Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
General Demian
Apollo
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 38L
1,571 Elo+
Solo
Ne Zha
Ne Zha
Sumas07
Ne Zha
Level 39
God Stats
1W - 4L
1,500 SR
Queue Stats
112W - 105L
1,427 Elo+
Solo
Hercules
Hercules
WillTrill
Hercules
Level 34
God Stats
6W - 6L
1,286 SR
Queue Stats
148W - 173L
1,645 Elo+
Solo
Kukulkan
Kukulkan
x Mr Knight x
Kukulkan
Level 119
God Stats
1W - 1L
1,715 SR
Queue Stats
6W - 7L
1,879 Elo+
Solo
Team Averages
Level 89
1,500 SR
1,604 Elo+

VS

Team Averages
Level 113
1,436 SR
1,478 Elo+
Charybdis
Charybdis
 
Charybdis
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Gianngreg
Ymir
Level 45
God Stats
2W - 3L
1,284 SR
Queue Stats
2W - 3L
1,255 Elo+
Solo
Surtr
Surtr
Ninja Star Bomb
Surtr
Level 158
God Stats
9W - 6L
1,632 SR
Queue Stats
18W - 28L
1,536 Elo+
Solo
Da Ji
Da Ji
Suchy_tapczan
Da Ji
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,607 Elo+
Solo
Nox
Nox
charlytrek2
Nox
Level 158
God Stats
4W - 5L
1,262 SR
Queue Stats
497W - 491L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 1 / 0
5,027
503
4,767
6,007
3,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 0
4,680
468
3,108
6,373
2,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
Sumas07
Ne Zha
8
2 / 3 / 0
5,189
519
3,377
8,432
2,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
WillTrill
Hercules
10
0 / 2 / 0
5,700
570
4,178
9,616
6,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
x Mr Knight x
Kukulkan
8
0 / 2 / 2
5,140
514
1,906
4,385
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
0 / 0 / 1
5,255
526
4,288
6,886
2,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
8
0 / 0 / 1
5,047
505
2,616
5,033
3,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 0 / 1
6,184
618
5,822
7,938
4,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
3 / 2 / 2
5,546
555
3,608
8,321
2,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 1 / 2
6,725
673
4,153
3,728
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
3
Kills
8
8
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
0
1
W
Charybdis
 
Charybdis
0
0
1
0.5
L
0
0
0
0
W
Ymir
0
0
1
0.5
W
1
0
1
1.5
W
3
2
2
2
L
Ne Zha
Sumas07
Ne Zha
2
3
0
0.67
L
Hercules
WillTrill
Hercules
0
2
0
0
W
4
1
2
5
L
Kukulkan
x Mr Knight x
Kukulkan
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,336
Damage
20,487
34,813
Taken
31,906
15,799
Mitigated
14,366
10,126
Healing
15,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,767
577
62
1,633
6,007
3,292
0
1,242
4,765
18,963
0
W
Charybdis
 
Charybdis
4,288
2,575
0
4,148
6,886
2,358
0
2,196
4,690
0
49,429
L
3,108
2,006
0
3,336
6,373
2,006
0
1,548
4,825
0
33,364
W
Ymir
2,616
770
0
2,880
5,033
3,119
0
1,699
3,334
7,603
0
W
5,822
2,809
0
4,634
7,938
4,643
16
0
7,506
772
50,367
W
3,608
1,163
0
3,503
8,321
2,840
0
1,919
6,402
0
28,283
L
Ne Zha
Sumas07
Ne Zha
3,377
1,028
0
474
8,432
2,950
0
1,067
7,365
0
28,403
L
Hercules
WillTrill
Hercules
4,178
1,299
0
3,157
9,616
6,008
0
760
8,856
0
46,976
W
4,153
640
0
499
3,728
1,406
0
859
2,869
43,930
0
L
Kukulkan
x Mr Knight x
Kukulkan
1,906
162
160
1,304
4,385
1,543
0
2,372
2,013
30,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,736
Gold Earned
28,757
294
Minions Killed
306
0
Camps Cleared
0
944,808
Distance Traveled
1,001,373
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,027
503
38
4
0
179,865
2
W
Charybdis
5,255
526
88
9
0
179,106
0
L
Apollo
4,680
468
45
5
0
170,565
0
W
Ymir
5,047
505
6
1
0
181,791
0
W
Surtr
6,184
618
84
8
0
214,291
1
W
Da Ji
5,546
555
48
5
0
218,197
0
L
Ne Zha
5,189
519
41
4
0
228,068
0
L
Hercules
5,700
570
105
11
0
183,049
3
W
Nox
6,725
673
80
8
0
207,988
0
L
Kukulkan
5,140
514
65
7
0
183,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role