki
13
5 / 3 / 2
7,650
588
7,630
11,797
3,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
11
1 / 1 / 4
5,938
457
5,000
12,487
8,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Surtr
MRapGodM
Surtr
15
7 / 1 / 0
8,851
681
11,887
9,403
8,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
12
Kills
17
18
Deaths
12
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
4
2
0.75
L
6
6
1
1.08
W
Ah Puch
GuizBtw
Ah Puch
2
3
3
1.17
W
Loki
HerEdw
Loki
5
3
2
2
W
Guan Yu
1
1
4
3
W
Surtr
MRapGodM
Surtr
7
1
0
7
L
2
3
2
1
L
Sylvanus
Yelapo117
Sylvanus
1
3
3
0.83
L
Erlang Shen
amano_lll
Erlang Shen
0
4
0
0
L
Izanami
pewtner24
Izanami
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,305
Damage
41,752
61,021
Taken
57,459
32,240
Mitigated
28,901
21,907
Healing
19,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,587
3,018
0
755
10,917
3,505
0
2,773
8,144
0
46,732
L
9,111
2,974
0
3,865
13,602
5,536
0
3,400
10,164
0
49,333
W
Ah Puch
GuizBtw
Ah Puch
8,648
1,112
0
4,356
12,855
4,490
0
4,318
8,537
45,025
0
W
Loki
HerEdw
Loki
7,630
2,772
0
4,376
11,797
3,842
0
3,804
7,993
0
48,107
W
Guan Yu
5,000
852
3,105
4,248
12,487
8,442
0
2,711
9,776
0
21,380
W
Surtr
MRapGodM
Surtr
11,887
3,424
0
2,970
9,403
8,622
156
209
9,194
4,640
62,966
L
7,169
579
0
2,027
8,560
4,926
0
2,522
6,038
52,577
0
L
Sylvanus
Yelapo117
Sylvanus
6,646
1,940
1,316
6,111
14,970
11,034
10
1,508
13,095
20,926
0
L
Erlang Shen
amano_lll
Erlang Shen
1,855
680
0
5,041
13,614
6,968
0
1,319
12,295
0
44,968
L
Izanami
pewtner24
Izanami
10,524
6,565
0
3,547
10,275
3,776
272
1,502
8,421
0
63,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,934
Gold Earned
35,658
388
Minions Killed
367
0
Camps Cleared
0
1,260,317
Distance Traveled
1,397,933
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,421
494
77
6
0
262,633
0
L
Da Ji
7,767
597
80
6
0
282,500
0
W
Ah Puch
6,798
523
77
6
0
271,459
1
W
Loki
7,650
588
68
5
0
283,597
0
W
Guan Yu
5,938
457
28
2
0
311,726
6
W
Surtr
8,851
681
117
9
0
268,518
0
L
Tiamat
7,853
604
104
8
0
249,322
3
L
Sylvanus
6,378
491
17
1
0
228,926
0
L
Erlang Shen
6,364
490
89
7
0
276,737
0
L
Izanami
6,572
506
98
8
0
222,832
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role