Player Matchup

Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
IronFistAmy
Da Ji
Level 61
God Stats
1W - 1L
1,322 SR
Queue Stats
53W - 56L
1,474 Elo+
Party 1
Surtr
Surtr
LeithFae
Surtr
Level 26
God Stats
2W - 3L
1,264 SR
Queue Stats
43W - 41L
1,460 Elo+
Party 1
Team Averages
Level 82
1,362 SR
1,478 Elo+

VS

Team Averages
Level 88
1,538 SR
1,553 Elo+
Scylla
Scylla
Arieccc
Scylla
Level 107
God Stats
1W - 2L
1,285 SR
Queue Stats
137W - 127L
1,531 Elo+
Solo
Bellona
Bellona
FngukiCat
Bellona
Level 49
God Stats
3W - 1L
1,869 SR
Queue Stats
80W - 76L
1,520 Elo+
Solo
Fenrir
Fenrir
Himat
Fenrir
Level 107
God Stats
13W - 6L
1,461 SR
Queue Stats
79W - 82L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
6 / 0 / 1
9,463
1,051
9,242
5,733
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 4 / 3
7,171
797
6,913
6,388
2,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Surtr
LeithFae
Surtr
11
0 / 2 / 7
6,998
778
4,646
9,084
9,574
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Arieccc
Scylla
1
0 / 0 / 0
3,572
397
0
0
0
Bellona
FngukiCat
Bellona
13
3 / 2 / 2
7,198
800
7,101
12,437
12,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
Himat
Fenrir
11
3 / 6 / 2
6,850
761
6,146
12,183
5,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
8
Kills
6
6
Deaths
8
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
0
1
6.5
L
Scylla
Arieccc
Scylla
0
0
0
0
L
Bellona
FngukiCat
Bellona
3
2
2
2
L
Fenrir
Himat
Fenrir
3
6
2
0.67
W
2
4
3
0.88
W
Surtr
LeithFae
Surtr
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,801
Damage
13,247
21,205
Taken
24,620
13,927
Mitigated
18,202
3,320
Healing
1,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,242
870
0
754
5,733
1,828
1,704
22
5,392
59,549
296
L
Scylla
Arieccc
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
FngukiCat
Bellona
7,101
1,637
0
1,328
12,437
12,689
0
4,712
7,304
0
24,168
L
Fenrir
Himat
Fenrir
6,146
787
0
558
12,183
5,513
0
4,994
6,937
0
20,335
W
6,913
2,105
0
318
6,388
2,525
270
0
6,303
0
14,004
W
Surtr
LeithFae
Surtr
4,646
1,375
101
2,147
9,084
9,574
543
0
8,598
1,767
12,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,632
Gold Earned
17,620
153
Minions Killed
82
0
Camps Cleared
0
509,262
Distance Traveled
346,935
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,463
1,051
110
12
0
176,624
0
L
Scylla
3,572
397
0
0
0
0
0
L
Bellona
7,198
800
57
6
0
187,114
0
L
Fenrir
6,850
761
25
3
0
159,821
0
W
Da Ji
7,171
797
17
2
0
138,627
0
W
Surtr
6,998
778
26
3
0
194,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role