Player Matchup

Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold IV
BiazattiRJ
Bakasura
Gold IV
Level 169
God Stats
4W - 3L
1,500 SR
Queue Stats
206W - 202L
1,480 MMR
Solo
Charybdis
Charybdis
Silver I
FEB_War_BR45
Charybdis
Silver I
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
245W - 252L
1,143 MMR
Solo
Shiva
Shiva
Silver III
pedroevil213
Shiva
Silver III
Level 92
God Stats
3W - 2L
1,500 SR
Queue Stats
273W - 300L
1,124 MMR
Solo
Merlin
Merlin
Silver V
xXVaLeXx-pikante
Merlin
Silver V
Level 113
God Stats
5W - 4L
1,500 SR
Queue Stats
57W - 81L
1,235 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,500 SR
1,296 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 101
1,501 SR
1,462 MMR
Zhong Kui
Zhong Kui
Bronze III
 
Zhong Kui
Bronze III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
BRJoaop
Fenrir
Bronze III
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 23L
1,385 MMR
Solo
Rama
Rama
Bronze III
DarkEagleBR
Rama
Bronze III
Level 147
God Stats
8W - 5L
1,500 SR
Queue Stats
45W - 40L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold IV
FedeGome981
Yu Huang
Gold IV
Level 159
God Stats
3W - 2L
1,721 SR
Queue Stats
135W - 136L
1,523 MMR
Solo
Maui
Maui
Bronze III
Porco-Aranha4i20
Maui
Bronze III
Level 67
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 3L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 0 / 8
6,335
576
3,597
7,244
5,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bakasura
BiazattiRJ
Bakasura
12
10 / 0 / 2
7,863
715
8,930
8,693
3,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
FEB_War_BR45
Charybdis
10
0 / 1 / 2
5,599
509
4,438
9,116
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 1
6,251
568
5,667
9,491
4,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 1 / 5
7,244
659
3,331
5,416
1,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
Ao KuangSusanoThanatosCu Chulainn

VS

Bans
BellonaLokiFafnirThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 1 / 1
5,827
530
5,205
10,126
7,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
BRJoaop
Fenrir
10
2 / 4 / 1
5,827
530
3,544
12,118
4,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 0
5,685
517
8,069
8,869
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
FedeGome981
Yu Huang
10
0 / 3 / 1
5,803
528
3,911
6,099
2,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
0 / 3 / 0
4,451
405
1,479
5,656
4,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
13
Kills
4
4
Deaths
13
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
8
4
L
Zhong Kui
 
Zhong Kui
1
1
1
1.5
L
Fenrir
BRJoaop
Fenrir
2
4
1
0.63
W
Bakasura
BiazattiRJ
Bakasura
10
0
2
11
L
1
2
0
0.5
W
Charybdis
FEB_War_BR45
Charybdis
0
1
2
1
L
Yu Huang
FedeGome981
Yu Huang
0
3
1
0.17
L
0
3
0
0
W
0
2
1
0.25
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,963
Damage
22,208
39,960
Taken
42,868
19,056
Mitigated
20,921
14,443
Healing
11,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,597
701
159
2,462
7,244
5,761
0
1,015
6,229
19,687
0
L
Zhong Kui
 
Zhong Kui
5,205
488
0
4,451
10,126
7,751
0
0
10,042
37,352
0
L
Fenrir
BRJoaop
Fenrir
3,544
478
0
1,152
12,118
4,134
0
1,276
10,148
0
37,592
W
Bakasura
BiazattiRJ
Bakasura
8,930
6,326
0
2,571
8,693
3,391
600
1,875
6,818
0
50,144
L
8,069
6,736
0
4,928
8,869
2,999
177
918
7,881
0
48,222
W
Charybdis
FEB_War_BR45
Charybdis
4,438
2,636
0
5,086
9,116
3,374
0
150
8,966
0
40,678
L
Yu Huang
FedeGome981
Yu Huang
3,911
157
0
612
6,099
2,037
0
3,099
2,707
41,405
0
L
1,479
524
0
715
5,656
4,000
0
1,635
3,621
9,040
0
W
5,667
1,081
0
2,389
9,491
4,812
0
5,107
4,384
0
43,992
W
3,331
11
0
1,776
5,416
1,718
106
2,448
2,968
51,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,292
Gold Earned
27,593
334
Minions Killed
288
0
Camps Cleared
0
1,169,215
Distance Traveled
1,023,845
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,335
576
33
3
0
237,183
0
L
Zhong Kui
5,827
530
66
6
0
191,888
3
L
Fenrir
5,827
530
64
6
0
251,325
0
W
Bakasura
7,863
715
85
8
0
291,300
0
L
Rama
5,685
517
72
7
0
207,361
0
W
Charybdis
5,599
509
61
6
0
186,432
3
L
Yu Huang
5,803
528
70
6
0
207,190
2
L
Maui
4,451
405
16
1
0
166,081
0
W
Shiva
6,251
568
69
6
0
239,101
0
W
Merlin
7,244
659
86
8
0
215,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role